DBFZ/SSB Gogeta: Difference between revisions

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* Insanely massive toolkit, including a level 2 and a level 5 super
* Insanely massive toolkit, including a level 2 and a level 5 super
* Meterless reversal
* Fullscreen command grab
* Strong assist
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* Tall hurtbox  
* Tall hurtbox  

Revision as of 18:38, 25 September 2019

Gogeta (SSGSS)
DBFZ SSB Gogeta Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview

The product of the Metamoran fusion technique from Goku and Vegeta, Gogeta ("Go" from Goku, and "geta" from Vegeta) is an incredibly powerful warrior, and was seen as a necessity to deal with Broly. He is depicted in the Super Saiyan God Super Saiyan form.

Strengths/Weaknesses

Strengths Weaknesses
  • Insanely massive toolkit, including a level 2 and a level 5 super
  • Meterless reversal
  • Fullscreen command grab
  • Strong assist
  • Tall hurtbox


Normals

5L
5L
DBFZ Gogeta 5L.png
DBFZ Gogeta 5LL.png
DBFZ Gogeta 5LLL.png
Template:AttackDataHeader-DBFZ
5L


5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×2 All 6 3(6)3 14 -3 B - - - 5%×2 1, 2 - - -
DBFZ Gogeta 5L.png
Don't whiff this.
  • Fastest and safest normal.
5LL


5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 11 3 21 -10 B2 - - - 7% - - - -
DBFZ Gogeta 5LL.png
  • Launches on ground hit.
  • Has enough hitstun to combo into j.DR or 6M.
5LLL


5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 High 26 4 26 -5 H3 - U3+ - 12% - - - -
DBFZ Gogeta 5LLL.png
  • Sides switches on hit or block, pulls the opponent out of corner.
  • Stays airborne afterward, recovers midway through.
  • Huge gap between 5LL and 5LLL, enough to be jabbed out or 2H'd.
5M
5M
DBFZ Gogeta 5M.png
Template:AttackDataHeader-DBFZ
5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 11 3 21 -8 B2 - - - 7% - - - -
DBFZ Gogeta 5M.png


  • High reach.
5H
5H
DBFZ Gogeta 5H.png
Template:AttackDataHeader-DBFZ
5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 400,600 All 13 [14~18] 3 26 -13 B [8-9~13 Assist Intangible] U1 - 12% / 8%×2 - - - -
Teleports forward between frame 7 and 8 if the opponent is further away
Values in [ ] are when he teleports
DBFZ Gogeta 5H.png


  • Not a true teleport.
5S
5S
DBFZ Gogeta 5S.png
Template:AttackDataHeader-DBFZ
5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 18 17 33 -24 P2 - - - 7% - - - -
DBFZ Gogeta 5S.png
Both a blessing and a curse


  • Beam property.
  • Small wall bounce.
2L
2L
DBFZ Gogeta 2L.png
Template:AttackDataHeader-DBFZ
2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 Low 9 6 15 -5 F1 - - - 7% - - - -
DBFZ Gogeta 2L.png


  • Slides forward.
  • Launches on hit like a 2M.

Catches backdash after a blocked Vanish, while 2M doesn't.

2M
2M
DBFZ Gogeta 2M.png
Template:AttackDataHeader-DBFZ
2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 12 8 21 -13 F2 - - - 7% - - - -
DBFZ Gogeta 2M.png
Your entire grounded gameplan


  • Long range for a 2M.
2H
2H
DBFZ Gogeta 2H.png
Template:AttackDataHeader-DBFZ
2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 13 6 30 -20 B4 - U1+ - 12 - - - -
DBFZ Gogeta 2H.png
The meanest uppercut you've ever seen.


  • Recovers on his way down.
2S
2S
DBFZ Gogeta 2S.png
Template:AttackDataHeader-DBFZ
2S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 26 - Total 75+10L -28 P2 - - - 7 - - - -
DBFZ Gogeta 2S.png
More likely to blast the ground than the opponent


  • Beam property.
  • Causes a big ground bounce.
6M
6M Template:AttackDataHeader-DBFZ
6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 10 0 B3 - - - 12 - - - -
DBFZ Gogeta jM.png


  • Universal overhead.

5LL > 6M can link into another 5L in the corner. Making this one of the few 6Ms that are solo comboable.

j.L
j.L
DBFZ Gogeta jL.png
Template:AttackDataHeader-DBFZ
j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 6 6 11 - H1 - - - 5 - - - -
DBFZ Gogeta jL.png


  • Both j.L and j.M are good for fuzzy thanks to their low angles.
j.M
j.M
DBFZ Gogeta jM.png
Template:AttackDataHeader-DBFZ
j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×3 High 10 - - - H2 - - - 4×3 - - - -
DBFZ Gogeta jM.png
You'll love this button, your opponent will hate it.


  • Triple overheads.

j.LLL won't come out unless j.LL lands all 3 hits.

j.H
j.H
DBFZ Gogeta jH.png
Template:AttackDataHeader-DBFZ
5LLLLLLL
j.H


j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 13 - - - H3 - U1 [D3+] - 12 - - - -
DBFZ Gogeta jH.png
  • Kicks half screen forward.
  • Big wall bounce on Smash hit.
j.S
j.S
DBFZ Gogeta jS.png
Template:AttackDataHeader-DBFZ
j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 18 - Total 67+10L - P2 - - - 7 - - - -
DBFZ Gogeta jS.png
Terrible for neutral, great for combos


  • Beam property.
  • Small wall bounce.
j.2H
j.2H
DBFZ Gogeta j2H.png
Template:AttackDataHeader-DBFZ
j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 18 - - -5 H3 - D1 - 12 - - - -
DBFZ Gogeta j2H.png
Welcome to Rejump City.


  • Smash on air-to-air.
  • Causes a sliding knockdown on Smash hit.
  • Ground hit, the opponent can tech immediately.
j.2S
j.2S
DBFZ Gogeta j2S.png
Template:AttackDataHeader-DBFZ
j.2S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 18 - Total 71+10L - P2 - - - 7 - - - -
DBFZ Gogeta 2S.png
Also known as the j.S followup


  • Beam property.
  • Causes a big ground bounce.

Specials

Soul Strike
Soul Strike
236L/M/H (Air OK)
Template:AttackDataHeader-DBFZ
  • Followups come out even on whiff.
  • Only ground L rekka on hit keeps grounded opponents standing. The others launch on hit.
  • H will end the rekka.
Ground L


236L
L Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
650 All 12 - - -8 B2 - - - 5 - - - -
DBFZ Gogeta SoulStrike.png
This caption should never show up on main page
Air L


j.236L
Air L Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
650 All 12 - - - B2 - - - 5 - - - -
DBFZ Gogeta SoulStrike.png
  • Strikes half screen forward.
Ground M


236M
M Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 17 - - -8 B2 - - - 5 - - - -
DBFZ Gogeta SoulStrike.png
Air M


j.236M
Air M Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 17 - - - H2 - - - 5 - - - -
DBFZ Gogeta SoulStrike.png
  • Sways back and strikes almost fullscreen.
  • Can cancel into H followup during startup.
Ground H


236H
H Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
750×2,900 / 750×2,900,400 All×2, High 13 - - -5 B2 - D1, U1 - -100 - - - -
DBFZ Gogeta SoulStrike.png
would you show this one?
Air H


j.236H
Air H Soul Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
750×2,900 / 750×2,900,400 All×2, High 13 - - - H2 - D1, U1 - -100 - - - -
DBFZ Gogeta SoulStrike.png
  • Goes straight forward, covers slightly less distance than M versions.
  • Does the entire rekka on hit or block, causes a ground bounce and sliding knockdown on Smash hit.
  • After landing, does an extra hit that switches sides and causes a big wall bounce on Smash hit for conversion.
Soul Strike Follow-Up 1
Soul Strike Follow-Up 1
Soul Strike L/M > L/M
Template:AttackDataHeader-DBFZ
L


236X > L
L Soul Strike Follow-up
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
650 All 10 - - -8 B2 - - - 5 - - - -
DBFZ Gogeta SoulStrikeFollowup1.png
  • Recovers on the ground.
M


236X > M
M Soul Strike Follow-up
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 16 - - -8 B2 - - - 5 - - - -
Head property if used in the air
DBFZ Gogeta SoulStrikeFollowup1.png
  • Recovers in the air.
Soul Strike Follow-Up 2
Soul Strike Follow-Up 2
Soul Strike Follow-Up 1 > L/M/H or Soul Strike L/M > H
Template:AttackDataHeader-DBFZ
  • Auto-corrects.
  • Range: L > M > H
L


236X > X > L
L Soul Strike Finisher
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 14 - - -5 B3 - D1 - 5 - - - -
DBFZ Gogeta SoulStrikeFollowup2.png
OH IT WORKED, THE CAPTIONS FLIPPED
  • Causes a short sliding knockdown on Smash hit.
M


236X > X > M
M Soul Strike Finisher
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 High 17 - - -5 B3 - D1 - 5 - - - -
DBFZ Gogeta SoulStrikeFollowup2.png
anti air
  • Causes a ground bounce sliding knockdown on Smash hit.
H


236X > X > H
H Soul Strike Finisher
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 / 900,400 High 12 - - -5 B3 - D1, U1 - -100 - - - -
Head property if used in the air
DBFZ Gogeta SoulStrikeFollowup2.pngDBFZ Gogeta RisingVortex3.png
Do the flippity whip • Your fault for getting hit
  • Causes a ground bounce sliding knockdown on Smash hit.
  • After landing, does an extra hit that switches sides and causes a big wall bounce on Smash hit for conversion.
Rising Vortex
Rising Vortex
214L/M/H (Air OK)
Template:AttackDataHeader-DBFZ
  • Smash on the last hit.
  • Smash hit wall bounces.
Ground L


214L
L Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×3, 600 All 9 - - -32 B2 - - - 3×4 - - - -
DBFZ Gogeta RisingVortex.png
i beat u player i win
Air L


j.214L
Air L Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×3, 600 All 9 - - - H2 - - - 3×4 - - - -
DBFZ Gogeta RisingVortex.png
one of these days this will show up
  • Frame 1 Anti-Air.
Ground M


214M
M Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×5 / 150×5,1000 All 16 - - -42 B2 - U1+ - 3×5 / 3×6 - - - -
DBFZ Gogeta RisingVortex.png
This should show up with bad RNG.
Air M


j.214M
Air M Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×5 / 150×5,1000 All 12 - - - H2 - U1+ - 3×5 / 3×6 - - - -
DBFZ Gogeta RisingVortex.png
L/M/Air H
  • Frame 1 full invul.
  • Goes slightly further than L versions.
  • Smash hit can link to j.H even midscreen.

Midscreen can also link into airdash j.236L.

Ground H


214H
H Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 / 550,1000 All 9 - - -22 B6 - U1+ - -100 - - - -
DBFZ Gogeta RisingVortex2.pngDBFZ Gogeta RisingVortex3.png
• Ground H
Air H


j.214H
Air H Rising Vortex
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×7 / 150×7,1000 All 9 - - - H2 - U1+ - -100 - - - -
DBFZ Gogeta RisingVortex.png
L/M/Air H
  • Frame 1 full invul.
  • Ground version does a gut punch, air version is a faster j.214M
  • Smash on the last hit.
  • Both versions switch sides, causes a big wall bounce on Smash hit.
Multiplex Afterimage
Multiplex Afterimage
236S (Air OK)
Template:AttackDataHeader-DBFZ
Attack


236S
Multiplex Afterimage
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
262×5, 500 All×5, High 34 - - +2 P2, H3 - D1 - 2.4×5 / 2.4×5,12 - - - -
DBFZ Gogeta MultiplexAfterimage.png
Krillin taught me this one
Feint


236[S]
Multiplex Afterimage (Feint)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Total 45 - - - - - - - - - -
DBFZ Gogeta MultiplexAfterimage.png
this move sucks
  • Does a tracking j.2H on block or hit. Smash hit causes a ground bounce sliding knockdown even on grounded hit.
  • Hold Template:4 to use j.S clone, Template:6 to use j.2S clone.
  • Hold S to feint, can also choose which clone to teleport to.
  • 5S clone true string into the dive kick. Unless you whiff it, this is a safe beam even at point blank.
  • Performing this at jump height will still give the ground version. This makes j.236S4 never hit grounded opponent.
Punisher Drive
Punisher Drive
214S
Template:AttackDataHeader-DBFZ
214S
Punisher Drive
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
180×5, 1188 Throw 25 - - - B6 - U2+ - 3×5, 12 - - - -
DBFZ Gogeta PunisherDrive.png


  • Full screen command grab, max range startup is 32.
  • On hit, switches sides and leaves grounded opponent standing.
  • Whiffs on airborne, can still hit airborne opponent mid-combo.
  • Only hits once per combo, like most command grab.

Assist

j.H
A1/A2
Template:AttackDataHeader-DBFZ
  • Big wall bounce.

Supers

God Punisher
God Punisher
236L+M
Template:AttackDataHeader-DBFZ
God Punisher
Stardust Breaker
Hold down any button on hit
  • Minimum Damage: 821 (425 additional damage for the 1 bar follow up)
Stardust Fall
Stardust Fall
j.236L+M
Template:AttackDataHeader-DBFZ
  • Causes sliding knockdown, though he doesn't get any oki from it.
  • Minimum Damage: 750
Big Bang Kamehameha
Big Bang Kamehameha
236H+S (Air OK)
Template:AttackDataHeader-DBFZ
Ground
Air
  • This is his DHC.
  • Minimum Damage: 827
Meteor Explosion
Meteor Explosion
214L+M or 214H+S
Template:AttackDataHeader-DBFZ
Meteor Explosion
Ultimate Kamehameha
Hold down any button on hit
  • Minimum Damage: 1790 (964 additional damage for the lvl 5 extension)

Navigation

To edit frame data, edit values in DBFZ/SSB Gogeta/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ