DBFZ/Piccolo/Combos: Difference between revisions

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: '''(CSpec)''' = Contains a part that only works on some characters.
: '''(CSpec)''' = Contains a part that only works on some characters.
: '''SD''' = Super Dash
: '''SD''' = Super Dash
: '''[ ]''' = Hold input.
: '''A1''' = Assist 1
: '''A2''' = Assist 2
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
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===Corner===
===Corner===
*(5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M(2) > jc > j.L > j.M > j.H > 214M (Hard Knockdown)
*(5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M(1) > j.2H > jc > j.L > j.M > j.H > 214M (Hard Knockdown)
This is your optimal solo corner combo. Use it often to be able to setup your Hellzone Grenade mix ups.


==Meter combos==
==Meter combos==
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===Corner===
===Corner===
*(5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD> j.l > j.M(2) > jc > j.L > j.M > j.H > 214M > 236LM (Or 236HS for Hellzone Grenade Mixups)
*(5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD> j.l > j.M(2) > jc > j.L > j.M > j.H > 214M > 236LM (Or 236HS for Hellzone Grenade Mixups)
== Assist Specific ==
===Midscreen===
===Corner===


==Combo Theory==
==Combo Theory==

Revision as of 01:24, 24 February 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

  • (5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M(2) > jc > j.L > j.M > 214L
  • 2M > 5M > (JC) > j.M(2) > j.L > j.2H > SD > (delay to gain enough height) j.LL(2) > j.2H > (JC) > j.LL(2) > 214L

Damage: 4070 (15 Hits) Meter Gain: ~113% (It's a little over one bar. Dunno what the exact value is though) Works on: Everyone

Corner

  • (5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M(1) > j.2H > jc > j.L > j.M > j.H > 214M (Hard Knockdown)

This is your optimal solo corner combo. Use it often to be able to setup your Hellzone Grenade mix ups.

Meter combos

Midscreen

  • (5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M(2) > jc > j.L > j.M > 214H > 236LM (Or 236HS for Hellzone Grenade Mixups)
  • (5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD > j.l > j.M > j.H > M+H (Vanish) > L+M (Dragon Rush) > 236M (Crosses the opponent up)

Corner

  • (5L/2L>)2M > 5M > jc > j.L > j.M(2) > j.2H > SD> j.l > j.M(2) > jc > j.L > j.M > j.H > 214M > 236LM (Or 236HS for Hellzone Grenade Mixups)

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples

Piccolo combos by Clayton Chapman


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