DBFZ/Nappa/Combos

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< DBFZ‎ | Nappa
Revision as of 00:55, 24 February 2018 by Shtkn (talk | contribs)
Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

Corner

Meter combos

Midscreen

  • 5LL > 5M > 2H > SD > j.L > j.M > jc > j.M > j.H > Vanish > j.2H > 236M > 236L+M

Corner

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples

Midscreen BnB combo

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