Combo Notation Guide | |||||||||
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Combo List
No meter combos
Midscreen
- (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LL > j.214M
Simple BnB that allows you to combo into a super, if you have the meter to spare.
- (5LL/2LL) > 2M > 5M > jc > j.MLL > jc > j.MLL2H > j.236S
Basic meterless sideswitch combo.
Corner
- 5M > 2M > SD > j.MS > j.236L > land > 5L > jc > j.MLS > j.236L > 5L > jc > j.LL2H > SD > j.MLL2H > jc > j.LLL
- 5LL > 2M > 236M > 2M > 5H > SD > j.MS > j.236L > land > 5L > jc > j.LL2H > j.LL > j.214M
- 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > j.S > j.214L
Max damage combo off of command grab. Incredibly useful because any hit can lead to a tick throw with 214M. Can also be extended with assists after j214L.
Meter combos
Midscreen
- (5LL/2LL) > 2M > 5M > jc > j.M > j.L > j.L > j.2H > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.LLL > Land > 236L+M
Basic BnB into Super.
- (anything) > vanish > 665L (whiff) > 5LL > 5LLL > SD > j.LL2H > j.LL > j.214M
Corner
- (5LL/2LL) > 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > j.S > j.236M > j.236L+M
BnB into Super.
- (5LL/2LL) > 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > j.S > j.214H
Basic corner BnB that gives you a sliding knockdown.
- 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > j.S > j214H
Command grab corner combo that gives sliding knockdown.
Assist Specific
Midscreen
- 2M > 5M > j.M > j.L > j.L > j.2H > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.2H > j.236L+M > UZC > [L+M] (Charged Special Beam Cannon)
Combo into Piccolo's fully charged Special Beam Cannon.
Corner
- 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > Assist > j.LLL > j.214M
- 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > Assist > j.LLL > j.214M
Most assists will work, simply extending BnBs to get sliding knockdown without spending bars.
- 2M > delayed 5M > 236M > 5L (whiff) > 5LL > 5LLL > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.214L > Assist > Land > j.L > j.LL > j.2H > jc > j.L > j.LL > j.236L > j.236L+M
Combo utilizing Cell's assist, although other assists might work as well.
Combo Theory
Using j.S > j.214H, SSGSS Goku can force a sliding knockdown off of any hit.
Video Examples
Solo SSB Goku combos:
SSB Goku combo into Piccolo's Makankousappo:
SSB Goku corner combo witch Cell assist: