Editing DBFZ/Offense

Jump to: navigation, search
Ambox notice.png
  • We currently allow ANYONE to edit the wiki after they pass a dustloop specific spamcheck after each edit.
  • Only registered users are allowed to upload images and other files.
  • If you'd like to register for a wiki account please contact the dustloop staff and include your desired username and a valid email address.
  • Follow the guidelines for writing Help:Writing Character Pages and Help:Writing System Explanations

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 23: Line 23:
  
 
===Z Combo===
 
===Z Combo===
Like other Arc System Works titles, Dragon Ball FighterZ has a system for canceling normal attacks to each other. The standard progression is L > M > H > S for both standing, crouching and airborne normals, and you can freely cancel between standing and crouching normals with some exceptions.
+
Like other Arc System Works titles, Dragon Ball FighterZ has a system for canceling normal attacks to each other. The standard progression is L > M > H > S for both standing, crouching and airborne normals, and you can freely cancel between standing and crouching normals, with some exceptions.
  
General rules include:
+
Exceptions include:
*5L can be performed twice per Z Combo, at which point you can no longer perform 2L
+
*5L can only be performed twice per Z Combo, at which point you can no longer perform 2L
*2L can be performed twice per Z Combo, at which point you can no longer perform 5L
+
*2L can only be performed twice per Z Combo, at which point you can no longer perform 5L
 
*6M cannot be canceled into any other normals
 
*6M cannot be canceled into any other normals
 
*2H cannot cancel into S normals
 
*2H cannot cancel into S normals
 
*Grounded S normals, if attacks, can cancel into grounded H normals
 
*Grounded S normals, if attacks, can cancel into grounded H normals
*j.L can be performed twice per Z Combo
+
*j.L can only be performed twice per Z Combo
 
*j.M can cancel into j.L once per Z Combo
 
*j.M can cancel into j.L once per Z Combo
  
There are some exceptions to the above throughout the cast, but these are still good general rules to take into account when starting out.
+
There are exceptions to these as well, but this is a good general rule when starting out.
  
 
===Common Traits===
 
===Common Traits===

Please note that all contributions to Dustloop Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Dustloop Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)