DBFZ/Nappa/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 - - Strike Low - 7 3 - -4 - - - - -
5LL 700 - - Strike All - 11 3 - -8 - - - - -
5LLL 1000 - - Strike All - 15 4 - -6 - - - - -
2L 400 - - Strike All - 8 3 - -2 - - - - -
5M 700 - - Strike Low - 14 6 - -5 - - - - -
2M 700 - - Strike Low - 15 4 - -8 - - - - -
6M 850 - - Strike High - 24 6 - 0 - - - - -
5H 850 - - Strike All - 15 3 - -9 - - - - -
2H 850 - - Strike All - 13 4 - -14 - - - - -
5S 800 - - Projectile Lvl 1 All - 25 - - - - - - - -
j.L 400 - - Strike High - 6 3 - - - - - - -
j.M 700 - - Strike High - 11 3 - - - - - - -
j.H 850 [1000] - - Strike High - 13 4 - - - - - - -
j.2H 650, 650 - - Strike All - 26 1-8(1-2)2+ - - - - - - -

Each hit advances scaling individually. Active frames based on altitude. 2nd hit has extra startup frame if activated close to the ground.

j.S 800 - - Projectile Lvl 1 All - 23 - - - - - - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Arm Break
236L 1000 - - Strike High - 24 3 - -6 - - - - -

Forced soft knockdown on hit.

236M 600, 800 - - Strike,Strike High - 26 3(12)3 - -6 - - - - -

Both hits scale independently. First hit also has +2 stages of initial prorate.

236H 700, 900 - - Strike,Strike High - 26 3(12)3 - -2 - - - - -

Both hits scale independently. First hit also has +2 stages of initial prorate.

Saibamen
Claw 700 - - Strike All - - 8 - - - - - - -

Does not launch standing opponents.

Vomit 500 - - Projectile Lvl 1 All - - - - - - - - - -

Restands the opponent on hit.

Slide 700 - - Strike All - - 8 - - - - - - -
Grab 0, 1000 - - Strike All - - 14 - - - - - - -
  • Will home in on target's location at the point the leap first starts. If hitbox makes contact, relative positions will autocorrect to allow grab animation to play.
  • Behaves strangely at high hitstun decay.
  • Forced +1 stage of prorate
214L C, S, G - - Strike All - - - - - - - - - -
214M V, S, G - - Strike All - - - - - - - - - -
214H V, C, V, S, G - - Strike All - - - - - - - - - -
Blazing Storm
236S 1100 - - Strike All - 22 10 - 0 - - - - -
j.236S 1100 - - Strike All - 28 10 - - - - - - -
Too Bad
214S 600, 800 - - Strike,Strike All - 15[20] 2[3] (24[32]) 5 - -6 - - - - 5-24[38]
Counter 1000 - - Strike All - - - - - - - - - -
  • [] = hold S
  • Both hits scale independently. First hit also has +4 stages of initial prorate.
  • Guard point active on frame 5 until the first hit comes out and absorbs all non-super Strike moves. If triggered, move changes. Now continues to guard point Strikes and the first hit doesn't come out. 2nd hit Smashes for a highly scaled ground bounce and does 1000 damage. Gains 25% of a bar on guard point trigger.

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Blazing Storm
A1/A2 850 - - Strike All - 37 10 - - - - - - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Giant Storm
236LM
or 236HS
2300 - - Strike All - 10+5 5 - -21 - - - - 9-20

805 minimum damage.

Break Cannon
214LM
or 214HS
4278 - - Strike All - 10+3 3 - -24 - - - - 1-15

4278 total damage. 570 + 72x14 (1578 total) minimum damage.

Sources[edit]

http://www.mediafire.com/file/bbwqdxqwmga2mns/Nappa%20Hitboxes.mkv (rec. April 24, 2018)

Navigation[edit]


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