- Insanely massive toolkit giving him something for almost any situation, including a level 2 and a level 5 super, a meterless reversal, a full screen command grab, etc.
- Mixup potential is strong especially in Sparking, where he can airdash his S buttons, and cause all kinds of ambiguous setups
- 5S and 2S are beams, making Gogeta's long range game very strong.
- Strong assist, while somewhat slow the hitbox is big and it causes wallbounce on hit, allowing for all kinds of followups.
- Great damage output due to his supers as well as his corner combos being incredibly strong due to his previously mentioned S buttons.
- One of the better DHC Supers, as some characters can get air Dragon Rush off of it if timed correctly.
- Solid buttons, while a bit strange they are very strong and can serve multiple purposes when used correctly.
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- Tall hurtbox, making him easy to fuzzy.
- Very meter hungry due to the amount of damage extensions on his supers. His meter build is unfortunately not amazing to compensate for this, meaning he may struggle to output max damage at times.
- Blockstrings have many gaps in them, making them weak to reflects or reversals. His 5LLL is completely vulnerable to 2H on block. Because of this, he can be a little reliant on assists for blockstrings, which can be an issue depending on team composition.
- Stardust Fall, while a great air ender, gives Gogeta absolutely no oki afterwards, which can be a bit of an issue for his pressure game.
- His lows are somewhat slow, meaning that he may struggle to open people up as they can be a bit telegraphed.
- Has to do that weird dance to fuse.
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