DBFZ/SSB Gogeta/Frame Data

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System Data[edit]

Health: 10,000

Prejump: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400*2 5*2 - B1, B2 All - 6 - - -5 - - - - -
5LL 700 7 - B2 All - 11 - - -10 - - - - -
5LLL 1000 12 - H3 High U3+ 26 - - - - - - - -
5M 700 7 - B2 All - 14 - - -8 - - - - -
5H 850 / 400,450 12 / 8,8 - B6 All U1 13-18 - - -13 - - - - -
5S 900 7 - P2 All - 20 - - -24 - - - - -
2L 500 7 - F1 Low - 11 - - -8 - - - - -
2M 700 7 - F2 Low - 15 - - -13 - - - - -
2H 850 12 - B4 All U1+ 15 - - - - - - - -
2S 900 7 - P2 All - 26 - - - - - - - -
6M 850 12 - B3 High - 24 6 10 0 - - - - -
j.L 400 5 - H1 High - 6 - - - - - - - -
j.M 400*3 4*3 - H2 High - 10 - - - - - - - -
j.H 850 12 - H3 All U1 17 - - - - - - - -
j.S 900 7 - P2 All - 20 - - - - - - - -
j.2H 850 12 - H3 High D1 18 - - - - - - - -
j.2S 900 7 - P2 All - 22 - - - - - - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Soul Strike
236L 650 5 - B2 All - 12 - - -8 - - - - -
236M 700 5 - B2 All - 17 - - -8 - - - - -
236H 750*2,900 / 750*2,900,400 -100 - B2 All*2, High D1, U1+ 13 - - -5 - - - - -
j.236L 650 5 - B2 All - 12 - - - - - - - -
j.236M 700 5 - H2 All - 17 - - - - - - - -
j.236H 750*2,900 / 750*2,900,400 -100 - H2 All*2, High D1, U1+ 13 - - - - - - - -
Soul Strike Follow-Up 1
Soul Strike > L 650 5 - B2 All - 10 - - - - - - - -
Soul Strike > M 700 5 - B2 All - 16 - - - - - - - -
  • Head property if used in the air.
Soul Strike Follow-Up 2
Soul Strike Follow-Up 1 > L 850 5 - B3 All D1 15 - - -5 - - - - -
Soul Strike Follow-Up 1 > M 900 5 - B3 High D1 17 - - -5 - - - - -
Soul Strike Follow-Up 1 > H
or Soul Strike > H
900 / 900,400 -100 - B3 High D1, U1+ 12 - - -5 - - - - -
  • Head property if used in the air.
Rising Vortex
214L 150*3, 600 3*4 - B2 All - 9 - - - - - - - -
214M 150*5 / 150*5,1000 3*5 / 3*6 - B2 All U1+ 16 - - - - - - - -
214H 1000 / 550,1000 -100 - B6 All U1+ 9 - - -22 - - - - -
j.214L 150*3, 600 3*4 - H2 All - 9 - - - - - - - -
j.214M 150*5 / 150*5,1000 3*5 / 3*6 - H2 All U1+ 12 - - - - - - - -
j.214H 150*7 / 150*7,1000 -100 - H2 All U1+ 9 - - - - - - - -
Multiplex Afterimage
236S 262*5 / 262*5,500 2.4*5 / 2.4*5,12 - P2, H3 All D1 34 - - -5 - - - - -
236[S] - - - - - - - - Total 45 - - - - - -
Punisher Drive
214S 180*5, 1188 3*5, 12 - B6 Throw U1 25 - - - - - - - -

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
j.H
A1/A2 800 0 - H3 All - 35 - - - - - - - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
God Punisher
236LM 2018 -100 - P3 All UDV 10+4 - - -24 - - - - -
Stardust Breaker
God Punisher > X 1214 -100 - - - UDV - - - - - - - - -
Stardust Fall
j.236LM 2380 -100 - P3 All UDV 9+4 - - - - - - - -
Big Bang Kamehameha
236HS 285*9, 307 -100 - P3 All UDV 10+4 - - -33 - - - - -
j.236HS 285*9, 307 -100 - P3 All UDV 10+4 - - - - - - - -
Meteor Explosion
214LM
or 214HS
4354 -300 - B5 All UDV 10+3 - - -29 - - - - -
Ultimate Kamehameha
Meteor Explosion > X 2000 -200 - - - UDV - - - - - - - - -

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L[2] 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - j.2H j.S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - - Sp
j.S[5S] - - j.2H j.2S Sp
j.2S[2S] - - j.2H j.S Sp
  • 5L and 2L can only be done a max of 2 times per string total
  • 5L is Jump and Sp cancellable on each hit
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources[edit]

Navigation[edit]


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System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc