DBFZ/Offense

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< DBFZ
Revision as of 11:28, 13 January 2018 by Shtkn (talk | contribs) (→‎Overhead)

Normals

Auto Combo

DBFZ has an autocombo system similar to the one found in Persona 4: Arena. By repeatedly pressing 5L, your character will do a series of Light attacks into a Super Dash into a quick air combo. This autocombo also grants you a Dragon Ball! More information on this is described in the Dragon Balls section.

By doing 4L instead of 5L, you can prevent yourself from performing the autocombo and will instead do 5L > 5L.

Similarly 5M and 5H have their own respective auto combos:

5M will do 5M > 2M > special > super
5H will do 5H > Super Dash > j.H
Neither of these autocombos give a Dragon Ball

Overhead

An overhead is an attack that must be blocked standing. Most aerial normals are overheads.

6M is also an overhead for all characters, but does not lead to any combo (except in Sparking, where you can cancel 6M into air dash and follow that up into a combo).

Dragon Rush

Super Dash

Assist

Special Attack

Enhanced Version

Super Attack

Level 3 Super Attack

Ultimate Z Change

Vanish Attack

Press H+S to perform a Vanish attack. Vanish Attacks cost 1 meter and instantly teleport you behind the opponent and hit them.

Vanish Attacks serve two purposes: as a combo extender, and as a punish tool.

Combo Extender
Vanish Attacks can be canceled into from most attacks, and when used in the middle of combo, will wall bounce the opponent, giving you time to do another attack afterwards
Punish Tool
When used from a neutral state, the opponent will be blown away, allowing you to punish slow attack, though not for a lot of damage.
However during Sparking, hold the buttons to teleport behind the opponent without attacking! You can then followup with you own combo and punish them big time!

Sparking


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