DBFZ/Nappa/Frame Data

From Dustloop Wiki
Jump to: navigation, search


System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike Low 7 3 - -4 - - - - - -
5LL
700 Strike Mid 11 3 - -8 - - - - - -
5LLL
1000 Strike Mid 15 4 - -6 - - - - - -
2L
400 Strike Mid 8 3 - -2 - - - - - -
5M
700 Strike Low 14 6 - -5 - - - - - -
2M
700 Strike Low 15 4 - -8 - - - - - -
6M
850 Strike High 24 6 - 0 - - - - - -
5H
850 Strike Mid 15 3 - -9 - - - - - -
2H
850 Strike Mid 13 4 - -14 - - - - - -
5S
800 Projectile Lvl 1 All 25 - - - - - - - - -
j.L
400 Strike High 6 3 - - - - - - - -
j.M
700 Strike High 11 3 - - - - - - - -
j.H
850 Strike High 13 4 - - - - - - - -
j.2H
650, 650 Strike Mid 26 1-8(1-2)2+ - - - - - - - -

Each hit advances scaling individually. Active frames based on altitude. 2nd hit has extra startup frame if activated close to the ground.

j.S
800 Projectile Lvl 1 Mid 23 - - - - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Arm Break
236L
1000 Strike High 24 3 - -6 - - - - - -

Forced soft knockdown on hit.

236M
600, 800 Strike,Strike High, High 26 3(12)3 - -6 - - - - - -

Both hits scale independently. First hit also has +2 stages of initial prorate.

236H
700, 900 Strike,Strike High, High 26 3(12)3 - -2 - - - - - -

Both hits scale independently. First hit also has +2 stages of initial prorate.

Saibamen
Spit
500 Projectile Lvl 1 Mid - - - - - - - - - -

Restands the opponent on hit.

Slash
700 Strike Mid - 8 - - - - - - - -

Does not launch standing opponents.

Slide
700 Strike Mid - 8 - - - - - - - -
Explosion
0, 1000 Strike Mid - 14 - - - - - - - -
  • Will home in on target's location at the point the leap first starts. If hitbox makes contact, relative positions will autocorrect to allow grab animation to play.
  • Behaves strangely at high hitstun decay.
  • Forced +1 stage of prorate
Blazing Storm
236S
1100 Strike Mid 22 10 - 0 - - - - - -
j.236S
1100 Strike Mid 28 10 - - - - - - - -
Too Bad
214S
600, 800 Strike,Strike Mid 15[20] 2[3] (24[32]) 5 - -6 - - - - 5-24[38] -
  • [] = hold S
  • Both hits scale independently. First hit also has +4 stages of initial prorate.
  • Guard point active on frame 5 until the first hit comes out and absorbs all non-super Strike moves. If triggered, move changes. Now continues to guard point Strikes and the first hit doesn't come out. 2nd hit Smashes for a highly scaled ground bounce and does 1000 damage. Gains 25% of a bar on guard point trigger.

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Blazing Storm
A1/A2
850 Strike Mid 37 10 - - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Giant Storm
236L+M
or 236H+S
2300 Strike Mid 10+5 5 - -21 - - - - 9-20 -

805 minimum damage.

Break Cannon
214L+M
or 214H+S
750, 252x14 Strike Mid 10+3 3 - -24 - - - - 1-15 -

4278 total damage. 570 + 72x14 (1578 total) minimum damage.

Sources[edit]

http://www.mediafire.com/file/bbwqdxqwmga2mns/Nappa%20Hitboxes.mkv (rec. April 24, 2018)

Navigation[edit]

Ambox notice.png To edit frame data, edit values in DBFZ/Nappa/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.



Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc