< DBFZ
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Good for covering an approach or a retreat | ||
A ki blasts fires downward at an angle. Unlike Super Saiyan Goku's j.S, SSGSS Goku's j.S does not halt his air momentum at all. This can be pretty useful when approaching because a well spaced IAD j.S can help cover an approach against a grounded opponent. Alternatively, a quick IABD j.S can help cover a retreat. j.S still loses to super dashing though so don't get too reckless with it. Make sure to give your opponent a reason to hesitate to use super dash beforehand by either making good use of an appropriate assist that beats super dashes. Divine Void Strike can also be useful for this but an assist is generally safer. Using this tactic not too frequently and at the right timings is also key here too. | |||
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Revision as of 04:39, 30 January 2018
SSB Goku |
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Navigation
Overview
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Divine Void Strike
Divine Void Strike 236L/M/H |
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Super God Shock Flash
Super God Shock Flash 214L/M/H |
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DRagon Flash Kick
Dragon Flash Kick j.214L/M/H |
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Instant Transmission
Instant Transmission 236S or 214S (Air OK) |
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Assist
Dragon Flash Kick A1/A2 |
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Supers
Extreme Speed Kamehameha
Extreme Speed Kamehameha 236L+M or 236H+S (Air OK) |
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x10 Kaioken Kamehameha
x10 Kaioken Kamehameha 214L+M or 214H+S |
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Evolved Attack
Evolved Attack Hold any button during x10 Kaioken Kamehameha |
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