DBFZ/SSB Gogeta: Difference between revisions

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{{Description|7|text=
{{Description|7|text=
* Slide forward
* Slides forward.
* Pretty slow for a 2L
* Pretty slow for a 2L.
* Launches on hit like a 2M.
}}
}}
}}
}}

Revision as of 20:48, 23 September 2019

Gogeta (SSGSS)
DBFZ SSB Gogeta Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview

The product of the Metamoran fusion technique from Goku and Vegeta, Gogeta ("Go" from Goku, and "geta" from Vegeta) is an incredibly powerful warrior, and was seen as a necessity to deal with Broly. He is depicted in the Super Saiyan God Super Saiyan form.

Strengths/Weaknesses

Strengths Weaknesses
  • None, Fat Gogeta's the real fusion
  • Insanely massive toolkit, including a level 2 and a level 5 super
  • Animated by Naotoshi Shida in the movie
  • Is a fusion, so most likely high tier
  • Both movies he's in are amazing.
  • Actually wins his fights because unlike Vegito,he's actually strong
  • 6 Supers. Yes, 6 h*cking supers.
  • Dat j.M triple overhead 👀
  • I'm not gay but dat Win Pose
  • His j2H is most likely a divekick, meaning his air combos would be considered unusual.
  • His tall hitbox
  • Will never have the Final Kamehameha (Edit: HE HAS IT!)
  • The birth of a million fusion oc's
  • Assist seems like a really slow Bardock assist.
  • If he's as good as he looks, he's going to be the next GT Goku and everyone will hate you for using him.


Normals

5L
5L
DBFZ Gogeta 5L.png
DBFZ Gogeta 5LL.png
DBFZ Gogeta 5LLL.png
Template:AttackDataHeader-DBFZ
5L


5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×2 All 6 3(6)3 14 -3 B - - - 5%×2 1, 2 - - -
DBFZ Gogeta 5L.png
Don't whiff this.
  • Hits twice, like Adult Gohan. However, both hits are mid.
5LL


5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 11 3 21 -10 B2 - - - 7% - - - -
DBFZ Gogeta 5LL.png
  • Launches on ground hit.
  • High vertical reach like Bardock and Janemba
5LLL


5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 High 26 4 26 -5 H3 - U3+ - 12% - - - -
DBFZ Gogeta 5LLL.png
  • Sides switches on hit.
  • Gap between this and 5LL on block.
  • Appears to be an overhead. If so, then there is a mixup between 5LLL and 2M like SSGSS Goku,
5M
5M
DBFZ Gogeta 5M.png
Template:AttackDataHeader-DBFZ
5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 11 3 21 -8 B2 - - - 7% - - - -
DBFZ Gogeta 5M.png


  • placeholder
5H
5H
DBFZ Gogeta 5H.png
Template:AttackDataHeader-DBFZ
5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 400,600 All 13 [14~18] 3 26 -13 B [8-9~13 Assist Intangible] U1 - 12% / 8%×2 - - - -
Teleports forward between frame 7 and 8 if the opponent is further away
Values in [ ] are when he teleports
DBFZ Gogeta 5H.png


  • Hitgrab, not a command throw.
5S
5S
DBFZ Gogeta 5S.png
Template:AttackDataHeader-DBFZ
5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 18 17 33 -24 P2 - - - 7% - - - -
DBFZ Gogeta 5S.png
Both a blessing and a curse


  • Beam Properties.
2L
2L
DBFZ Gogeta 2L.png
Template:AttackDataHeader-DBFZ
2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 Low 9 6 15 -5 F1 - - - 7% - - - -
DBFZ Gogeta 2L.png


  • Slides forward.
  • Pretty slow for a 2L.
  • Launches on hit like a 2M.
2M
2M
DBFZ Gogeta 2M.png
Template:AttackDataHeader-DBFZ
2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 12 8 21 -13 F2 - - - 7% - - - -
DBFZ Gogeta 2M.png
Your entire grounded gameplan


  • placeholder
2H
2H
DBFZ Gogeta 2H.png
Template:AttackDataHeader-DBFZ
2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 13 6 30 -20 B4 - U1+ - 12 - - - -
DBFZ Gogeta 2H.png
The meanest uppercut you've ever seen.


  • placeholder
6M
6M Template:AttackDataHeader-DBFZ
6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 10 0 B3 - - - 12 - - - -
DBFZ Gogeta jM.png


  • placeholder
j.L
j.L
DBFZ Gogeta jL.png
Template:AttackDataHeader-DBFZ
j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 6 6 11 - H1 - - - 5 - - - -
DBFZ Gogeta jL.png


  • placeholder
j.M
j.M
DBFZ Gogeta jM.png
Template:AttackDataHeader-DBFZ
j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×3 High 10 - - - H2 - - - 4×3 - - - -
DBFZ Gogeta jM.png
You'll love this button, your opponent will hate it.


  • Triple overheads
j.H
j.H
DBFZ Gogeta jH.png
Template:AttackDataHeader-DBFZ
j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 13 - - - H3 - U1 [D3+] - 12 - - - -
DBFZ Gogeta jH.png


  • Changes Gogeta's air momentum.
j.S
j.S
DBFZ Gogeta jS.png
Template:AttackDataHeader-DBFZ
j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 18 - Total 67+10L - P2 - - - 7 - - - -
DBFZ Gogeta jS.png
Terrible for neutral, great for combos


  • Beam Property.
j.2H
j.2H
DBFZ Gogeta j2H.png
Template:AttackDataHeader-DBFZ
j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 18 - - -5 H3 - D1 - 12 - - - -
DBFZ Gogeta j2H.png
Welcome to Rejump City.


  • Smash Divekick, causes a sliding knockdown.
j.2S
j.2S
DBFZ Gogeta j2S.png
Template:AttackDataHeader-DBFZ
j.2S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 18 - Total 71+10L - P2 - - - 7 - - - -
DBFZ Gogeta 2S.png
Also known as the j.S followup


  • Beam Property.
  • Causes a ground bounce.

Specials

236X
236X
236L/M/H
Template:AttackDataHeader-DBFZ
L


236L
L Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
650 All 12 - - -8 B2 - - - 5 - - - -
DBFZ Gogeta SoulStrike.png
This caption should never show up on main page
M


236M
M Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 17 - - -8 B2 - - - 5 - - - -
DBFZ Gogeta SoulStrike.png
H


236H
H Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
750×2,900 / 750×2,900,400 All×2, High 13 - - -5 B2 - D1, U1 - -100 - - - -
DBFZ Gogeta SoulStrike.png
would you show this one?
  • placeholder
214X
214X
214L/M/H
Template:AttackDataHeader-DBFZ
L


214L
L Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×3, 600 All 9 - - -32 B2 - - - 3×4 - - - -
DBFZ Gogeta RisingVortex.png
i beat u player i win
M


214M
M Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×5 / 150×5,1000 All 16 - - -42 B2 - U1+ - 3×5 / 3×6 - - - -
DBFZ Gogeta RisingVortex.png
This should show up with bad RNG.
H


214H
H Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 / 550,1000 All 9 - - -22 B6 - U1+ - -100 - - - -
DBFZ Gogeta RisingVortex2.pngDBFZ Gogeta RisingVortex3.png
• Ground H
  • L version most likely Head invulnerable, M version is fully invulnerable.
236S
236S
236S
Template:AttackDataHeader-DBFZ
236S
Multiplex Afterimage
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
262×5, 500 All×5, High 34 - - +2 P2, H3 - D1 - 2.4×5 / 2.4×5,12 - - - -
DBFZ Gogeta MultiplexAfterimage.png
Krillin taught me this one


  • Divekick followup on hit, causes a sliding knockdown.
214S
214S
214S
Template:AttackDataHeader-DBFZ
214S
Punisher Drive
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
180×5, 1188 Throw 25 - - - B6 - U2+ - 3×5, 12 - - - -
DBFZ Gogeta PunisherDrive.png


  • Unblockable.
  • Leaves opponent standing on hit.

Assist

j.H
A1/A2
Template:AttackDataHeader-DBFZ
  • Wall bounces

Supers

Big Bang Kamehameha
Big Bang Kamehameha
236L+M (Air OK)
Template:AttackDataHeader-DBFZ
Ground
Air
  • placeholder
Alt Lvl1
God Punisher
236H+S
Template:AttackDataHeader-DBFZ
Alt Lvl1
Stardust Breaker
Hold down any button on hit
  • placeholder
Air Alt Lv1
Stardust Fall
j.236H+S
Template:AttackDataHeader-DBFZ
  • placeholder
Lvl3
Lvl3
214L+M or 214H+S
Template:AttackDataHeader-DBFZ
Lvl3
Lvl5
Hold down any button on hit
  • placeholder

Navigation

To edit frame data, edit values in DBFZ/SSB Gogeta/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ