DBFZ/SSB Goku: Difference between revisions

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{{CharData-DBFZ
|health=10,000
|jumpStartup=4F
|backdashTime=
|backdashInv=
}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
;Play-style
:Rushdown, Mixup
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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</div>
</div>
==Overview==
==Overview==
After attaining the power of the Super Saiyan God during his fight with Beerus, Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that represents the greatest height of fighting prowess yet attainable by Saiyans.
In ''Dragon Ball FighterZ'', this version of Goku fights similarly to the original, but with strong attacks that can overwhelm his opponents, offsetting them with teleports and punishing them with furious blows.
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
* Strong neutral options; having a fast and mobile approach options with 236X and dive kicks.
* Can open up opponents easily due to having access to several lows, teleports and command grabs.
* Only assist in the game that causes a hard knockdown.
* j. 214H is a excellent corner carry that allows him to setup to his high damage combos.
* Very high corner combo damage; can extend combos with dive kicks into assists.
* Versatile supers; they are easy to combo into and deal high damage.
| style="width: 50%;"|
* Generally has to use meter to get a hard knockdown mid screen.
* Due to him lacking a beam, he gets lamed out by zoners and his teleports are easily punishable.
* No meterless reversal.
* High/low mixups is lacking due to his 5LLL overhead being very slow.
* Assist lacks versatility; usually only optimal as a pressure tool.
|-
|}
<br clear=all/>
<br clear=all/>
==Normals==
==Normals==
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSBGoku_5L.png |caption=
|image=DBFZ_SSBGoku_5L.png |caption=
|image2=DBFZ_SSBGoku_5LL.png |caption2=
|image2=DBFZ_SSBGoku_5LL.png |caption2=
|image3=DBFZ_SSBGoku_5LLL.png |caption3=
|image3=DBFZ_SSBGoku_5LLL.png |caption3= UNGA
|name=5L
|name=5L
|data=
|data=
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Standard jab, and Goku's fastest normal.
 
* Without Sparking:
 
* Special and super cancellable.
 
* Can chain into itself using 4LL.
 
* Can be cancelled into 214L/M/H for a tick throw.
 
* With Sparking:
 
* Gains the ability to be jump cancelled on block
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
* 2nd attack in the string hits low and sweeps the opponent off their feet
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
* 3rd attack in the string hits overhead and ground bounces on hit.
  }}
  }}
}}
}}
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* Good for covering an approach or a retreat
* Good for covering an approach or a retreat


A ki blasts fires downward at an angle. Unlike Super Saiyan Goku's j.S, SSGSS Goku's j.S does not halt his air momentum at all. This can be pretty useful when approaching because a well spaced IAD j.S can help cover an approach against a grounded opponent. Alternatively, a quick IABD j.S can help cover a retreat. j.S still loses to super dashing though so don't get too reckless with it. Make sure to give your opponent a reason to hesitate to use super dash beforehand by either making good use of an appropriate assist that beats super dashes. Divine Void Strike can also be useful for this but an assist is generally safer. Using this tactic not too frequently and at the right timings is also key here too.     
A ki blasts fires downward at an angle. Unlike Super Saiyan Goku's j.S, SSGSS Goku's j.S does not halt his air momentum at all. This can be pretty useful when approaching because a well spaced IAD j.S can help cover an approach against a grounded opponent. Alternatively, a quick IABD j.S can help cover a retreat. j.S still loses to super dashing, don't get reckless with it or have an assist in use while using it. Using this tactic occasionally and at the right timing is also key to making this option strong throughout the duration of the match.     
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Super God Shock Flash</font> ======
====== <font style="visibility:hidden" size="0">Super God Shock Flash</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSBGoku_SuperGodShockFlash.png |caption=
|image=DBFZ_SSBGoku_SuperGodShockFlash.png |caption= "Hey whats that on your shirt"
|image2=DBFZ_SSBGoku_SuperGodShockFlash-2.png |caption2= "SIKE, GOTTEM"
|input=214L/M/H
|input=214L/M/H
|name=Super God Shock Flash
|name=Super God Shock Flash
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}}
}}


====== <font style="visibility:hidden" size="0">DRagon Flash Kick</font> ======
====== <font style="visibility:hidden" size="0">Dragon Flash Kick</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSBGoku_DragonFlashKick.png |caption=
|image=DBFZ_SSBGoku_DragonFlashKick.png |caption= "Wait a sec... This isn't Flash Kick...!"
|input=j.214L/M/H
|input=j.214L/M/H
|name=Dragon Flash Kick
|name=Dragon Flash Kick
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  |description=
  |description=
* Causes a sliding knockdown on hit
* Causes a sliding knockdown on hit
* Good for getting a hard knockdown at the end of combos you normally wouldn't be able to.


Placeholder  
Placeholder  
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====== <font style="visibility:hidden" size="0">Instant Transmission</font> ======
====== <font style="visibility:hidden" size="0">Instant Transmission</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSBGoku_InstantTransmission.png |caption=
|image=DBFZ_SSBGoku_InstantTransmission.png |caption= *pop*
|image2=DBFZ_SSBGoku_InstantTransmission-2.png |caption2= ''"Over here!"''
|input=236S or 214S (Air OK)
|input=236S or 214S (Air OK)
|name=Instant Transmission
|name=Instant Transmission
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==Assist==
==Assist==
{{MoveData
{{MoveData
|image=DBFZ_SSBGoku_DragonFlashKick.png |caption=
|image=DBFZ_SSBGoku_AssistDragonFlashKick.png |caption=
|input=A1/A2
|input=A1/A2
|name=Dragon Flash Kick
|name=Dragon Flash Kick
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Causes hard knockdown


Placeholder
Placeholder
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{{MoveData
{{MoveData
|image=DBFZ_SSBGoku_ExtremeSpeedKamehameha.png |caption=
|image=DBFZ_SSBGoku_ExtremeSpeedKamehameha.png |caption=
|image2=DBFZ_SSBGoku_ExtremeSpeedKamehameha-2.png |caption2=
|input=236L+M or 236H+S (Air OK)
|input=236L+M or 236H+S (Air OK)
|name=Extreme Speed Kamehameha
|name=Extreme Speed Kamehameha
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Goku teleports before leaping into the air to fire off an angled Kamehameha. The Kamehameha causes a knockdown on hit.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">x10 Kaioken Kamehameha</font> ======
====== <font style="visibility:hidden" size="0">x10 Kaioken Kamehameha</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSBGoku_x10KaiokenKamehameha.png |caption=
|image=DBFZ_SSBGoku_x10KaiokenKamehameha.png |caption='''''"KAIOKEN!"'''''
|image2=DBFZ_SSBGoku_EvolvedAttack.png |caption2=
|image2=DBFZ_SSBGoku_EvolvedAttack.png |caption2='''''"TIMES 10!"'''''
|input=214L+M or 214H+S
|input=214L+M or 214H+S
|name=x10 Kaioken Kamehameha
|name=x10 Kaioken Kamehameha
|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackData-DBFZ
|version=Normal Attack
  |damage=4220 |guard=All
  |damage=4220 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
Placeholder
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">Evolved Attack</font> ======
{{MoveData
|image=DBFZ_SSBGoku_EvolvedAttack.png |caption=
|input=Hold any button during x10 Kaioken Kamehameha
|name=Evolved Attack
|data= 
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=5930 |guard=
|version=Evolved Attack
|subtitle=Hold L+M or H+S during attack
|header=off
  |damage=4220, 1710 |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Cost an extra 2 Ki Gauge
* Pay 2 extra Ki bars to perform an extended attack.
* Deals 2390 minimum damage with 5 bars.
* Acts as SSB Goku's only invincible reversal.


Placeholder
Goku charges up with Kaioken before rushing forward along the ground. If he hits, he will proceed to pummel the opponent before launching them into the air for a Kamehameha. Does fairly good damage on its own and can spend an additional 2 bars of ki to secure the kill.
  }}
  }}
}}
}}
----
----
{{CharLinks
{{CharLinks

Revision as of 22:55, 23 February 2018

SSB Goku
DBFZ SSB Goku Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Rushdown, Mixup
  

Overview

After attaining the power of the Super Saiyan God during his fight with Beerus, Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that represents the greatest height of fighting prowess yet attainable by Saiyans.

In Dragon Ball FighterZ, this version of Goku fights similarly to the original, but with strong attacks that can overwhelm his opponents, offsetting them with teleports and punishing them with furious blows.

Strengths/Weaknesses

Strengths Weaknesses
  • Strong neutral options; having a fast and mobile approach options with 236X and dive kicks.
  • Can open up opponents easily due to having access to several lows, teleports and command grabs.
  • Only assist in the game that causes a hard knockdown.
  • j. 214H is a excellent corner carry that allows him to setup to his high damage combos.
  • Very high corner combo damage; can extend combos with dive kicks into assists.
  • Versatile supers; they are easy to combo into and deal high damage.
  • Generally has to use meter to get a hard knockdown mid screen.
  • Due to him lacking a beam, he gets lamed out by zoners and his teleports are easily punishable.
  • No meterless reversal.
  • High/low mixups is lacking due to his 5LLL overhead being very slow.
  • Assist lacks versatility; usually only optimal as a pressure tool.


Normals

5L
5L
DBFZ SSBGoku 5L.png
DBFZ SSBGoku 5LL.png
DBFZ SSBGoku 5LLL.png
UNGA
400 All - - - 700 L - - - 1000 H - - -
5M
5M
DBFZ SSBGoku 5M.png
700 All - - -
5H
5H
DBFZ SSBGoku 5H.png
850 All - - -
5S
5S
DBFZ SSBGoku 5S.png
300 All - - -
2L
2L
DBFZ SSBGoku 2L.png
400 L - - -
2M
2M
DBFZ SSBGoku 2M.png
700 L - - -
2H
2H
DBFZ SSBGoku 2H.png
850 All - - -
6M
6M
850 H - - -
j.L
j.L
DBFZ SSBGoku jL.png
400 H - - -
j.M
j.M
DBFZ SSBGoku jM.png
700 H - - -
j.H
j.H
DBFZ SSBGoku jH.png
850 H - - -
j.S
j.S
DBFZ SSBGoku jS.png
600 All - - -
j.2H
j.2H
DBFZ SSBGoku j2H.png
850 All - - -

Specials

Divine Void Strike
Divine Void Strike
236L/M/H
DBFZ SSBGoku DivineVoidStrike.png
900 All - - - 1000 All - - - 1100 All - - -
Super God Shock Flash
Super God Shock Flash
214L/M/H
DBFZ SSBGoku SuperGodShockFlash.png
"Hey whats that on your shirt"
DBFZ SSBGoku SuperGodShockFlash-2.png
"SIKE, GOTTEM"
1000 Throw - - - 1000 Throw - - - 1200 Throw - - -
Dragon Flash Kick
Dragon Flash Kick
j.214L/M/H
DBFZ SSBGoku DragonFlashKick.png
"Wait a sec... This isn't Flash Kick...!"
900 All - - - 1000 All - - - 1100 All - - -
Instant Transmission
Instant Transmission
236S or 214S (Air OK)
DBFZ SSBGoku InstantTransmission.png
*pop*
DBFZ SSBGoku InstantTransmission-2.png
"Over here!"
900 All - - -

Assist

Dragon Flash Kick
A1/A2
800 All - - -

Supers

Extreme Speed Kamehameha
Extreme Speed Kamehameha
236L+M or 236H+S (Air OK)
DBFZ SSBGoku ExtremeSpeedKamehameha.png
DBFZ SSBGoku ExtremeSpeedKamehameha-2.png
2050 All - - - 2050 All - - -
x10 Kaioken Kamehameha
x10 Kaioken Kamehameha
214L+M or 214H+S
DBFZ SSBGoku x10KaiokenKamehameha.png
"KAIOKEN!"
DBFZ SSBGoku EvolvedAttack.png
"TIMES 10!"
4220 All - - - 4220, 1710 - - -

Template:Navbar-DBFZ