< DBFZ
(12 intermediate revisions by the same user not shown) | |||
Line 30: | Line 30: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
The "Super Saiyan God Super Saiyan" or Super Saiyan Blue represents the greatest height of fighting prowess attainable by Saiyans. | |||
In ''Dragon Ball FighterZ'', | In ''Dragon Ball FighterZ'', Goku has strong mobility options and can open up opponents easily with several lows, teleports, command grabs and mixups. | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
Line 333: | Line 333: | ||
|startup= 26, 8|active= 2, 3|recovery= 18|frameAdv= -5 | |startup= 26, 8|active= 2, 3|recovery= 18|frameAdv= -5 | ||
|description= | |description= | ||
* All versions can be converted into a combo midscreen by using Vanish | * [https://www.youtube.com/watch?v=oLenp1G-Ofo&feature=youtu.be A unique command grab that requires some setup] | ||
* All versions can be converted into a combo midscreen by using Vanish or a combo extender assist like goku or vegeta | |||
* The followup will come out even if the initial command grab whiffs but you lose your turn after that. | * The followup will come out even if the initial command grab whiffs but you lose your turn after that. | ||
* This can be used during a blockstring to mixup opponent. Needs to be covered by assist to be safe. Assist, 66L, 214L | * This can be used during a blockstring to mixup opponent. Needs to be covered by assist to be safe. Assist, 66L, 214L | ||
Line 369: | Line 370: | ||
|version=L | |version=L | ||
|damage=900 |guard=All | |damage=900 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 15|active= 2+|recovery= 20|frameAdv= -3 | ||
|description= | |description= | ||
* Doesn't knock the opponent down | * Doesn't knock the opponent down | ||
Line 380: | Line 381: | ||
|version=M | |version=M | ||
|damage=1000 |guard=All | |damage=1000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 23|active= 2+|recovery= 23|frameAdv= -3 | ||
|description= | |description= | ||
* Gives sliding knockdown but difficult to combo into. | * Gives sliding knockdown but difficult to combo into. | ||
Line 391: | Line 392: | ||
|version=H | |version=H | ||
|damage=1100 |guard=All | |damage=1100 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 11|active= 2+|recovery= 20|frameAdv= -3 | ||
|description= | |description= | ||
* Causes a sliding knockdown on hit | * Causes a sliding knockdown on hit | ||
Line 408: | Line 409: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=900 |guard=All | |damage=900 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 40|active= 3|recovery= 23|frameAdv= -5 | ||
|description= | |description= | ||
* 236S teleports behind the opponent | * 236S teleports behind the opponent | ||
Line 429: | Line 430: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=800 |guard=All | |damage=800 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=34 |active=7 |recovery=40 |frameAdv= | ||
|description= | |description= | ||
* Very niche assist that gives a sliding knockdown on hit. Its purpose is to knockdown the opponent in certain types of combo, so that you can continue the pressure instead of allowing them to escape. | * [https://www.youtube.com/watch?v=9RMTe3UAr6c Very niche assist] that gives a sliding knockdown on hit. Its purpose is to knockdown the opponent in certain types of combo, so that you can continue the pressure instead of allowing them to escape. | ||
* Examples for this assist: Beam + Vanish combos, Super Dash Combos, 6M overhead + Assist + Super | * Examples for this assist: Beam + Vanish combos, Super Dash Combos, 6M overhead + Assist + Super | ||
* For corner combos, you can call this assist just before you land and | * For corner combos, you can call this assist just before you land and super. Allows for continued pressure. Eg. After Gohan's Level 1. | ||
* Can be used to combo 2 supers together. Eg. Holy Light Grenade from Goku Black, Trunk's Burning Attack, Bardock's Bionic Arm. You can also combo into Level 1 to Level 3 for Goku B and Bardock. | * Can be used to combo 2 supers together. Eg. Holy Light Grenade from Goku Black, Trunk's Burning Attack, Bardock's Bionic Arm. You can also combo into Level 1 to Level 3 for Goku B and Bardock. | ||
* This assist is not useful as a combo extender or to control space in the neutral game as it is not designed for that. | * This assist is not useful as a combo extender or to control space in the neutral game as it is not designed for that. | ||
Line 454: | Line 455: | ||
|version=Ground | |version=Ground | ||
|damage=2050 |guard=All | |damage=2050 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 9+4|active= 45|recovery= 37|frameAdv= -20 | ||
|description= | |description= | ||
}} | }} | ||
Line 461: | Line 462: | ||
|version=Air | |version=Air | ||
|damage=2050 |guard=All | |damage=2050 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 9+4|active= 45|recovery= 37|frameAdv= -20 | ||
|description= | |description= | ||
* Goku teleports before leaping into the air to fire off an angled Kamehameha. The Kamehameha causes a knockdown on hit. | * Goku teleports before leaping into the air to fire off an angled Kamehameha. The Kamehameha causes a knockdown on hit. | ||
Line 480: | Line 481: | ||
|version=Normal Attack | |version=Normal Attack | ||
|damage=4220 |guard=All | |damage=4220 |guard=All | ||
|startup= 9+3|active= 5|recovery= 26|frameAdv= -15 | |||
|description= | |description= | ||
}} | }} | ||
Line 488: | Line 489: | ||
|header=off | |header=off | ||
|damage=4220, 1710 |guard= | |damage=4220, 1710 |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= 9+3|active= 5|recovery= 26|frameAdv= -15 | ||
|description= | |description= | ||
* Pay 2 extra Ki bars to perform an extended attack. | * Pay 2 extra Ki bars to perform an extended attack. |
Revision as of 07:53, 22 May 2018
Son Goku (SSGSS) |
---|
Health: 10,000 Prejump: Assist Cooldown:
|
Navigation
Overview
The "Super Saiyan God Super Saiyan" or Super Saiyan Blue represents the greatest height of fighting prowess attainable by Saiyans.
In Dragon Ball FighterZ, Goku has strong mobility options and can open up opponents easily with several lows, teleports, command grabs and mixups.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L |
---|
5M
5M |
---|
5H
5H |
---|
5S
5S |
---|
2L
2L |
---|
2M
2M |
---|
2H
2H |
---|
6M
6M |
---|
j.L
j.L |
---|
j.M
j.M |
---|
j.H
j.H |
---|
j.S
j.S |
---|
j.2H
j.2H |
---|
Specials
Divine Void Strike
Divine Void Strike 236L/M/H |
---|
Super God Shock Flash
Super God Shock Flash 214L/M/H |
---|
Dragon Flash Kick
Dragon Flash Kick j.214L/M/H |
---|
Instant Transmission
Instant Transmission 236S or 214S (Air OK) |
---|
Assist
Dragon Flash Kick A1/A2 |
---|
Supers
Extreme Speed Kamehameha
Extreme Speed Kamehameha 236L+M or 236H+S (Air OK) |
---|
x10 Kaioken Kamehameha
x10 Kaioken Kamehameha 214L+M or 214H+S |
---|