< DBFZ
Gogeta (SSGSS) | |
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Play-style | Balanced, Toolbox, Mixup |
Team Role | Point, Middle |
Overview
"I don't need thirty minutes...I only need one finger to beat you!" | |
Lore: | The product of the Metamoran fusion technique from Goku and Vegeta, Gogeta ("Go" from Goku, and "geta" from Vegeta) is a powerful warrior and was seen as a necessity to deal with Broly. Showing incredible power, he was able to weaken Broly before he was teleported away back to Vampa, almost destroying him in the process. In this game, he is depicted in the Super Saiyan God Super Saiyan form, however likewise takes aspects from his appearances in Dragon Ball Z: Fusion Reborn (such as transforming into a Super Saiyan during his Dramatic Finish) and Dragon Ball GT. |
Voice: | Japanese: Masako Nozawa/Ryō Horikawa English: Sean Schemmel/Christoper Sabat |
SSB Gogeta SSB Gogeta is a neutral-dominant character who can use his oppressive and massive toolkit to quickly chase the opponent into the corner.
Pros
Cons
- Bypasses neutral with tools like beam normals, j.M, Multiplex Afterimage, and 5H.
- High corner damage.
- Extremely annoying pressure with several options that automatically beat Reflect and Backdash, as well as j.M being a triple overhead.
- Rising Vortex is an amazing reversal that hits both sides and locks the opponent to ensure they get hit.
- Can use meter very effectively with his supers that enable enormous damage and DHC potential.
- Punisher Drive is a fullscreen command grab that starts up in 24 frames and puts Gogeta behind the opponent, either letting him go for a mixup or vanish for a combo.
- Very high startup and recovery on normals and specials result in Gogeta having absolutely terrible frame-data, almost every move is a commitment and a risk.
- Weak low mixup; although he has a low 2L, it's as slow as a 2M with the scaling of an L.
- Very poor okizeme options midscreen that won't let him use most of his supers, or force him to sacrifice his corner carry.
- Few true blockstring options; needs assists to make his pressure meaningful and enable better mixups.
- No meaningful oki on most of his supers.
- The loss of Snap Pressure and Fuzzy Overheads significantly hurts Gogeta's ability to open up the opponent and keep his pressure going, coupled with assists now taking longer to recharge in blockstrings.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Soul Strike
Soul Strike 236L/M/H (Air OK) |
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Soul Strike Follow-up 1
Soul Strike Follow-up 1 Soul Strike L/M > L/M |
Template:AttackDataHeader-DBFZ |
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Soul Strike Follow-up 2
Soul Strike Follow-up 2 Soul Strike Follow-up 1 > L/M/H or Soul Strike L/M > H |
Template:AttackDataHeader-DBFZ |
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Rising Vortex
Rising Vortex 214L/M/H (Air OK) |
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Multiplex Afterimage
Multiplex Afterimage 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Punisher Drive
Punisher Drive 214S |
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Z Assists
Assist A
Super Dash Kick Assist A |
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Assist B
Rising Vortex Assist B |
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Assist C
Galick Gun Assist C |
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Super Moves
God Punisher
God Punisher 236L+M |
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Stardust Fall
Stardust Fall j.236L+M |
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Big Bang Kamehameha
Big Bang Kamehameha 236H+S (Air OK) |
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Meteor Explosion
Meteor Explosion 214L+M or 214H+S |
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To edit frame data, edit values in DBFZ/SSB Gogeta/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.