(→j.H) |
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* This can be used during a blockstring to mixup opponent. Needs to be covered by assist to be safe, e.g. Assist, 66L, 214L. | * This can be used during a blockstring to mixup opponent. Needs to be covered by assist to be safe, e.g. Assist, 66L, 214L. | ||
* All versions can be converted into a combo midscreen by using Vanish or a combo extender assist like SSGoku or SSVegeta. | * All versions can be converted into a combo midscreen by using Vanish or a combo extender assist like SSGoku or SSVegeta. | ||
* | * The throw can't be comboed into unlike most throws in the game, but the whiff punch still can. | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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* On whiff, won't do the followup punch. | * On whiff, won't do the followup punch. | ||
* Wall bounces, allowing you to get a combo in the corner by linking 2M > 5M. | * Wall bounces, allowing you to get a combo in the corner by linking 2M > 5M. | ||
* | * A good alternative for Dragon Rush against a cornered opponent. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ |
Revision as of 18:52, 14 January 2019
Son Goku (SSGSS) |
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Prejump: Assist Cooldown:
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Overview
After attaining the power of the Super Saiyan God during his fight with Beerus, Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that combines the Super Saiyan God and a Super Saiyan, the likes of which represents the greatest height of fighting prowess yet attainable by Saiyans.
In Dragon Ball FighterZ, this version of Goku has a similar fighting style to that of the original, but brings a playstyle consisting of strong mobility options. He can open up opponents easily with several lows, teleports, command grabs and mixups, allowing him to overwhelm his opponents, offsetting their defense and punishing them with furious blows.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Divine Void Strike
Divine Void Strike 236L/M/H (Air OK) |
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Super God Shock Flash
Super God Shock Flash 214L/M/H |
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Dragon Flash Kick
Dragon Flash Kick j.214L/M/H |
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Instant Transmission
Instant Transmission 236S or 214S (Air OK) |
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Assist
Dragon Flash Kick A1/A2 |
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Supers
Extreme Speed Kamehameha
Extreme Speed Kamehameha 236L+M or 236H+S (Air OK) |
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x10 Kaioken Kamehameha
x10 Kaioken Kamehameha 214L+M or 214H+S |
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