Difference between revisions of "DBFZ/SSB Gogeta"

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(5L)
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*Actually wins his fights because unlike Vegito,he's actually strong
 
*Actually wins his fights because unlike Vegito,he's actually strong
 
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* His j2H is ''most likely'' a divekick, meaning his air combos would be considered unusual.
 +
* His tall hitbox
 
* Will never have the Final Kamehameha
 
* Will never have the Final Kamehameha
 
* The birth of a million fusion oc's
 
* The birth of a million fusion oc's
* Stardust Breaker is probably his lvl 1 and likely won't be that cinematic.
 
 
* Going by leaks, he sounds like he's gonna be annoying and jank as shit.
 
* Going by leaks, he sounds like he's gonna be annoying and jank as shit.
 +
 
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Revision as of 02:42, 14 September 2019

Gogeta (SSGSS)

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview

The product of the Metamoran fusion technique from Goku and Vegeta, Gogeta ("Go" from Goku, and "geta" from Vegeta) is an incredibly powerful warrior, and was seen as a necessity to deal with Broly. He is depicted in the Super Saiyan God Super Saiyan form.

Strengths/Weaknesses

Strengths Weaknesses
  • None, Fat Gogeta's the real fusion
  • Insanely massive toolkit, including a level 2 and a level 5 super
  • Animated by Naotoshi Shida in the movie
  • Is a fusion, so most likely high tier
  • Both movies he's in are amazing.
  • Actually wins his fights because unlike Vegito,he's actually strong
  • His j2H is most likely a divekick, meaning his air combos would be considered unusual.
  • His tall hitbox
  • Will never have the Final Kamehameha
  • The birth of a million fusion oc's
  • Going by leaks, he sounds like he's gonna be annoying and jank as shit.



Normals

5L
5L
Version Damage Guard Smash Startup Active Recovery Frame Adv.
5L 400*2 All - - - - -
  • placeholder
5LL 700 All - - - - -
  • placeholder
5LLL 1000 All U3+ - - - -
  • Sides switches on hit.
  • Gap between this and 5LL on block.
  • Appears to be an overhead. If so, then there is a mixup between 5LLL and 2M like SSGSS Goku,


5M
5M
Damage Guard Smash Startup Active Recovery Frame Adv.
700 All - - - - -
  • placeholder


5H
5H
Damage Guard Smash Startup Active Recovery Frame Adv.
400, 500 All U1 - - - -
  • placeholder


5S
5S
Damage Guard Smash Startup Active Recovery Frame Adv.
900 All - - - - -
  • placeholder


2L
2L
Damage Guard Smash Startup Active Recovery Frame Adv.
500 Low - - - - -
  • Slide forward
  • Pretty slow for a 2L


2M
2M
Damage Guard Smash Startup Active Recovery Frame Adv.
700 Low - - - - -
  • placeholder


2H
2H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 All U1+ - - - -
  • placeholder


6M
6M
Damage Guard Smash Startup Active Recovery Frame Adv.
850 High - 24 6 10 0
  • placeholder


j.L
j.L
Damage Guard Smash Startup Active Recovery Frame Adv.
400 High - - - - -
  • placeholder


j.M
j.M
Damage Guard Smash Startup Active Recovery Frame Adv.
400*3 High - - - - -
  • Triple overheads


j.H
j.H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 All U1+ - - - -
  • placeholder


j.S
j.S
Damage Guard Smash Startup Active Recovery Frame Adv.
900 All - - - - -
  • placeholder


j.2H
j.2H
Damage Guard Smash Startup Active Recovery Frame Adv.
850 - D1 - - - -
  • placeholder


j.2S
j.2S
Damage Guard Smash Startup Active Recovery Frame Adv.
900 All - - - - -
  • placeholder


Specials

236X
236X
236L/M/H
Version Damage Guard Smash Startup Active Recovery Frame Adv.
L - - - - - - -
M - - - - - - -
H - - - - - - -
  • placeholder


214X
214X
214L/M/H
Version Damage Guard Smash Startup Active Recovery Frame Adv.
L - - - - - - -
M - - - - - - -
H - - - - - - -
  • placeholder


236S
236S
236S
Damage Guard Smash Startup Active Recovery Frame Adv.
- - - - - - -
  • placeholder


214S
214S
214S
Damage Guard Smash Startup Active Recovery Frame Adv.
- - - - - - -
  • placeholder


Assist

j.H
A1/A2
Damage Guard Smash Startup Active Recovery Frame Adv.
- All - - - - -
  • Wall bounces


Supers

Big Bang Kamehameha
Big Bang Kamehameha
236L+M (Air OK)
Version Damage Guard Smash Startup Active Recovery Frame Adv.
Ground 285*9, 307 All UDV - - - -
Air 285*9, 307 All UDV - - - -
  • placeholder


Alt Lvl1
Alt Lvl1
236H+S
Version Damage Guard Smash Startup Active Recovery Frame Adv.
Alt Lvl1 2018 All UDV - - - -
Stardust Breaker
Hold down any button on hit
1214 - UDV - - - -
  • placeholder


Air Alt Lv1
Air Alt Lv1
j.236H+S
Damage Guard Smash Startup Active Recovery Frame Adv.
- All UDV - - - -
  • placeholder


Lvl3
Lvl3
214L+M or 214H+S
Version Damage Guard Smash Startup Active Recovery Frame Adv.
Lvl3 4354 All UDV - - - -
Lvl5
Hold down any button on hit
2000 - UDV - - - -
  • placeholder


Navigation


Ambox notice.png To edit frame data, edit values in DBFZ/SSB Gogeta/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc