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===Corner=== | ===Corner=== | ||
*(5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M( | *(5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M(1) > j.2H > jc > j.L > j.M > j.H > 214M (Hard Knockdown) | ||
This is your optimal solo corner combo. Use it often to be able to setup your Hellzone Grenade mix ups. | |||
==Meter combos== | ==Meter combos== |
Revision as of 01:22, 24 February 2018
Combo Notation Guide | |||||||||
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Combo List
No meter combos
Midscreen
- (5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M(2) > jc > j.L > j.M > 214L
- 2M > 5M > (JC) > j.M(2) > j.L > j.2H > SD > (delay to gain enough height) j.LL(2) > j.2H > (JC) > j.LL(2) > 214L
Damage: 4070 (15 Hits) Meter Gain: ~113% (It's a little over one bar. Dunno what the exact value is though) Works on: Everyone
Corner
- (5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M(1) > j.2H > jc > j.L > j.M > j.H > 214M (Hard Knockdown)
This is your optimal solo corner combo. Use it often to be able to setup your Hellzone Grenade mix ups.
Meter combos
Midscreen
- (5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M(2) > jc > j.L > j.M > 214H > 236LM (Or 236HS for Hellzone Grenade Mixups)
- (5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M > j.H > M+H (Vanish) > L+M (Dragon Rush) > 236M (Crosses the opponent up)
Corner
- (5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD> j.l > j.M(2) > jc > j.L > j.M > j.H > 214M > 236LM (Or 236HS for Hellzone Grenade Mixups)
Combo Theory
Video Examples
Piccolo combos by Clayton Chapman