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Line 480: |
Line 480: |
| |version=Normal Attack | | |version=Normal Attack |
| |damage=4220 |guard=All | | |damage=4220 |guard=All |
| |startup= 9+4|active= 45|recovery= 37|frameAdv= -20
| | |startup= 9+3|active= 5|recovery= 26|frameAdv= -15 |
| |description= | | |description= |
| }} | | }} |
Line 488: |
Line 488: |
| |header=off | | |header=off |
| |damage=4220, 1710 |guard= | | |damage=4220, 1710 |guard= |
| |startup= 9+3|active= 5|recovery= 26|frameAdv= -15 | | |startup= 9+3|active= 5|recovery= 26|frameAdv= -15 |
| |description= | | |description= |
| * Pay 2 extra Ki bars to perform an extended attack. | | * Pay 2 extra Ki bars to perform an extended attack. |
Son Goku (SSGSS)
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Health: 10,000
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Rushdown, Mixup
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Overview
After attaining the power of the Super Saiyan God during his fight with Beerus, Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that represents the greatest height of fighting prowess yet attainable by Saiyans.
In Dragon Ball FighterZ, this version of Goku fights similarly to the original, but with strong attacks that can overwhelm his opponents, offsetting them with teleports and punishing them with furious blows.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Strong neutral options; having fast and mobile approach options with 236X, dive kicks, teleport. Unique j.S that does not lose air momentum. IAD j.S leads to full combo and has much larger reach compared to IAD j.H
- Excels at close range; he can open up opponents easily due to having access to several lows, teleports and command grabs.
- Only assist in the game that causes a sliding knockdown. Can be used as a combo ender to give sliding knockdown.
- Can convert nearly any hit into a sliding knockdown with 1 bar. j. 214H is an excellent corner carry that allows him to set up to his high damage combos.
- Very high corner combo damage, solo and with assists. He can make excellent use of wallbounce with 236M to Dragon Rush without assist/meter in corner.
- Pairs well with assists and/or sparking to give exceptional high damage combos.
- Versatile supers, as they are very easy to combo into and deal high damage. Has level 5 finisher.
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- j.214H is his only sliding knockdown finisher and requires meter.
- Has trouble dealing with strong zoning. No beam and he instead has to rely on IAD j.S or IT to close gaps.
- Has no invincible DP. His only reversal is his Level 3 Super which is expensive, risky and unreliable.
- 5LLL overhead is very slow. Requires assist or strong conditioning of opponents to use overhead as a solid mixup.
- Assist lacks versatility, as it generally cannot be used to extend combos. Usually only optimal as pressure tool and a combo ender.
- Requires vanish to combo after many of his special moves (eg. Teleport Kick, Divine Void Strike, etc). Giving him a combo extender assist (beam, vegeta, etc) helps greatly.
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Normals
5L
5L
UNGA
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400
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All
|
-
|
6
|
4
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11
|
-
|
-
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700
|
L
|
-
|
10
|
3
|
19
|
-
|
-
|
1000
|
H
|
-
|
26
|
3
|
18
|
-
|
-
|
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5M
5H
5S
2L
2M
2H
6M
j.L
j.M
j.H
j.S
j.2H
Specials
Divine Void Strike
Divine Void Strike 236L/M/H
Are we SURE Ginyu didn't swap bodies again? It looks awfully familiar...
|
900
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All
|
-
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11
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6
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22
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-
|
-
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1000
|
All
|
-
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17
|
8
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24
|
-
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-
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1100
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All
|
-
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34
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8
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24
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-
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-
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Super God Shock Flash
Super God Shock Flash 214L/M/H
"Hey, what's that on your shirt?" "PSYCH, GOT'EM!"
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1000
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Throw
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-
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26, 8
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2, 3
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18
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-
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-
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1000
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Throw
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-
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26
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2
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33
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-
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-
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1200
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Throw
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-
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26, 12
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2, 3
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18
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-
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-
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Dragon Flash Kick
Dragon Flash Kick j.214L/M/H
"Wait a sec... This isn't Flash Kick...!"
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900
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All
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-
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15
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2+
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20
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-
|
-
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1000
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All
|
-
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23
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2+
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23
|
-
|
-
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1100
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All
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-
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11
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2+
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20
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-
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-
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Instant Transmission
Instant Transmission 236S or 214S (Air OK)
*pop* "Over here!"
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Assist
Dragon Flash Kick A1/A2
"Geronimo...!"
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Supers
Extreme Speed Kamehameha
Extreme Speed Kamehameha 236L+M or 236H+S (Air OK)
"You're finished!"
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2050
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All
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-
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9+4
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45
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37
|
-
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-
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2050
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All
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-
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9+4
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45
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37
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-
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-
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x10 Kaioken Kamehameha
x10 Kaioken Kamehameha 214L+M or 214H+S
"KAIOKEN!" "TIMES 10!" Discount Dragon Fist
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4220
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All
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-
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9+3
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5
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26
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-
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-
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4220, 1710
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-
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9+3
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5
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26
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-
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-
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