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* Strong neutral options; having a fast and mobile approach options with 236X and dive kicks. | * Strong neutral options; having a fast and mobile approach options with 236X and dive kicks. | ||
* | * Excels at close range; he can open up opponents easily due to having access to several lows, teleports and command grabs. | ||
* Only assist in the game that causes a sliding knockdown. | * Only assist in the game that causes a sliding knockdown. Can be used as a combo ender that wouldn't generally be a sliding knockdown. | ||
* j. 214H is | * Incredibly ability to convert nearly any hit into a sliding knockdown. j. 214H is an excellent corner carry that allows him to set up to his high damage combos. | ||
* Very high corner combo damage | * Very high corner combo damage, solo and with assists. He can make excellent use with 236M and can extend combos with his dive kicks into assists. | ||
* Versatile supers | * Versatile supers, as they are very easy to combo into and deal high damage. One of the few characters to have access to a level 5 finisher. | ||
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* | * His 214H is his only sliding knockdown finisher and has to use meter to have access to it. | ||
* Due to him lacking a beam, he | * Has difficulty dealing with strong zoning. Due to him lacking a beam, he generally has to take risks in order to close the distance. | ||
* No meterless reversal. | * No meterless reversal. | ||
* High/low mixups is lacking due to his 5LLL overhead being very slow. | * High/low mixups is lacking due to his 5LLL overhead being very slow. Requires strong condition of opponents to use 5LLL as a solid mixup. | ||
* Assist lacks versatility | * Assist lacks versatility, as it generally cannot be used to extend combos. Usually only optimal as pressure and a combo ender. | ||
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Revision as of 09:10, 19 March 2018
SSB Goku |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
After attaining the power of the Super Saiyan God during his fight with Beerus, Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that represents the greatest height of fighting prowess yet attainable by Saiyans.
In Dragon Ball FighterZ, this version of Goku fights similarly to the original, but with strong attacks that can overwhelm his opponents, offsetting them with teleports and punishing them with furious blows.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Divine Void Strike
Divine Void Strike 236L/M/H |
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Super God Shock Flash
Super God Shock Flash 214L/M/H |
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Dragon Flash Kick
Dragon Flash Kick j.214L/M/H |
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Instant Transmission
Instant Transmission 236S or 214S (Air OK) |
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Assist
Dragon Flash Kick A1/A2 |
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Supers
Extreme Speed Kamehameha
Extreme Speed Kamehameha 236L+M or 236H+S (Air OK) |
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x10 Kaioken Kamehameha
x10 Kaioken Kamehameha 214L+M or 214H+S |
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