No edit summary |
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Line 52: | Line 52: | ||
{{#lsth:DBFZ/Piccolo/Data|5L}} | {{#lsth:DBFZ/Piccolo/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Important points go here | * Important points go here | ||
}} | }} | ||
Line 58: | Line 58: | ||
{{#lsth:DBFZ/Piccolo/Data|5LL}} | {{#lsth:DBFZ/Piccolo/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Important points go here | *Important points go here | ||
}} | }} | ||
Line 64: | Line 64: | ||
{{#lsth:DBFZ/Piccolo/Data|5LLL}} | {{#lsth:DBFZ/Piccolo/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Important points go here | *Important points go here | ||
}} | }} | ||
Line 78: | Line 78: | ||
{{#lsth:DBFZ/Piccolo/Data|5M}} | {{#lsth:DBFZ/Piccolo/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Piccolo does a sliding swipe forward. | * Piccolo does a sliding swipe forward. | ||
}} | }} | ||
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{{#lsth:DBFZ/Piccolo/Data|5H}} | {{#lsth:DBFZ/Piccolo/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
}} | }} | ||
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{{#lsth:DBFZ/Piccolo/Data|5S}} | {{#lsth:DBFZ/Piccolo/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* On hit, can only be followed up with 5H, 2H, 6S, vanish, or supers. | * On hit, can only be followed up with 5H, 2H, 6S, vanish, or supers. | ||
A pretty far reaching command grab. Good for opening people up on the ground but 5S trajectory will only go along the ground so be careful of people trying to jump out and/or approach from the air. | A pretty far reaching command grab. Good for opening people up on the ground but 5S trajectory will only go along the ground so be careful of people trying to jump out and/or approach from the air. | ||
Line 121: | Line 121: | ||
{{#lsth:DBFZ/Piccolo/Data|2L}} | {{#lsth:DBFZ/Piccolo/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Your average low. Has fairly decent range | * Your average low. Has fairly decent range | ||
}} | }} | ||
Line 135: | Line 135: | ||
{{#lsth:DBFZ/Piccolo/Data|2M}} | {{#lsth:DBFZ/Piccolo/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Piccolo's best low normal. Has good range | * Piccolo's best low normal. Has good range | ||
}} | }} | ||
Line 149: | Line 149: | ||
{{#lsth:DBFZ/Piccolo/Data|2H}} | {{#lsth:DBFZ/Piccolo/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Universal anti-air | * Universal anti-air | ||
}} | }} | ||
Line 163: | Line 163: | ||
{{#lsth:DBFZ/Piccolo/Data|2S}} | {{#lsth:DBFZ/Piccolo/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Anti-air command grab with all the drawbacks of 5S. | * Anti-air command grab with all the drawbacks of 5S. | ||
Instead of going along the ground, Piccolo's arm goes upward at a 45 degree angle, making it great to snatch people out of the air. It has slow startup though so using it on reaction to an air approach probably won't work. It also leaves you open to ground approaches so be careful. | Instead of going along the ground, Piccolo's arm goes upward at a 45 degree angle, making it great to snatch people out of the air. It has slow startup though so using it on reaction to an air approach probably won't work. It also leaves you open to ground approaches so be careful. | ||
Line 178: | Line 178: | ||
{{#lsth:DBFZ/Piccolo/Data|6M}} | {{#lsth:DBFZ/Piccolo/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Universal Overhead | * Universal Overhead | ||
}} | }} | ||
Line 193: | Line 193: | ||
{{#lsth:DBFZ/Piccolo/Data|6S}} | {{#lsth:DBFZ/Piccolo/Data|6S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Piccolo fires a beam of energy from his antenna horizontally, reaching just barely past half screen. | * Piccolo fires a beam of energy from his antenna horizontally, reaching just barely past half screen. | ||
}} | }} | ||
Line 208: | Line 208: | ||
{{#lsth:DBFZ/Piccolo/Data|3S}} | {{#lsth:DBFZ/Piccolo/Data|3S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Piccolo fires beams of energy from his antenna diagonally upwards. | * Piccolo fires beams of energy from his antenna diagonally upwards. | ||
}} | }} | ||
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{{#lsth:DBFZ/Piccolo/Data|j.L}} | {{#lsth:DBFZ/Piccolo/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Easily the best Air-to-Air in the game. Part of what makes Piccolo a nightmare to deal with as the hitbox is quite disjointed and it's incredibly fast. | * Easily the best Air-to-Air in the game. Part of what makes Piccolo a nightmare to deal with as the hitbox is quite disjointed and it's incredibly fast. | ||
}} | }} | ||
Line 236: | Line 236: | ||
{{#lsth:DBFZ/Piccolo/Data|j.M}} | {{#lsth:DBFZ/Piccolo/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Piccolo does two kicks at a low diagonal angle. Hits twice, can be canceled on first hit. | * Piccolo does two kicks at a low diagonal angle. Hits twice, can be canceled on first hit. | ||
}} | }} | ||
Line 250: | Line 250: | ||
{{#lsth:DBFZ/Piccolo/Data|j.H}} | {{#lsth:DBFZ/Piccolo/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* [] is on ''Dynamic'' hit only. This move doesn't have a Smash version. | * [] is on ''Dynamic'' hit only. This move doesn't have a Smash version. | ||
* Good air to air normal. | * Good air to air normal. | ||
Line 266: | Line 266: | ||
{{#lsth:DBFZ/Piccolo/Data|j.S}} | {{#lsth:DBFZ/Piccolo/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Won't grab crouching, but can grab aerial opponents. | * Won't grab crouching, but can grab aerial opponents. | ||
* Can only be followed up with j.H, j.2H, j.214L, j.214H and vanish. | * Can only be followed up with j.H, j.2H, j.214L, j.214H and vanish. | ||
Line 282: | Line 282: | ||
{{#lsth:DBFZ/Piccolo/Data|j.2H}} | {{#lsth:DBFZ/Piccolo/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* A standard 2H. Not of much use outside of combos | * A standard 2H. Not of much use outside of combos | ||
}} | }} | ||
Line 302: | Line 302: | ||
{{#lsth:DBFZ/Piccolo/Data|236L}} | {{#lsth:DBFZ/Piccolo/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Glides a short distance forward. | * Glides a short distance forward. | ||
* Reaching the opponent will make Piccolo move behind them and attack. | * Reaching the opponent will make Piccolo move behind them and attack. | ||
* The attack is triggered based on proximity, it can and ''will'' whiff if the opponent is moving around. | * The attack is triggered based on proximity, it can and ''will'' whiff if the opponent is moving around. | ||
* Piccolo is fully vulnerable during this move, so it is '''extremely unsafe''' unless your opponent is blocking or recovering. | * Piccolo is fully vulnerable during this move, so it is '''extremely unsafe''' unless your opponent is blocking or recovering. | ||
* Inside a combo, all versions become extremely fast and can easily be used for an easy side swap. | |||
}} | }} | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth:DBFZ/Piccolo/Data|236M}} | {{#lsth:DBFZ/Piccolo/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Glides almost fullscreen. | * Glides almost fullscreen. | ||
* Cause a sliding knockdown on hit. | * Cause a sliding knockdown on hit. | ||
Line 318: | Line 319: | ||
{{#lsth:DBFZ/Piccolo/Data|236H}} | {{#lsth:DBFZ/Piccolo/Data|236H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Glides the same distance as M version. | * Glides the same distance as M version. | ||
* Once crossed up, Piccolo teleports to the front to attack. | * Once crossed up, Piccolo teleports to the front to attack. | ||
Line 327: | Line 328: | ||
{{#lsth:DBFZ/Piccolo/Data|j.236L}} | {{#lsth:DBFZ/Piccolo/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* All versions can be used as a pseudo air dash. | * All versions can be used as a pseudo air dash. | ||
}} | }} | ||
Line 333: | Line 334: | ||
{{#lsth:DBFZ/Piccolo/Data|j.236M}} | {{#lsth:DBFZ/Piccolo/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Will slightly descend if the opponent is underneath Piccolo. | * Will slightly descend if the opponent is underneath Piccolo. | ||
}} | }} | ||
Line 339: | Line 340: | ||
{{#lsth:DBFZ/Piccolo/Data|j.236H}} | {{#lsth:DBFZ/Piccolo/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Will slightly descend if the opponent is underneath Piccolo. | * Will slightly descend if the opponent is underneath Piccolo. | ||
}} | }} | ||
Line 357: | Line 358: | ||
{{#lsth:DBFZ/Piccolo/Data|214L}} | {{#lsth:DBFZ/Piccolo/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Ground bounces and can be extended with Vanish. | * Ground bounces and can be extended with Vanish. | ||
* All versions have guard point during the pose that blocks any strike and projectile that aren't throws or Supers. Getting hit during this pose will trigger the teleport immediately. | * All versions have guard point during the pose that blocks any strike and projectile that aren't throws or Supers. Getting hit during this pose will trigger the teleport immediately. | ||
Line 366: | Line 367: | ||
{{#lsth:DBFZ/Piccolo/Data|214M}} | {{#lsth:DBFZ/Piccolo/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Side switches even in the corner. | * Side switches even in the corner. | ||
* Both normal and counter version only track the opponent at close range. | * Both normal and counter version only track the opponent at close range. | ||
Line 375: | Line 376: | ||
{{#lsth:DBFZ/Piccolo/Data|214H}} | {{#lsth:DBFZ/Piccolo/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Faster version of L Demon Slicer that always tracks everywhere on screen. | * Faster version of L Demon Slicer that always tracks everywhere on screen. | ||
* Causes a sliding knockdown. | * Causes a sliding knockdown. | ||
Line 382: | Line 383: | ||
{{#lsth:DBFZ/Piccolo/Data|j.214L}} | {{#lsth:DBFZ/Piccolo/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* All air versions attack in place. | * All air versions attack in place. | ||
* Causes a soft knockdown. | * Causes a soft knockdown. | ||
Line 389: | Line 390: | ||
{{#lsth:DBFZ/Piccolo/Data|j.214M}} | {{#lsth:DBFZ/Piccolo/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Causes a sliding knockdown. | * Causes a sliding knockdown. | ||
Used as a corner combo ender. The downward momentum will also allow Piccolo to combo into Hellzone Grenade since he falls down to the ground faster than the opponent. | Used as a corner combo ender. The downward momentum will also allow Piccolo to combo into Hellzone Grenade since he falls down to the ground faster than the opponent. | ||
Line 396: | Line 397: | ||
{{#lsth:DBFZ/Piccolo/Data|j.214H}} | {{#lsth:DBFZ/Piccolo/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Causes a sliding knockdown. | * Causes a sliding knockdown. | ||
The only way Piccolo can get a sliding knockdown from midscreen. | The only way Piccolo can get a sliding knockdown from midscreen. | ||
Line 414: | Line 415: | ||
{{#lsth:DBFZ/Piccolo/Data|236S}} | {{#lsth:DBFZ/Piccolo/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Smaller than charged version but travels faster. | * Smaller than charged version but travels faster. | ||
* Can be super dashed through. | * Can be super dashed through. | ||
Line 424: | Line 425: | ||
{{#lsth:DBFZ/Piccolo/Data|236[S]}} | {{#lsth:DBFZ/Piccolo/Data|236[S]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Bigger than uncharged version but travels slower. | * Bigger than uncharged version but travels slower. | ||
* Can be super dashed through. | * Can be super dashed through. | ||
Line 441: | Line 442: | ||
{{#lsth:DBFZ/Piccolo/Data|A1/A2}} | {{#lsth:DBFZ/Piccolo/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be a good neutral tool to harass opponents in hard to reach areas. | * Can be a good neutral tool to harass opponents in hard to reach areas. | ||
Piccolo's assist is the uncharged version of his Homing Energy Blast special. It has the same shortcomings as when he's on point (can be super dashed, low durability so ki blasts and beams will destroy it) but its ability to home in on your opponent can be useful since it'll allow you to harass your opponent in spaces that most other assists can't really cover well such as super jump height. | Piccolo's assist is the uncharged version of his Homing Energy Blast special. It has the same shortcomings as when he's on point (can be super dashed, low durability so ki blasts and beams will destroy it) but its ability to home in on your opponent can be useful since it'll allow you to harass your opponent in spaces that most other assists can't really cover well such as super jump height. | ||
Line 459: | Line 460: | ||
{{#lsth:DBFZ/Piccolo/Data|236LM}} | {{#lsth:DBFZ/Piccolo/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* [] is when fully charged. | * [] is when fully charged. | ||
* Minimum damage is 75*10 [114*10]. | * Minimum damage is 75*10 [114*10]. | ||
Line 478: | Line 479: | ||
{{#lsth:DBFZ/Piccolo/Data|236HS}} | {{#lsth:DBFZ/Piccolo/Data|236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* You can Z Change from Hellzone Grenade but not into it, however doing this cancels the attack. | * You can Z Change from Hellzone Grenade but not into it, however doing this cancels the attack. | ||
* Very strong post snap or with lockdown assists (like 16 or Kid Buu). | * Very strong post snap or with lockdown assists (like 16 or Kid Buu). | ||
Line 498: | Line 499: | ||
{{#lsth:DBFZ/Piccolo/Data|214HS}} | {{#lsth:DBFZ/Piccolo/Data|214HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Costs 3 bars | * Costs 3 bars | ||
* Has some invulnerable frames on startup | * Has some invulnerable frames on startup | ||
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{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category: Piccolo]] | [[Category:Piccolo]] |
Revision as of 17:06, 7 April 2019
Piccolo |
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Overview
The spawn of the notorious Demon King from whom he takes his name, Piccolo Jr. (also taking the name Majunior on some occasions) was once one of Goku's most vicious rivals. After defeating Raditz, the Namekian warrior would go on to become Gohan's mentor and martial arts instructor, in time also becoming a surrogate father for Goku's son. Thanks to Gohan's influence, Piccolo would renounce his evil ways and become a firm ally of Goku and protector of the planet Earth.
In Dragon Ball FighterZ, Piccolo is a tricky character with strong Mixup options. He has buttons with good reach, his Homing Energy Blast can protect him from a sudden Vanish, and his Hellzone Grenade/command grabs mixups allow him to keep his opponent in check, especially when they're cornered. However, his damage is a little lacking, he has no quick full screen meterless beam attack, he has no air supers, many of his setups require knockdown or an assist, and he has to spend meter to get a mid-screen hard knockdown, making it difficult to combo into his Meteor Attack.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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A pretty far reaching command grab. Good for opening people up on the ground but 5S trajectory will only go along the ground so be careful of people trying to jump out and/or approach from the air. |
2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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2S
2S |
Template:AttackDataHeader-DBFZ
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Instead of going along the ground, Piccolo's arm goes upward at a 45 degree angle, making it great to snatch people out of the air. It has slow startup though so using it on reaction to an air approach probably won't work. It also leaves you open to ground approaches so be careful. |
6M
6M |
Template:AttackDataHeader-DBFZ
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6S
6S Demon Shocker |
Template:AttackDataHeader-DBFZ
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3S
3S Demon Shocker |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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Unlike most j.Hs, Piccolo's j.H will knock the opponent away horizontally instead of downwards, making it not a great way to end your air combos. It's more useful as an air to air normal since it has good reach horizontally. |
j.S
j.S |
Template:AttackDataHeader-DBFZ
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Air version of Piccolo's command grab. It goes downward at a 45 degree angle. |
j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Specials
Demon Elbow
Demon Elbow 236L/M/H (air OK) |
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Demon Slicer
Demon Slicer 214L/M/H (Air OK) |
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Homing Energy Blast
Homing Energy Blast 236S |
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Assist
Homing Energy Blast A1/A2 |
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Supers
Special Beam Cannon
Special Beam Cannon 236L+M (Chargeable) |
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Hellzone Grenade
Hellzone Grenade 236H+S |
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Light Grenade
Light Grenade 214L+M or 214H+S |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.