< DBFZ
m (→2M: will find a better way to phrase this later.) |
(→j.M: Piccolo got actual sword normals, they) |
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Line 248: | Line 248: | ||
* Triple overheads. | * Triple overheads. | ||
* Can cancel on any hit. | * Can cancel on any hit. | ||
* Gogeta's go-to air button for safejump set-ups. | |||
More reliable than j.L for | More reliable than j.L for stuffing Superdash, and being a triple overhead | ||
}} | }} |
Revision as of 01:07, 24 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Gogeta (SSGSS) | |
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Play-style | Balanced, Toolbox, Mix-up |
Team Role | Point, Middle |
Overview
"I don't need thirty minutes...I only need one finger to beat you!" | |
Lore: | The product of the Metamoran fusion technique from Goku and Vegeta, Gogeta is a powerful warrior and was seen as a necessity to deal with Broly. Showing incredible power, he was able to weaken Broly before he was teleported away back to Vampa, almost destroying him in the process. In this game, he is depicted in the Super Saiyan God Super Saiyan form, however likewise takes aspects from his appearances in Dragon Ball Z: Fusion Reborn (such as transforming into a Super Saiyan during his Dramatic Finish) and Dragon Ball GT. |
Voice: | Japanese: Masako Nozawa/Ryō Horikawa English: Sean Schemmel/Christoper Sabat |
Playstyle
SSB Gogeta SSB Gogeta is a high-risk, high-reward character who uses his massive toolkit to quickly chase the opponent into the corner.
Pros
Cons
- Bypasses Neutral: Huge grounded normals and also beam normals often disregard neutral.
- Ignores Defensive Options: 2M and 5H stuff backdash and reflect. Punisher Drive is also a near full-screen command grab that restarts pressure.
- Major Corner Carry: The nature of his combo structure chases the opponent into the corner relatively easily.
- Thrives in the Corner: Pressure, damage, and meter gain are all enhanced when he corners the opponent.
- Multiplex Mix-up: Multiplex Afterimage with a high blockstun assist can set-up decent mix-ups + safejumps.
- Reversal: Rising Vortex is an omnidirectional DP that converts into a meterless combo.
- Super Move Versatility: Has a wide variety of Supers that enable Z change synergy and meterburn options.
- Awful Frame Data: Every move besides 5L is a commitment and a risk. High start-up and recovery with being unsafe on block hinders him greatly.
- High/Low: 2L has very high start-up and scales like a light, ultimately making it high-risk but low-reward.
- Mid-screen Okizeme: 236LLL won't let him combo into grounded supers unless he chooses to forgo it instead for 2H and sacrifice corner carry and a bit of damage.
- Blockstrings: Needs assists to make pressure meaningful and to enable better mix-ups.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Soul Strike
Soul Strike 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Soul Strike Follow-up 1
Soul Strike Follow-up 1 Soul Strike L/M > L/M |
Template:AttackDataHeader-DBFZ |
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Soul Strike Follow-up 2
Soul Strike Follow-up 2 Soul Strike Follow-up 1 > L/M/H or Soul Strike L/M > H |
Template:AttackDataHeader-DBFZ |
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Rising Vortex
Rising Vortex 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Multiplex Afterimage
Multiplex Afterimage 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Punisher Drive
Punisher Drive 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Super Dash Kick Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Rising Vortex Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Galick Gun Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
God Punisher
God Punisher 236L+M |
Template:AttackDataHeader-DBFZ |
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Stardust Fall
Stardust Fall j.236L+M |
Template:AttackDataHeader-DBFZ |
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Big Bang Kamehameha
Big Bang Kamehameha 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Meteor Explosion
Meteor Explosion 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/SSB Gogeta/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.