DBFZ/SSB Gogeta: Difference between revisions

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Line 43: Line 43:
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_5L.png |caption=
|image=DBFZ_Gogeta_5L.png |caption=
|image2=DBFZ_DBSBroly_5LL.png |caption2=
|image2=DBFZ_Gogeta_5LL.png |caption2=
|image3=DBFZ_DBSBroly_5LLL.png |caption3=
|image3=DBFZ_Gogeta_5LLL.png |caption3=
|name=5L
|name=5L
|data=
|data=
Line 68: Line 68:
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* placeholder
* Sides switches on hit.
}}
}}
}}
}}
Line 74: Line 74:
====== <font style="visibility:hidden" size="0">5M</font> ======
====== <font style="visibility:hidden" size="0">5M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_5M.png |caption=
|image=DBFZ_Gogeta_5M.png |caption=
|name=5M
|name=5M
|data=
|data=
Line 88: Line 88:
====== <font style="visibility:hidden" size="0">5H</font> ======
====== <font style="visibility:hidden" size="0">5H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_5H.png |caption=
|image=DBFZ_Gogeta_5H.png |caption=
|name=5H
|name=5H
|data=
|data=
Line 102: Line 102:
====== <font style="visibility:hidden" size="0">5S</font> ======
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_5S.png |caption=
|image=DBFZ_Gogeta_5S.png |caption=
|name=5S
|name=5S
|data=
|data=
Line 116: Line 116:
====== <font style="visibility:hidden" size="0">2L</font> ======
====== <font style="visibility:hidden" size="0">2L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_2L.png |caption=
|image=DBFZ_Gogeta_2L.png |caption=
|name=2L
|name=2L
|data=
|data=
Line 124: Line 124:
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* placeholder
* Slide forward
Calling it now: it's a mid or something real weird
* Pretty slow for a 2L
}}
}}
}}
}}
Line 131: Line 131:
====== <font style="visibility:hidden" size="0">2M</font> ======
====== <font style="visibility:hidden" size="0">2M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_2M.png |caption=
|image=DBFZ_Gogeta_2M.png |caption=
|name=2M
|name=2M
|data=
|data=
Line 145: Line 145:
====== <font style="visibility:hidden" size="0">2H</font> ======
====== <font style="visibility:hidden" size="0">2H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_2H.png |caption=
|image=DBFZ_Gogeta_2H.png |caption=
|name=2H
|name=2H
|data=
|data=
Line 151: Line 151:
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Gogeta/Data|2H}}
{{#lsth:DBFZ/SSB Gogeta/Data|2H}}
{{!}}-
{{Description|7|text=
* placeholder
}}
}}
====== <font style="visibility:hidden" size="0">2S</font> ======
{{MoveData
|image=DBFZ_DBSBroly_2S.png |caption=
|name=2S
|data=
{{AttackDataHeader-DBFZ}}
{{!}}-
{{#lsth:DBFZ/SSB Gogeta/Data|2S}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
Line 173: Line 159:
====== <font style="visibility:hidden" size="0">6M</font> ======
====== <font style="visibility:hidden" size="0">6M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_6M.png |caption=  
|image=DBFZ_Gogeta_6M.png |caption=  
|name=6M
|name=6M
|data=
|data=
Line 187: Line 173:
====== <font style="visibility:hidden" size="0">j.L</font> ======
====== <font style="visibility:hidden" size="0">j.L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_jL.png |caption=
|image=DBFZ_Gogeta_jL.png |caption=
|name=j.L
|name=j.L
|data=
|data=
Line 201: Line 187:
====== <font style="visibility:hidden" size="0">j.M</font> ======
====== <font style="visibility:hidden" size="0">j.M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_jM.png |caption=
|image=DBFZ_Gogeta_jM.png |caption=
|name=j.M
|name=j.M
|data=
|data=
Line 209: Line 195:
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* placeholder
* Triple overheads
}}
}}
}}
}}
Line 215: Line 201:
====== <font style="visibility:hidden" size="0">j.H</font> ======
====== <font style="visibility:hidden" size="0">j.H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_jH.png |caption=
|image=DBFZ_Gogeta_jH.png |caption=
|name=j.H
|name=j.H
|data=
|data=
Line 229: Line 215:
====== <font style="visibility:hidden" size="0">j.S</font> ======
====== <font style="visibility:hidden" size="0">j.S</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_jS.png |caption=  
|image=DBFZ_Gogeta_jS.png |caption=  
|name=j.S
|name=j.S
|data=
|data=
Line 243: Line 229:
====== <font style="visibility:hidden" size="0">j.2H</font> ======
====== <font style="visibility:hidden" size="0">j.2H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_DBSBroly_j2H.png |caption=
|image=DBFZ_Gogeta_j2H.png |caption=
|name=j.2H
|name=j.2H
|data=
|data=
Line 249: Line 235:
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Gogeta/Data|j.2H}}
{{#lsth:DBFZ/SSB Gogeta/Data|j.2H}}
{{!}}-
{{Description|7|text=
* placeholder
}}
}}
====== <font style="visibility:hidden" size="0">j.2S</font> ======
{{MoveData
|image=DBFZ_Gogeta_j2S.png |caption=
|name=j.2S
|data=
{{AttackDataHeader-DBFZ}}
{{!}}-
{{#lsth:DBFZ/SSB Gogeta/Data|j.2S}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
Line 256: Line 256:


==Specials==
==Specials==
====== <font style="visibility:hidden" size="0">Special</font> ======
====== <font style="visibility:hidden" size="0">236X</font> ======
{{MoveData
{{MoveData
|image= |caption=  
|image= |caption=  
|input=
|input=236L/M/H
|name=Special
|name=236X
|data=
|data=
{{AttackDataHeader-DBFZ|version=yes}}
{{AttackDataHeader-DBFZ|version=yes}}
Line 274: Line 274:
{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* placeholder
}}
}}
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
|image= |caption=
|input=214L/M/H
|name=214X
|data=
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{AttackVersion|name=L}}
{{#lsth:DBFZ/SSB Gogeta/Data|214L}}
{{!}}-
{{AttackVersion|name=M}}
{{#lsth:DBFZ/SSB Gogeta/Data|214M}}
{{!}}-
{{AttackVersion|name=H}}
{{#lsth:DBFZ/SSB Gogeta/Data|214H}}
{{!}}-
{{Description|8|text=
* placeholder
}}
}}
====== <font style="visibility:hidden" size="0">236S</font> ======
{{MoveData
|image= |caption=
|input=236S
|name=236S
|data=
{{AttackDataHeader-DBFZ}}
{{!}}-
{{#lsth:DBFZ/SSB Gogeta/Data|236S}}
{{!}}-
{{Description|7|text=
* placeholder
}}
}}
====== <font style="visibility:hidden" size="0">214S</font> ======
{{MoveData
|image= |caption=
|input=214S
|name=214S
|data=
{{AttackDataHeader-DBFZ}}
{{!}}-
{{#lsth:DBFZ/SSB Gogeta/Data|214S}}
{{!}}-
{{Description|7|text=
* placeholder
* placeholder
}}
}}
Line 280: Line 332:
==Assist==
==Assist==
{{MoveData
{{MoveData
|image= |caption=Callin' it now- It's gonna be some wack shit
|image= |caption=
|input=A1/A2
|input=A1/A2
|name=Assist
|name=j.H
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
Line 289: Line 341:
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Wall bounces
}}
}}
==Supers==
====== <font style="visibility:hidden" size="0">Big Bang Kamehameha</font> ======
{{MoveData
|image= |caption=
|input=236L+M (Air OK)
|name=Big Bang Kamehameha
|data= 
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{AttackVersion|name=Ground}}
{{#lsth:DBFZ/SSB Gogeta/Data|236LM}}
{{!}}-
{{AttackVersion|name=Air}}
{{#lsth:DBFZ/SSB Gogeta/Data|j.236LM}}
{{!}}-
{{Description|8|text=
* placeholder
}}
}}
====== <font style="visibility:hidden" size="0">Alt Lvl1</font> ======
{{MoveData
|image= |caption=
|input=236H+S
|name=Alt Lvl1
|data= 
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{AttackVersion|name=Alt Lvl1}}
{{#lsth:DBFZ/SSB Gogeta/Data|236HS}}
{{!}}-
{{AttackVersion|name=Stardust Breaker|subtitle=Hold down any button on hit}}
{{#lsth:DBFZ/SSB Gogeta/Data|236[HS]}}
{{!}}-
{{Description|8|text=
* placeholder
* placeholder
}}
}}
}}
}}


==Supers==
====== <font style="visibility:hidden" size="0">Air Alt Lv1</font> ======
====== <font style="visibility:hidden" size="0">Lvl1</font> ======
{{MoveData
{{MoveData
|image= |caption=
|image= |caption=
|input=236L+M or 236H+S
|input=j.236H+S
|name=Lvl1
|name=Air Alt Lv1
|data=   
|data=   
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
{{!}}-
{{!}}-
{{#lsth:DBFZ/SSB Gogeta/Data|236LM}}
{{#lsth:DBFZ/SSB Gogeta/Data|j.236HS}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Probably Stardust Breaker or another Kamehameha super.
* placeholder
}}
}}
}}
}}
Line 315: Line 405:
|name=Lvl3
|name=Lvl3
|data=   
|data=   
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=Lvl3}}
{{#lsth:DBFZ/SSB Gogeta/Data|214LM}}
{{#lsth:DBFZ/SSB Gogeta/Data|214LM}}
{{!}}-
{{!}}-
{{Description|7|text=
{{AttackVersion|name=Lvl5|subtitle=Hold down any button on hit}}
* Looks like it's going to be a lvl 5 super.
{{#lsth:DBFZ/SSB Gogeta/Data|214[LM]}}
{{!}}-
{{Description|8|text=
* placeholder
}}
}}
}}
}}

Revision as of 07:27, 13 September 2019

Gogeta (SSGSS)
DBFZ SSB Gogeta Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview

The product of the Metamoran fusion technique from Goku and Vegeta, Gogeta ("Go" from Goku, and "geta" from Vegeta) is an incredibly powerful warrior, and was seen as a necessity to deal with Broly. He is depicted in the Super Saiyan God Super Saiyan form.

Strengths/Weaknesses

Strengths Weaknesses
  • None, Fat Gogeta's the real fusion
  • Animated by Naotoshi Shida in the movie
  • Is a fusion, so most likely high tier
  • Both movies he's in are amazing.
  • Actually wins his fights unlike Vegito
  • Will never have the Final Kamehameha
  • The birth of a million fusion oc's
  • Stardust Breaker is probably his lvl 1 and likely won't be that cinematic.
  • Going by leaks, he sounds like he's gonna be annoying and jank as shit.


Normals

5L
5L
DBFZ Gogeta 5L.png
DBFZ Gogeta 5LL.png
DBFZ Gogeta 5LLL.png
Template:AttackDataHeader-DBFZ
5L


5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×2 All 6 3(6)3 14 -3 B - - - 5%×2 1, 2 - - -
DBFZ Gogeta 5L.png
Don't whiff this.
  • placeholder
5LL


5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 11 3 21 -10 B2 - - - 7% - - - -
DBFZ Gogeta 5LL.png
  • placeholder
5LLL


5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 High 26 4 26 -5 H3 - U3+ - 12% - - - -
DBFZ Gogeta 5LLL.png
  • Sides switches on hit.
5M
5M
DBFZ Gogeta 5M.png
Template:AttackDataHeader-DBFZ
5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 11 3 21 -8 B2 - - - 7% - - - -
DBFZ Gogeta 5M.png


  • placeholder
5H
5H
DBFZ Gogeta 5H.png
Template:AttackDataHeader-DBFZ
5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 400,600 All 13 [14~18] 3 26 -13 B [8-9~13 Assist Intangible] U1 - 12% / 8%×2 - - - -
Teleports forward between frame 7 and 8 if the opponent is further away
Values in [ ] are when he teleports
DBFZ Gogeta 5H.png


  • placeholder
5S
5S
DBFZ Gogeta 5S.png
Template:AttackDataHeader-DBFZ
5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 18 17 33 -24 P2 - - - 7% - - - -
DBFZ Gogeta 5S.png
Both a blessing and a curse


  • placeholder
2L
2L
DBFZ Gogeta 2L.png
Template:AttackDataHeader-DBFZ
2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 Low 9 6 15 -5 F1 - - - 7% - - - -
DBFZ Gogeta 2L.png


  • Slide forward
  • Pretty slow for a 2L
2M
2M
DBFZ Gogeta 2M.png
Template:AttackDataHeader-DBFZ
2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 12 8 21 -13 F2 - - - 7% - - - -
DBFZ Gogeta 2M.png
Your entire grounded gameplan


  • placeholder
2H
2H
DBFZ Gogeta 2H.png
Template:AttackDataHeader-DBFZ
2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 13 6 30 -20 B4 - U1+ - 12 - - - -
DBFZ Gogeta 2H.png
The meanest uppercut you've ever seen.


  • placeholder
6M
6M Template:AttackDataHeader-DBFZ
6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 10 0 B3 - - - 12 - - - -
DBFZ Gogeta jM.png


  • placeholder
j.L
j.L
DBFZ Gogeta jL.png
Template:AttackDataHeader-DBFZ
j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 6 6 11 - H1 - - - 5 - - - -
DBFZ Gogeta jL.png


  • placeholder
j.M
j.M
DBFZ Gogeta jM.png
Template:AttackDataHeader-DBFZ
j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×3 High 10 - - - H2 - - - 4×3 - - - -
DBFZ Gogeta jM.png
You'll love this button, your opponent will hate it.


  • Triple overheads
j.H
j.H
DBFZ Gogeta jH.png
Template:AttackDataHeader-DBFZ
j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 13 - - - H3 - U1 [D3+] - 12 - - - -
DBFZ Gogeta jH.png


  • placeholder
j.S
j.S
DBFZ Gogeta jS.png
Template:AttackDataHeader-DBFZ
j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 18 - Total 67+10L - P2 - - - 7 - - - -
DBFZ Gogeta jS.png
Terrible for neutral, great for combos


  • placeholder
j.2H
j.2H
DBFZ Gogeta j2H.png
Template:AttackDataHeader-DBFZ
j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 18 - - -5 H3 - D1 - 12 - - - -
DBFZ Gogeta j2H.png
Welcome to Rejump City.


  • placeholder
j.2S
j.2S
DBFZ Gogeta j2S.png
Template:AttackDataHeader-DBFZ
j.2S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 18 - Total 71+10L - P2 - - - 7 - - - -
DBFZ Gogeta 2S.png
Also known as the j.S followup


  • placeholder

Specials

236X
236X
236L/M/H
Template:AttackDataHeader-DBFZ
L


236L
L Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
650 All 12 - - -8 B2 - - - 5 - - - -
DBFZ Gogeta SoulStrike.png
This caption should never show up on main page
M


236M
M Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 17 - - -8 B2 - - - 5 - - - -
DBFZ Gogeta SoulStrike.png
H


236H
H Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
750×2,900 / 750×2,900,400 All×2, High 13 - - -5 B2 - D1, U1 - -100 - - - -
DBFZ Gogeta SoulStrike.png
would you show this one?
  • placeholder
214X
214X
214L/M/H
Template:AttackDataHeader-DBFZ
L


214L
L Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×3, 600 All 9 - - -32 B2 - - - 3×4 - - - -
DBFZ Gogeta RisingVortex.png
i beat u player i win
M


214M
M Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×5 / 150×5,1000 All 16 - - -42 B2 - U1+ - 3×5 / 3×6 - - - -
DBFZ Gogeta RisingVortex.png
This should show up with bad RNG.
H


214H
H Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 / 550,1000 All 9 - - -22 B6 - U1+ - -100 - - - -
DBFZ Gogeta RisingVortex2.pngDBFZ Gogeta RisingVortex3.png
• Ground H
  • placeholder
236S
236S
236S
Template:AttackDataHeader-DBFZ
236S
Multiplex Afterimage
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
262×5, 500 All×5, High 34 - - +2 P2, H3 - D1 - 2.4×5 / 2.4×5,12 - - - -
DBFZ Gogeta MultiplexAfterimage.png
Krillin taught me this one


  • placeholder
214S
214S
214S
Template:AttackDataHeader-DBFZ
214S
Punisher Drive
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
180×5, 1188 Throw 25 - - - B6 - U2+ - 3×5, 12 - - - -
DBFZ Gogeta PunisherDrive.png


  • placeholder

Assist

j.H
A1/A2
Template:AttackDataHeader-DBFZ
  • Wall bounces

Supers

Big Bang Kamehameha
Big Bang Kamehameha
236L+M (Air OK)
Template:AttackDataHeader-DBFZ
Ground
Air
  • placeholder
Alt Lvl1
Alt Lvl1
236H+S
Template:AttackDataHeader-DBFZ
Alt Lvl1
Stardust Breaker
Hold down any button on hit
  • placeholder
Air Alt Lv1
Air Alt Lv1
j.236H+S
Template:AttackDataHeader-DBFZ
  • placeholder
Lvl3
Lvl3
214L+M or 214H+S
Template:AttackDataHeader-DBFZ
Lvl3
Lvl5
Hold down any button on hit
  • placeholder

Navigation

To edit frame data, edit values in DBFZ/SSB Gogeta/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ