(→j.S) |
|||
Line 110: | Line 110: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Whiffs on airborne | * Whiffs on airborne opponents when used in neutral. Mid-combo, grabbing airborne opponents will keep them airborne. | ||
* On hit, can continue down gatling table or cancel into Special, Supers. | * On hit, can continue down gatling table or cancel into Special, Supers. | ||
* Holding S will delay the grab but has much higher frame adv, able to combo into 5L. | * Holding S will delay the grab but has much higher frame adv, able to combo into 5L. | ||
Line 177: | Line 177: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Air throw with similar traits to 5S. Always whiffs on grounded | * Air throw with similar traits to 5S. Always whiffs on grounded opponents. | ||
* Values in [ ] are for 2[S]. | * Values in [ ] are for 2[S]. | ||
Instead of going along the ground, Piccolo's arm goes upward at a 45 degree angle, making it great to snatch people out of the air. It has slow startup though so using it on reaction to an air approach probably won't work. It also leaves you open to ground approaches so be careful. | Instead of going along the ground, Piccolo's arm goes upward at a 45 degree angle, making it great to snatch people out of the air. It has slow startup though so using it on reaction to an air approach probably won't work. It also leaves you open to ground approaches so be careful. |
Revision as of 10:13, 15 October 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Piccolo is a mix-up monster with terrifying tricks. The amount of options that Piccolo has on offense makes him one of the most difficult characters to defend against: high/low, left/right, command grabs, you name it he has. His normals are great, especially j.L, and his stagger pressure is solid. Hellzone Grenade is where his mix-up game shines. On block, with a high hitstop assist, it can set up a true 50/50 that's immune to Guard Cancel. Homing Energy Blast, both the special move and assist, is excellent for slowing down neutral and forces his opponent to deal with it somehow. Characters who have strong neutral are especially strong with Reality Stone as an assist. Piccolo is the epitome of a character who has so many options that, even though most of his options are reactable, they're all very strong because an opponent can't look for every mix-up at once.
Piccolo's main weakness is his overall neutral. While his special moves are strong on offense, most of them provide little to no utility in neutral. Reality Stone, while undeniably strong, is a huge commitment to throw out, loses to other ki-blasts, and can be superdashed through. Piccolo also is extremely needy, needing meter and assists for his strongest options. If you want your opponent to suffocate with relentless mix-ups, put Piccolo up in your alley.
"I'm neither Kami nor Piccolo. I'm simply a Namekian who has forgotten his own name." | |
Lore: | The spawn of the notorious Demon King from whom he takes his name, Piccolo Jr. (also taking the name Majunior on some occasions) was once one of Goku's most vicious rivals. After defeating Raditz, the Namekian warrior would go on to become Gohan's mentor and martial arts instructor, in time also becoming a surrogate father for Goku's son. Thanks to Gohan's influence, Piccolo would renounce his evil ways and become a firm ally of Goku and protector of the planet Earth. |
Voice: | Japanese: Toshio Furukawa English: Christopher Sabat |
Piccolo Piccolo is a mix-up monster who suffocates his opponents with every mix-up option imaginable.
- Air-to-Air: Disjointed air buttons allow him to challenge aerial opponents very well.
- Amazing Mix-up: Strong high/low and additional moves such as Demon Elbow, 5S, and j.S, alongside universal options make him difficult to defend against.
- Frame-data: Great stagger pressure, with most of his normals being safe on block.
- Homing Energy Blast: Powerful special move/assist that slows down neutral and forces the opponent to deal with it somehow.
- Supers: Hellzone Grenade enables extremely strong mix-ups mid-blockstring and is great for combo extensions. Light Grenade provides a good okizemeAttacking an opponent about to wake up, usually with meaty attacks or mixups. in the corner.
- Resource Eater: Needs to spend meter to get a sliding knockdown midscreen, and can also be too reliant with resources for damage and neutral.
- Neutral: Has difficulty dealing with strong zoning, particularly against characters who can easily deal with Homing Energy Blast.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
---|
5M
5M | Template:AttackDataHeader-DBFZ |
---|
5H
5H | Template:AttackDataHeader-DBFZ |
---|
5S
5S | Template:AttackDataHeader-DBFZ |
---|
2L
2L | Template:AttackDataHeader-DBFZ |
---|
2M
2M | Template:AttackDataHeader-DBFZ |
---|
2H
2H | Template:AttackDataHeader-DBFZ |
---|
2S
2S | Template:AttackDataHeader-DBFZ |
---|
6M
6M | Template:AttackDataHeader-DBFZ |
---|
6S
6S Demon Shocker |
Template:AttackDataHeader-DBFZ |
---|
3S
3S Demon Shocker |
Template:AttackDataHeader-DBFZ |
---|
j.L
j.L | Template:AttackDataHeader-DBFZ |
---|
j.M
j.M | Template:AttackDataHeader-DBFZ |
---|
j.H
j.H | Template:AttackDataHeader-DBFZ |
---|
j.S
j.S | Template:AttackDataHeader-DBFZ |
---|
j.2H
j.2H | Template:AttackDataHeader-DBFZ |
---|
Special Moves
Demon Elbow
Demon Elbow 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Demon Slicer
Demon Slicer 214L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Air Demon Slicer
Air Demon Slicer j.214L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Homing Energy Blast
Homing Energy Blast 236S |
Template:AttackDataHeader-DBFZ |
---|
Z Assists
Assist A
Homing Energy Blast Assist A |
Template:AttackDataHeader-DBFZ |
---|
Assist B
Demon Shocker Assist B |
Template:AttackDataHeader-DBFZ |
---|
Assist C
Demon Slicer Assist C |
Template:AttackDataHeader-DBFZ |
---|
Super Moves
Special Beam Cannon
Special Beam Cannon 236L+M |
Template:AttackDataHeader-DBFZ |
---|
Hellzone Grenade
Hellzone Grenade 236H+S |
Template:AttackDataHeader-DBFZ |
---|
Light Grenade
Light Grenade 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
---|
External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.