DBFZ/Piccolo/Data

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  • Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Contents

Nav[edit]

Links[edit]


SystemData[edit]

Health: 10,000

Prejump: 4F

Assist Cooldown:


Normal Moves[edit]

5L Data[edit]

5L[edit]

| height="25px"| 400 | All | - | 6 | 3 | 12 | -3

5L Full[edit]

| height="25px"| 400 | 5 | - | B | All | - | 6 | 3 | 12 | -3 | - | 11 | 16 | 16 | - |-

5LL Data[edit]

5LL[edit]

| height="25px"| 700 | All | - | 9 | 3 | 15 | -2

5LL Full[edit]

| height="25px"| 700 | 7 | - | B | All | - | 9 | 3 | 15 | -2 | - | 15 | 18 | 18 | - |-

5LLL Data[edit]

5LLL[edit]

| height="25px"| 1000 | All | U3+ | 15 | 3 | 18 | -5

5LLL Full[edit]

| height="25px"| 1000 | 5 | - | B | All | U3+ | 15 | 3 | 18 | -5 | - | 15 | Launch | 34 | - |-

5M Data[edit]

5M[edit]

| height="25px"| 700 | All | - | 10 | 3 | 18 | -5

5M Full[edit]

| height="25px"| 700 | 7 | - | B | All | - | 10 | 3 | 18 | -5 | - | 15 | 18 | 18 | - |-

5H Data[edit]

5H[edit]

| height="25px"| 850 | All | U1 | 15 | 4 | 21 | -9

5H Full[edit]

| height="25px"| 850 | 12 | - | B | All | U1 | 15 | 4 | 21 | -9 | - | 15 | Launch | 22 / | - |-

5S Data[edit]

5S[edit]

| height="25px"| 800 | Throw | U2 | 28 | 7 | 19 | -

5S Full[edit]

| height="25px"| 800 | - | - | T | Throw | U2 | 28 | 7 | 19 | - | - | - | 17 | - | - |-

2L Data[edit]

2L[edit]

| height="25px"| 400 | All | - | 7 | 4 | 12 | -4

2L Full[edit]

| height="25px"| 400 | 5 | - | F | All | - | 7 | 4 | 12 | -4 | - | 11 | 16 | 16 | - |-

2M Data[edit]

2M[edit]

| height="25px"| 700 | Low | - | 10 | 4 | 18 | -6

2M Full[edit]

| height="25px"| 700 | 7 | - | F | Low | - | 10 | 4 | 18 | -6 | - | 15 | Launch | 22 | - |-

2H Data[edit]

2H[edit]

| height="25px"| 850 | All | U1+ | 13 | 3 | 31 | -18

2H Full[edit]

| height="25px"| 850 | 12 | - | B | All | U1+ | 13 | 3 | 31 | -18 | - | 15 | Launch | 22 / 39 | 4-15 Head |-

2S Data[edit]

2S[edit]

| height="25px"| 500, 800 | Airthrow | U2 | 16 | 7 | 17 | -

2S Full[edit]

| height="25px"| 500, 800 | - | - | T | Airthrow | U2 | 16 | 7 | 17 | - | - | - | - | - | - |-

6M Data[edit]

6M[edit]

| height="25px"| 850 | High | - | 24 | 6 | 4+6L | 0

6M Full[edit]

| height="25px"| 850 | 12 | - | B | High | - | 24 | 6 | 4+6L | 0 | - | 15 | 18 | 23 | - |-

6S Data[edit]

6S[edit]

| height="25px"| 350*3 | All | - | 16 | 11 | 23 | -5 (-3 at max range)

6S Full[edit]

| height="25px"| 350*3 | - | - | P2 | All | - | 16 | 11 | 23 | -5 (-3 at max range) | - | - | - | - | - |-

3S Data[edit]

3S[edit]

| height="25px"| 350*3 | All | - | 12 | 11 | 23 | -5

3S Full[edit]

| height="25px"| 350*3 | - | - | P2 | All | - | 12 | 11 | 23 | -5 | - | - | - | - | - |-

j.L Data[edit]

j.L[edit]

| height="25px"| 400 | High | - | 6 | 3 | 14 | -

j.L Full[edit]

| height="25px"| 400 | 5 | - | H | High | - | 6 | 3 | 14 | - | - | 11 | 16 | 16 | - |-

j.M Data[edit]

j.M[edit]

| height="25px"| 500*2 | High | - | 10 | 2 (5) 4 | 10 | -

j.M Full[edit]

| height="25px"| 500*2 | - | - | H | High | - | 10 | 2 (5) 4 | 10 | - | - | 15 | 18 | 18 | - |-

j.H Data[edit]

j.H[edit]

| height="25px"| 750 [1000] | High | - | 13 | 6 | 20 | -

j.H Full[edit]

| height="25px"| 750 [1000] | 12 | - | H | High | - | 13 | 6 | 20 | - | - | 19 | - | - | - |-

j.S Data[edit]

j.S[edit]

| height="25px"| 800 | Throw | U1 | 24 | 7 | 21 | -

j.S Full[edit]

| height="25px"| 800 | - | - | H | Throw | U1 | 24 | 7 | 21 | - | - | - | 17 | - | - |-

j.2H Data[edit]

j.2H[edit]

| height="25px"| 850 | All | U1+ | 11 | 4 | 30 | -

j.2H Full[edit]

| height="25px"| 850 | 12 | - | H | All | U1+ | 11 | 4 | 30 | - | - | - | - | - | - |-

Special Moves[edit]

236L Data[edit]

236L[edit]

| height="25px"| 900 | All | - | 30 | 4 | 17 [33 no proximity] | -2

236L Full[edit]

| height="25px"| 900 | - | - | B | All | - | 30 | 4 | 17 [33 no proximity] | -2 | - | - | - | - | - |-

236M Data[edit]

236M[edit]

| height="25px"| 1000 | All | U1 | 31-42 (34 min midscreen) | 6 | 17 [42 no proximity] | -2

236M Full[edit]

| height="25px"| 1000 | - | - | B | All | U1 | 31-42 (34 min midscreen) | 6 | 17 [42 no proximity] | -2 | - | - | Launch | - | - |-

236H Data[edit]

236H[edit]

| height="25px"| 1100 | All | U1 | 29-40 | 4 | 17 [40 no proximity] | -2

236H Full[edit]

| height="25px"| 1100 | -100 | - | B | All | U1 | 29-40 | 4 | 17 [40 no proximity] | -2 | - | - | Launch | - | 4-24~36 Full |-

j.236L Data[edit]

j.236L[edit]

| height="25px"| 900 | All | - | 30 | 4 | 17 [33 no proximity] | -2

j.236L Full[edit]

| height="25px"| 900 | - | - | B | All | - | 30 | 4 | 17 [33 no proximity] | -2 | - | - | Launch | - | - |-

j.236M Data[edit]

j.236M[edit]

| height="25px"| 1000 | All | U1 | 31-42 (34 min midscreen) | 6 | 17 [42 no proximity] | -2

j.236M Full[edit]

| height="25px"| 1000 | - | - | B | All | U1 | 31-42 (34 min midscreen) | 6 | 17 [42 no proximity] | -2 | - | - | Launch | - | - |-

j.236H Data[edit]

j.236H[edit]

| height="25px"| 1100 | All | U1 | 29-40 | 4 | 17 [40 no proximity] | -2

j.236H Full[edit]

| height="25px"| 1100 | -100 | - | B | All | U1 | 29-40 | 4 | 17 [40 no proximity] | -2 | - | - | Launch | - | 4-24~36 Full |-

214L Data[edit]

214L[edit]

| height="25px"| 900 | All | - | 37 | 7 | 16 | -1~-4

214L Full[edit]

| height="25px"| 900 | - | - | B | All | - | 37 | 7 | 16 | -1~-4 | - | - | Launch | - | 5-21 Guard Point, 22-27 Full OR until recovery on Guard Point Activation |-

214M Data[edit]

214M[edit]

| height="25px"| 1000 | High | D1 | 41 | 6 | 15 | -2~-4

214M Full[edit]

| height="25px"| 1000 | - | - | B | High | D1 | 41 | 6 | 15 | -2~-4 | - | - | Launch | - | 5-21 Guard Point, 22-27 Full OR until recovery on Guard Point Activation |-

214H Data[edit]

214H[edit]

| height="25px"| 1100 | High | D1 | 31-36 | 7 | 22 | -10

214H Full[edit]

| height="25px"| 1100 | -100 | - | B | High | D1 | 31-36 | 7 | 22 | -10 | - | - | Launch | - | 1-15 Guard Point, 16-21~26 Full OR until recovery on Guard Point Activation |-

j.214L Data[edit]

j.214L[edit]

| height="25px"| 900 | All | - | 15 | Until Landing | 16 | -

j.214L Full[edit]

| height="25px"| 900 | - | - | H | All | - | 15 | Until Landing | 16 | - | - | - | Launch | - | - |-

j.214M Data[edit]

j.214M[edit]

| height="25px"| 1000 | High | D1 | 19 | Until Landing | 16 | -

j.214M Full[edit]

| height="25px"| 1000 | - | - | H | High | D1 | 19 | Until Landing | 16 | - | - | - | Launch | - | - |-

j.214H Data[edit]

j.214H[edit]

| height="25px"| 1500 | All | D1 | 15 | Until Landing | 16 | -

j.214H Full[edit]

| height="25px"| 1500 | -100 | - | H | All | D1 | 15 | Until Landing | 16 | - | - | - | Launch | - | - |-

236S Data[edit]

236S[edit]

| height="25px"| 700 | All | - | 19 | Projectile: 299 | 27 | -6 (point blank)

236S Full[edit]

| height="25px"| 700 | - | - | P1 | All | - | 19 | Projectile: 299 | 27 | -6 (point blank) | - | 24 | Launch | - | - |-

236[S] Data[edit]

236[S][edit]

| height="25px"| 700 | All | - | 19 | Projectile: 299 | 27 | -6 (point blank)

236[S] Full[edit]

| height="25px"| 700 | - | - | P1 | All | - | 19 | Projectile: 299 | 27 | -6 (point blank) | - | 24 | Launch | - | - |-

Assist[edit]

A1/A2 Data[edit]

A1/A2[edit]

| height="25px"| 700 | All | - | 28 | Projectile: 179 | 79 total | 25

A1/A2 Full[edit]

| height="25px"| 700 | - | - | P1 | All | - | 28 | Projectile: 179 | 79 total | 25 | - | 24 | Launch | 36 | - |-

Super Moves[edit]

236LM Data[edit]

236LM[edit]

| height="25px"| 250*10 [380*10] | All | UDV | 11+4 [122+4] | 34 [37] | 33 | -17

236LM Full[edit]

| height="25px"| 250*10 [380*10] | -100 | - | P3 | All | UDV | 11+4 [122+4] | 34 [37] | 33 | -17 | - | - | Launch | - | 11-23 Full |-

236HS Data[edit]

236HS[edit]

| height="25px"| 260*12 | All | UDV | 9+17 | - | 19 | +65

236HS Full[edit]

| height="25px"| 260*12 | -100 | - | P1 | All | UDV | 9+17 | - | 19 | +65 | - | - | Launch | - | 9-10 Full |-

214HS Data[edit]

214HS[edit]

| height="25px"| 450*10 | All | UDV | 9+3 | - | 89 | -35

214HS Full[edit]

| height="25px"| 450*10 | -300 | - | P3 | All | UDV | 9+3 | - | 89 | -35 | - | - | Launch | - | 1-23 Full |-

Category[edit]

Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc