DBFZ/Piccolo/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 6 3 12 -3 - - - - - -
5LL
700 Strike All 9 3 15 -2 - - - - - -
5LLL
1000 Strike All 15 3 18 -5 - - - - - -
2L
400 Strike Low 7 4 12 -4 - - - - - -
5M
700 Strike All 10 3 18 -5 - - - - - -
2M
700 Strike Low 10 4 18 -6 - - - - - -
6M
850 Strike High 24 6 10 0 - - - - - -
5H
850 Strike All 15 4 21 -9 - - - - - -
2H
850 Strike All 13 3 31 -18 - - - - - -
5S
500 Throw Throw 28 7 19 - - - 18 - - -
2S
1140 Throw Throw 19 7 17 - - - 18 - - -
6S
875 Strike All 16 10 24 -5 - - - - - -
3S
875 Strike All 16 10 24 -5 - - - - - -
j.L
400 Strike High 6 3 14 -3 - - - - - -
j.M 1st
500 Strike High 10 2 - - - - - - - -

Leaves Piccolo at +15 if canceled

j.M 2nd
500 Strike High 6 4 10 +5 - - - - - -
j.H
850 Strike High 13 6 20 -6 - - - - - -
j.2H
850 Strike All 11 4 30 -15 - - - - - -
j.S
500 Throw Throw 24 7 21 - - - 18 - - -

Whiffs on crouched opponents

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Demon Elbow
236L
900 Strike All 30 4 17 -2 - - - - - -

Untriggered move is 33 frames, all in counterhit state

236M
1000 Strike All 31 6 17 -2 - - - - - -

Untriggered move is 42 frames, all in counterhit state

236H
1100 Strike All 29 4 17 -2 - - - - - -

Untriggered move is 40 frames, all in counterhit state

j.236L
900 Strike All 30 4 18 -3 - - - - - -

Untriggered move is 31 frames, all in counterhit state

j.236M
1000 Strike All 31 6 17 -2 - - - - - -

Untriggered move is 42 frames, all in counterhit state

j.236H
1100 Strike All 29 4 19 -4 - - - - - -

Untriggered move is 40 frames, all in counterhit state

Demon Slicer
214L
900 Strike All 5,10 7 16 -4 - - - - - -

Block state from frames 5-21, teleporting frames 22-27, counterhit frames 28-36, active on frame 37

214M
1000 Strike High 5,14 6 15 -3 - - - - - -

Block state from frames 5-21, teleporting frames 22-27, counterhit frames 28-40, active on frame 41

214H
1100 Strike All 0,11 7 22 -10 - - - - - -

Block state from frames 1-15, teleporting frames 16-26, counterhit frames 27-36, active on frame 37; teleport seeks opponent's position

j.214L
900 Strike All 16 8+ 16 -4 - - - - - -

Can be made more safe on block depending on engagement range

j.214M
1000 Strike High 19 8+ 16 -4 - - - - - -
j.214H
1100 Strike All 16 8+ 16 -4 - - - - - -
Homing Energy Blast
236S
700 Projectile Lvl 1 All 19 1 22 -2 - - - - - -
236[S]
700 Projectile Lvl 1 All 19 1 22 -2 - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Homing Energy Blast
A1/A2
700 Projectile Lvl 1 All 35 1 46 - - - - - - -

236S version (smaller hitbox, faster speed)

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Special Beam Cannon
236L+M
250+200x9=2050 Projectile Lvl 3 All 11+4 34 33 -17 - - - - 13 -

Invuln frames 11-23

236[L+M]
308+304*9=3116 Projectile Lvl 3 All 122+4 37 33 -17 - - - - 13 -

Invuln frames 122-134; Teleport invul = 9(13)9(13)9(13)

Hellzone Grenade
236H+S
1651 (12 hits) Projectile Lvl 3 All 9+17 0 16 +73 - - - - 2 -

Invuln frames 9-10; projectile hitboxes spawn 1 at a time

Light Grenade
214L+M
or 214H+S
4095 (31 hits) Projectile Lvl 3 All 9+3 1 89 -35 - - - - 23 -

Invuln frames 1-23; projectile active until it leaves the screen (up to 19+ frames)

Sources[edit]

http://www.mediafire.com/file/3uazwoyz1m96rm1/piccolo%20special%20beam%20cannon.mkv (rec. April 28, 2018)


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