DBFZ/SSB Gogeta/Combos: Difference between revisions

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: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}S becomes 236S
: Numbers represent direction on a keyboard numpad. For example {{236}}+{{L}} becomes 236L.
: '''>''' = cancel into the next attack
: '''>''' = cancel into the next attack
: ''',''' = link the next attack after preceding move's recovery
: ''',''' = link the next attack after preceding move's recovery

Revision as of 23:42, 24 May 2019

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:236+DBL.png becomes 236L.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

Corner

Meter combos

Midscreen

Corner

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples


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