< DBFZ
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* 214H is his only sliding knockdown finisher and requires meter in order to have access to it. | * 214H is his only sliding knockdown finisher and requires meter in order to have access to it. | ||
* Has trouble dealing with strong zoning. Due to him lacking a beam, he generally has to take risks in order to close the distance. | * Has trouble dealing with strong zoning. Due to him lacking a beam, he generally has to take risks in order to close the distance. | ||
* Little to no defensive options. His only reversal is | * Little to no defensive options. His only reversal is expensive and is generally risky, making it unreliable. | ||
* High/low mixups is lacking due to his 5LLL overhead being very slow. Requires strong conditioning of opponents to use 5LLL as a solid mixup. | * High/low mixups is lacking due to his 5LLL overhead being very slow. Requires strong conditioning of opponents to use 5LLL as a solid mixup. | ||
* Assist lacks versatility, as it generally cannot be used to extend combos. Usually only optimal as pressure tool and a combo ender. | * Assist lacks versatility, as it generally cannot be used to extend combos. Usually only optimal as pressure tool and a combo ender. |
Revision as of 07:39, 20 March 2018
SSB Goku |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
After attaining the power of the Super Saiyan God during his fight with Beerus, Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, the "Super Saiyan God Super Saiyan": a blue-haired super form that represents the greatest height of fighting prowess yet attainable by Saiyans.
In Dragon Ball FighterZ, this version of Goku fights similarly to the original, but with strong attacks that can overwhelm his opponents, offsetting them with teleports and punishing them with furious blows.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Divine Void Strike
Divine Void Strike 236L/M/H |
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Super God Shock Flash
Super God Shock Flash 214L/M/H |
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Dragon Flash Kick
Dragon Flash Kick j.214L/M/H |
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Instant Transmission
Instant Transmission 236S or 214S (Air OK) |
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Assist
Dragon Flash Kick A1/A2 |
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Supers
Extreme Speed Kamehameha
Extreme Speed Kamehameha 236L+M or 236H+S (Air OK) |
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x10 Kaioken Kamehameha
x10 Kaioken Kamehameha 214L+M or 214H+S |
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