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==Overview== | ==Overview== | ||
After attaining the power of the Super Saiyan God during his fight with Beerus, Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that represents the greatest height of fighting prowess yet attainable by Saiyans. | After attaining the power of the Super Saiyan God during his fight with Beerus, Wukong/Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that combines the Super Saiyan God and a Super Saiyan, the likes of which represents the greatest height of fighting prowess yet attainable by Saiyans. | ||
In ''Dragon Ball FighterZ'', this version of Goku has a similar fighting style to that of the original, but brings a playstyle consisting of strong mobility options. He can open up opponents easily with several lows, teleports, command grabs and mixups, allowing him to overwhelm his opponents, offsetting their defense and punishing them with furious blows. | In ''Dragon Ball FighterZ'', this version of Goku has a similar fighting style to that of the original, but brings a playstyle consisting of strong mobility options. He can open up opponents easily with several lows, teleports, command grabs and mixups, allowing him to overwhelm his opponents, offsetting their defense and punishing them with furious blows. | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_SSBGoku_SuperGodShockFlash.png |caption= "Hey, what's that on your shirt?" | |image=DBFZ_SSBGoku_SuperGodShockFlash.png |caption= "Hey, what's that on your shirt?" | ||
|image2=DBFZ_SSBGoku_SuperGodShockFlash-2.png |caption2= " | |image2=DBFZ_SSBGoku_SuperGodShockFlash-2.png |caption2= "PSYCHE, GOT'EM!" *One inch* | ||
|input=214L/M/H | |input=214L/M/H | ||
|name=Super God Shock Flash | |name=Super God Shock Flash | ||
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|startup= 26, 8|active= 2, 3|recovery= 18|frameAdv= -5 | |startup= 26, 8|active= 2, 3|recovery= 18|frameAdv= -5 | ||
|description= | |description= | ||
* All versions can be converted into a combo midscreen by using Vanish or a combo extender assist like goku or vegeta | * All versions can be converted into a combo midscreen by using Vanish or a combo extender assist like goku or vegeta | ||
* The followup will come out even if the initial command grab whiffs but you lose your turn after that. | * The followup will come out even if the initial command grab whiffs but you lose your turn after that. | ||
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|startup= 26|active= 2|recovery= 33|frameAdv= | |startup= 26|active= 2|recovery= 33|frameAdv= | ||
|description= | |description= | ||
* [https://www.youtube.com/watch?v=oLenp1G-Ofo&feature=youtu.be A unique command grab that requires some setup] | |||
* Wall Bounces, allowing you to get a combo in the corner by linking 2M > 5M | * Wall Bounces, allowing you to get a combo in the corner by linking 2M > 5M | ||
* Better used as a replacement for a dragon rush against a cornered opponent. | * Better used as a replacement for a dragon rush against a cornered opponent. | ||
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|description= | |description= | ||
* Gives sliding knockdown but difficult to combo into. | * Gives sliding knockdown but difficult to combo into. | ||
* It is possible to combo into this with vanish but timing is tricky. Easiest to combo off of L Dragon Flash Kick into vanish while being high in the air | * It is possible to combo into this with vanish but timing is tricky, requiring an incredibly concise delay after the vanish, as well as an appropriate amount of air to input. Easiest to combo off of L Dragon Flash Kick into vanish while being high in the air | ||
Placeholder | Placeholder | ||
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==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSBGoku_AssistDragonFlashKick.png |caption= ''" | |image=DBFZ_SSBGoku_AssistDragonFlashKick.png |caption= ''"GEROMINOOOOO!"'' | ||
|input=A1/A2 | |input=A1/A2 | ||
|name=Dragon Flash Kick | |name=Dragon Flash Kick | ||
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|startup=34 |active=7 |recovery=40 |frameAdv= | |startup=34 |active=7 |recovery=40 |frameAdv= | ||
|description= | |description= | ||
* [https://www.youtube.com/watch?v=jONsreLjKO4 | * [https://www.youtube.com/watch?v=jONsreLjKO4 Niche assist] that gives a sliding knockdown on hit. Its purpose is to knock down the opponent in certain types of combo, so that you can continue the pressure instead of allowing them to escape. | ||
* Examples for this assist: Beam + Vanish combos, Super Dash Combos, 6M overhead + Assist + Super | * Examples for this assist: Beam + Vanish combos, Super Dash Combos, 6M overhead + Assist + Super | ||
* For corner combos, you can call this assist just before you land and super. Allows for continued pressure. Eg. After Gohan's Level 1. | * For corner combos, you can call this assist just before you land and super. Allows for continued pressure. Eg. After Gohan's Level 1. |
Revision as of 18:51, 19 October 2018
Son Goku (SSGSS) |
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Prejump: Assist Cooldown:
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Overview
After attaining the power of the Super Saiyan God during his fight with Beerus, Wukong/Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that combines the Super Saiyan God and a Super Saiyan, the likes of which represents the greatest height of fighting prowess yet attainable by Saiyans.
In Dragon Ball FighterZ, this version of Goku has a similar fighting style to that of the original, but brings a playstyle consisting of strong mobility options. He can open up opponents easily with several lows, teleports, command grabs and mixups, allowing him to overwhelm his opponents, offsetting their defense and punishing them with furious blows.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Divine Void Strike
Divine Void Strike 236L/M/H |
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Super God Shock Flash
Super God Shock Flash 214L/M/H |
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Dragon Flash Kick
Dragon Flash Kick j.214L/M/H |
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Instant Transmission
Instant Transmission 236S or 214S (Air OK) |
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Assist
Dragon Flash Kick A1/A2 |
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Supers
Extreme Speed Kamehameha
Extreme Speed Kamehameha 236L+M or 236H+S (Air OK) |
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x10 Kaioken Kamehameha
x10 Kaioken Kamehameha 214L+M or 214H+S |
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