DBFZ/Nappa/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

ERROR CharData-DBFZ using unknown character, capitalization matters


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike Low 7 3 - -4 - - - - - -
5LL
700 Strike Mid 11 3 - -8 - - - - - -
5LLL
1000 Strike Mid 15 4 - -6 - - - - - -
2L
400 Strike Mid 8 3 - -2 - - - - - -
5M
700 Strike Low 14 6 - -5 - - - - - -
2M
700 Strike Low 15 4 - -8 - - - - - -
6M
850 Strike High 24 6 - 0 - - - - - -
5H
850 Strike Mid 15 3 - -9 - - - - - -
2H
850 Strike Mid 13 4 - -14 - - - - - -
5S
800 Projectile Lvl 1 All 25 - - - - - - - - -
j.L
400 Strike High 6 3 - - - - - - - -
j.M
700 Strike High 11 3 - - - - - - - -
j.H
850 Strike High 13 4 - - - - - - - -
j.2H
650, 650 Strike Mid 26 1-8(1-2)2+ - - - - - - - -

Each hit advances scaling individually. Active frames based on altitude. 2nd hit has extra startup frame if activated close to the ground.

j.S
800 Projectile Lvl 1 Mid 23 - - - - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Arm Break
236L
1000 Strike High 24 3 - -6 - - - - - -

Forced soft knockdown on hit.

236M
600, 800 Strike,Strike High, High 26 3(12)3 - -6 - - - - - -

Both hits scale independently. First hit also has +2 stages of initial prorate.

236H
700, 900 Strike,Strike High, High 26 3(12)3 - -2 - - - - - -

Both hits scale independently. First hit also has +2 stages of initial prorate.

Saibamen
Spit
500 Projectile Lvl 1 Mid - - - - - - - - - -

Restands the opponent on hit.

Slash
700 Strike Mid - 8 - - - - - - - -

Does not launch standing opponents.

Slide
700 Strike Mid - 8 - - - - - - - -
Explosion
0, 1000 Strike Mid - 14 - - - - - - - -
  • Will home in on target's location at the point the leap first starts. If hitbox makes contact, relative positions will autocorrect to allow grab animation to play.
  • Behaves strangely at high hitstun decay.
  • Forced +1 stage of prorate
Blazing Storm
236S
1100 Strike Mid 22 10 - 0 - - - - - -
j.236S
1100 Strike Mid 28 10 - - - - - - - -
Too Bad
214S
600, 800 Strike,Strike Mid 15[20] 2[3] (24[32]) 5 - -6 - - - - 5-24[38] -
  • [] = hold S
  • Both hits scale independently. First hit also has +4 stages of initial prorate.
  • Guard point active on frame 5 until the first hit comes out and absorbs all non-super Strike moves. If triggered, move changes. Now continues to guard point Strikes and the first hit doesn't come out. 2nd hit Smashes for a highly scaled ground bounce and does 1000 damage. Gains 25% of a bar on guard point trigger.

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Blazing Storm
A1/A2
850 Strike Mid 37 10 - - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Giant Storm
236L+M
or 236H+S
2300 Strike Mid 10+5 5 - -21 - - - - 9-20 -

805 minimum damage.

Break Cannon
214L+M
or 214H+S
750, 252x14 Strike Mid 10+3 3 - -24 - - - - 1-15 -

4278 total damage. 570 + 72x14 (1578 total) minimum damage.

Sources[edit]

http://www.mediafire.com/file/bbwqdxqwmga2mns/Nappa%20Hitboxes.mkv (rec. April 24, 2018)


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc