DBFZ/SSB Goku/Combos

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Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

  • (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LL > j.214M

Simple BnB that allows you to combo into a super, if you have the meter to spare.

  • (5LL/2LL) > 2M > 5M > jc > j.MLL > jc > j.MLL2H > j.236S

Basic meterless sideswitch combo.

Corner

  • (5LL/2LL) > 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > j.S > j.214L

No sliding knockdown, can extend the combo after the j214L if you have an assist available.

5M needs to be delayed to keep the opponent as close to the ground as possible, or else j.236M > 2M will whiff.

  • 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > j.S > j.214L

Max damage combo off of command grab. Incredibly useful because any hit can lead to a tick throw with 214M. Can also be extended with assists after j214L.

Meter combos

Midscreen

  • (5LL/2LL) > 2M > 5M > jc > j.M > j.L > j.L > j.2H > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.LLL > Land > 236L+M

Basic BnB into Super.

  • (anything) > vanish > 665L (whiff) > 5LL > 5LLL > SD > j.LL2H > j.LL > j.214M

Corner

  • (5LL/2LL) > 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > j.S > j.236M > j.236L+M

BnB into Super.

  • (5LL/2LL) > 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > j.S > j.214H

Basic corner BnB that gives you a sliding knockdown.

  • 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > j.S > j214H

Command grab corner combo that gives sliding knockdown.

Assist Specific

Midscreen

  • 2M > 5M > j.M > j.L > j.L > j.2H > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.2H > j.236L+M > UZC > [L+M] (Charged Special Beam Cannon)

Combo into Piccolo's fully charged Special Beam Cannon.

Corner

  • 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > Assist > j.LLL > j.214M
  • 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > Assist > j.LLL > j.214M

Most assists will work, simply extending BnBs to get sliding knockdown without spending bars.

  • 2M > delayed 5M > 236M > 5L (whiff) > 5LL > 5LLL > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.214L > Assist > Land > j.L > j.LL > j.2H > jc > j.L > j.LL > j.236L > j.236L+M

Combo utilizing Cell's assist, although other assists might work as well.

Combo Theory

Using j.S > j.214H, SSGSS Goku can force a sliding knockdown off of any hit.

Video Examples

Solo SSB Goku combos:

SSB Goku combo into Piccolo's Makankousappo:


SSB Goku corner combo witch Cell assist:



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