(→j.2H) |
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* Causes a sliding knockdown on Smash hit. | * Causes a sliding knockdown on Smash hit. | ||
* Ground hit, the opponent can tech immediately. | * Ground hit, the opponent can tech immediately. | ||
Pretty solid finisher for a combo anywhere if you're not totally sure how to end it, since it combos from j.M very easily midscreen, and j.H in the corner. It also leaves Gogeta very close to the opponent for some oki if you want it. He's got better sliding knockdown enders, but this isn't a bad one to fall back on should you need it. | |||
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Revision as of 13:03, 26 September 2019
Gogeta (SSGSS) |
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Overview
The product of the Metamoran fusion technique from Goku and Vegeta, Gogeta ("Go" from Goku, and "geta" from Vegeta) is a powerful warrior and was seen as a necessity to deal with Broly. Showing incredible power, he was able to weaken Broly before he was teleported away back to Vampa, almost destroying him in the process. In this game, he is depicted in the Super Saiyan God Super Saiyan form. However, he transforms into Super Saiyan during his Dramatic Finish against Janemba.
In Dragon Ball FighterZ, Gogeta is a character who can play almost any range he wants due to his diverse toolkit, that gives him many options against almost anything. He also has many tools that can mix up the opponent if used right, and can totally throw off the opponent and let Gogeta play at his own pace. Combined with 2 meterburn options on his supers, and Gogeta will make sure that no matter where he hits you, it's going to do some significant damage.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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Catches backdash after a blocked Vanish, while 2M doesn't. |
2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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5LL > 6M can link into another 5L in the corner. Making this one of the few 6Ms that are solo comboable. |
j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.LLL won't come out unless j.LL lands all 3 hits. IAD j.M does enough blockstun to true string into rising j.L on big characters. |
j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S |
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Pretty solid finisher for a combo anywhere if you're not totally sure how to end it, since it combos from j.M very easily midscreen, and j.H in the corner. It also leaves Gogeta very close to the opponent for some oki if you want it. He's got better sliding knockdown enders, but this isn't a bad one to fall back on should you need it. |
j.2S
j.2S |
Template:AttackDataHeader-DBFZ
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Specials
Soul Strike
Soul Strike 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Soul Strike Follow-Up 1
Soul Strike Follow-Up 1 Soul Strike L/M > L/M |
Template:AttackDataHeader-DBFZ |
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Soul Strike Follow-Up 2
Soul Strike Follow-Up 2 Soul Strike Follow-Up 1 > L/M/H or Soul Strike L/M > H |
Template:AttackDataHeader-DBFZ |
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Rising Vortex
Rising Vortex 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Multiplex Afterimage
Multiplex Afterimage 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Punisher Drive
Punisher Drive 214S |
Template:AttackDataHeader-DBFZ
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Assist
j.H A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
God Punisher
God Punisher 236L+M |
Template:AttackDataHeader-DBFZ |
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Stardust Fall
Stardust Fall j.236L+M |
Template:AttackDataHeader-DBFZ |
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Big Bang Kamehameha
Big Bang Kamehameha 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Meteor Explosion
Meteor Explosion 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.