DBFZ/SSB Goku/Combos

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Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

  • (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > jc > j.LL > j.214M

Simple BnB that allows you to combo into a super, if you have the meter to spare.

  • (5LL/2LL) > 2M > 5M > jc > j.MLL > jc > j.MLL2H > j.236S

Basic meterless sideswitch combo.

Corner

  • 5M > 2M > SD > j.MS > j.236L > land > 5L > jc > j.MLS > j.236L > 5L > jc > j.LL2H > SD > j.MLL2H > jc > j.LLL
  • 5LL > 2M > 236M > 2M > 5H > SD > j.MS > j.236L > land > 5L > jc > j.LL2H > j.LL > j.214M
  • 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > j.S > j.214L

Max damage combo off of command grab. Incredibly useful because any hit can lead to a tick throw with 214M. Can also be extended with assists after j214L.

Meter combos

Midscreen

  • (5LL/2LL) > 2M > 5M > jc > j.M > j.L > j.L > j.2H > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.LLL > Land > 236L+M

Basic BnB into Super.

  • (anything) > vanish > 665L (whiff) > 5LL > 5LLL > SD > j.LL2H > j.LL > j.214M

Corner

  • (5LL/2LL) > 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > j.S > j.236M > j.236L+M

BnB into Super.

  • (5LL/2LL) > 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > j.S > j.214H

Basic corner BnB that gives you a sliding knockdown.

  • 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > j.S > j214H

Command grab corner combo that gives sliding knockdown.

Assist Specific

Midscreen

  • 2M > 5M > j.M > j.L > j.L > j.2H > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.2H > j.236L+M > UZC > [L+M] (Charged Special Beam Cannon)

Combo into Piccolo's fully charged Special Beam Cannon.

Corner

  • 2M > delayed 5M > jc > j.M > j.236M > Land > 2M > 5H > SD > j.M > j.L > j.2H > jc > j.L > j.LL > Assist > j.LLL > j.214M
  • 214M > 2M > 5M > jc > j.M > j.2H > j.L > j.LL > Assist > j.LLL > j.214M

Most assists will work, simply extending BnBs to get sliding knockdown without spending bars.

  • 2M > delayed 5M > 236M > 5L (whiff) > 5LL > 5LLL > SD > j.M > j.L > j.L > j.2H > jc > j.L > j.LL > j.214L > Assist > Land > j.L > j.LL > j.2H > jc > j.L > j.LL > j.236L > j.236L+M

Combo utilizing Cell's assist, although other assists might work as well.

Combo Theory

Using j.S > j.214H, SSGSS Goku can force a sliding knockdown off of any hit.

Video Examples

Solo SSB Goku combos:

SSB Goku combo into Piccolo's Makankousappo:


SSB Goku corner combo witch Cell assist:



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