Combo Notation Guide | |||||||||
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Combo List
No meter combos
Midscreen
- (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LL > j.214M
Simple BnB that allows you to combo into a super, if you have the meter to spare.
- (5LL/2LL) > 2M > 5M > jc > j.MLL > jc > j.MLL2H > j.236S
Basic meterless sideswitch combo.
Corner
- (5LL/2LL) > 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > j.S > j.214L
No sliding knockdown, can extend the combo after the j214L if you have an assist available.
5M needs to be delayed to keep the opponent as close to the ground as possible, or else j.236M > 2M will whiff.
- 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > j.S > j.214L
Max damage combo off of command grab. Incredibly useful because any hit can lead to a tick throw with 214M. Can also be extended with assists after j214L.
Meter combos
Midscreen
- (5LL/2LL) > 2M > 5M > jc > j.M > j.L > j.L > j.2H > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.LLL > Land > 236L+M
Basic BnB into Super.
- (anything) > vanish > 665L (whiff) > 5LL > 5LLL > SD > j.LL2H > j.LL > j.214M
Corner
- (5LL/2LL) > 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > j.S > j.236M > j.236L+M
BnB into Super.
- (5LL/2LL) > 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > j.S > j.214H
Basic corner BnB that gives you a sliding knockdown.
- 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > j.S > j214H
Command grab corner combo that gives sliding knockdown.
Assist Specific
Midscreen
- 2M > 5M > j.M > j.L > j.L > j.2H > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.2H > j.236L+M > UZC > [L+M] (Charged Special Beam Cannon)
Combo into Piccolo's fully charged Special Beam Cannon.
Corner
- 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > Assist > j.LLL > j.214M
- 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > Assist > j.LLL > j.214M
Most assists will work, simply extending BnBs to get sliding knockdown without spending bars.
- 2M > delayed 5M > 236M > 5L (whiff) > 5LL > 5LLL > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.214L > Assist > Land > j.L > j.LL > j.2H > jc > j.L > j.LL > j.236L > j.236L+M
Combo utilizing Cell's assist, although other assists might work as well.
Combo Theory
Using j.S > j.214H, SSGSS Goku can force a sliding knockdown off of any hit.
Video Examples
Solo SSB Goku combos:
SSB Goku combo into Piccolo's Makankousappo:
SSB Goku corner combo witch Cell assist: