DBFZ/SSB Gogeta/Frame Data: Difference between revisions

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{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H|subtitle=}}
{{#lsth:DBFZ/SSB Gogeta/Data|2H Full}}
{{#lsth:DBFZ/SSB Gogeta/Data|2H Full}}
|-
{{AttackVersion|name=2S|subtitle=}}
{{#lsth:DBFZ/SSB Gogeta/Data|2S Full}}
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|-
{{AttackVersion|name=6M|subtitle=}}
{{AttackVersion|name=6M|subtitle=}}
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{{AttackVersion|name=j.2H|subtitle=}}
{{AttackVersion|name=j.2H|subtitle=}}
{{#lsth:DBFZ/SSB Gogeta/Data|j.2H Full}}
{{#lsth:DBFZ/SSB Gogeta/Data|j.2H Full}}
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{{AttackVersion|name=j.2S|subtitle=}}
{{#lsth:DBFZ/SSB Gogeta/Data|j.2S Full}}
|}
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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
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! colspan=16 style="background: white;"|236X
|-
|-
{{AttackVersion|name=236L|subtitle=}}
{{AttackVersion|name=236L|subtitle=}}
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{{#lsth:DBFZ/SSB Gogeta/Data|236H Full}}
{{#lsth:DBFZ/SSB Gogeta/Data|236H Full}}
|-
|-
! colspan=16 style="background: white;"|214X
|-
{{AttackVersion|name=214L|subtitle=}}
{{#lsth:DBFZ/SSB Gogeta/Data|214L Full}}
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{{AttackVersion|name=214M|subtitle=}}
{{#lsth:DBFZ/SSB Gogeta/Data|214M Full}}
|-
{{AttackVersion|name=214H|subtitle=}}
{{#lsth:DBFZ/SSB Gogeta/Data|214H Full}}
|-
! colspan=16 style="background: white;"|236S
|-
{{AttackVersion|name=236S|subtitle=}}
{{#lsth:DBFZ/SSB Gogeta/Data|236S Full}}
|-
! colspan=16 style="background: white;"|214S
|-
{{AttackVersion|name=214S|subtitle=}}
{{#lsth:DBFZ/SSB Gogeta/Data|214S Full}}
|}
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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
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! colspan=16 style="background: white;"|j.H
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|-
{{AttackVersion|name=A1/A2|subtitle=}}
{{AttackVersion|name=A1/A2|subtitle=}}
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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
{{AttackVersion|name=236LM|subtitle=or 236HS}}
! colspan=16 style="background: white;"|Big Bang Kamehameha
|-
{{AttackVersion|name=236LM}}
{{#lsth:DBFZ/SSB Gogeta/Data|236LM Full}}
{{#lsth:DBFZ/SSB Gogeta/Data|236LM Full}}
|-
{{AttackVersion|name=j.236LM}}
{{#lsth:DBFZ/SSB Gogeta/Data|j.236LM Full}}
|-
! colspan=16 style="background: white;"|Alt Lvl1
|-
{{AttackVersion|name=236HS}}
{{#lsth:DBFZ/SSB Gogeta/Data|236HS Full}}
|-
{{AttackVersion|name=236[HS]}}
{{#lsth:DBFZ/SSB Gogeta/Data|236[HS] Full}}
|-
! colspan=16 style="background: white;"|Air Alt Lvl1
|-
{{AttackVersion|name=j.236HS}}
{{#lsth:DBFZ/SSB Gogeta/Data|j.236HS Full}}
|-
! colspan=16 style="background: white;"|Lvl3
|-
|-
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{#lsth:DBFZ/SSB Gogeta/Data|214LM Full}}
{{#lsth:DBFZ/SSB Gogeta/Data|214LM Full}}
|-
{{AttackVersion|name=214[LM]|subtitle=or 214[HS]}}
{{#lsth:DBFZ/SSB Gogeta/Data|214[LM] Full}}
|}
|}



Revision as of 07:33, 13 September 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
5S
2L
2M
2H
6M
j.L
j.M
j.H
j.S
j.2H
j.2S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
236X
236L
236M
236H
214X
214L
214M
214H
236S
236S
214S
214S

Assist

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
j.H
A1/A2

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Big Bang Kamehameha
236LM
j.236LM
Alt Lvl1
236HS
236[HS]
Air Alt Lvl1
j.236HS
Lvl3
214LM
or 214HS
214[LM]
or 214[HS]

Sources

Navigation

To edit frame data, edit values in DBFZ/SSB Gogeta/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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