< DBFZ
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* Strong neutral options; having fast and mobile approach options with 236X, dive kicks, teleport. | * Strong neutral options; having fast and mobile approach options with 236X, dive kicks, teleport. Unique j.S that does not lose air momentum. IAD j.S leads to full combo and has much larger reach compared to IAD j.H | ||
* Excels at close range; he can open up opponents easily due to having access to several lows, teleports and command grabs. | * Excels at close range; he can open up opponents easily due to having access to several lows, teleports and command grabs. | ||
* Only assist in the game that causes a sliding knockdown. Can be used as a combo ender to give sliding knockdown. | * Only assist in the game that causes a sliding knockdown. Can be used as a combo ender to give sliding knockdown. | ||
* Can convert nearly any hit into a sliding knockdown with 1 bar. j. 214H is an excellent corner carry that allows him to set up to his high damage combos. | * Can convert nearly any hit into a sliding knockdown with 1 bar. j. 214H is an excellent corner carry that allows him to set up to his high damage combos. | ||
* Very high corner combo damage, solo and with assists. He can make excellent use of wallbounce with 236M to Dragon Rush without assist/meter in corner. | * Very high corner combo damage, solo and with assists. He can make excellent use of wallbounce with 236M to Dragon Rush without assist/meter in corner. | ||
* Pairs well with assists and/or sparking to give exceptional high damage combos. | |||
* Versatile supers, as they are very easy to combo into and deal high damage. Has level 5 finisher. | * Versatile supers, as they are very easy to combo into and deal high damage. Has level 5 finisher. | ||
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Revision as of 03:43, 22 May 2018
Son Goku (SSGSS) |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
After attaining the power of the Super Saiyan God during his fight with Beerus, Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that represents the greatest height of fighting prowess yet attainable by Saiyans.
In Dragon Ball FighterZ, this version of Goku fights similarly to the original, but with strong attacks that can overwhelm his opponents, offsetting them with teleports and punishing them with furious blows.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Divine Void Strike
Divine Void Strike 236L/M/H |
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Super God Shock Flash
Super God Shock Flash 214L/M/H |
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Dragon Flash Kick
Dragon Flash Kick j.214L/M/H |
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Instant Transmission
Instant Transmission 236S or 214S (Air OK) |
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Assist
Dragon Flash Kick A1/A2 |
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Supers
Extreme Speed Kamehameha
Extreme Speed Kamehameha 236L+M or 236H+S (Air OK) |
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x10 Kaioken Kamehameha
x10 Kaioken Kamehameha 214L+M or 214H+S |
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