DBFZ/SSB Goku/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 6 4 11 -3 - - - - - -
5LL
700 Strike Low 10 3 19 -6 - - - - - -
5LLL
1000 Strike High 26 3 18 -5 - - - - - -
2L
400 Strike Low 7 3 13 -3 - - - - - -
5M
700 Strike All 10 3 18 -5 - - - - - -
2M
700 Strike Low 10 6 15 -4 - - - - - -
6M
850 Strike High 24 6 10 0 - - - - - -
5H
850 Strike All 14 6 18 -8 - - - - - -
2H
850 Strike All 14 3 30 -17 - - - - - -
5S
300-1200 (1-6 hits) Projectile Lvl 1 All 13 1-51 24 -4 - - - - - -
2S
300 Projectile Lvl 1 All 13 1 24 -4 - - - - - -
j.L
400 Strike High 6 4 11 -1 - - - - - -
j.M
700 Strike High 10 3 14 -1 - - - - - -
j.H
850 Strike High 13 6 21 -11 - - - - - -
j.2H
850 Strike All 11 4 23 -11 - - - - - -
j.S
600 Projectile Lvl 1 All 13 1 27 -7 - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Divine Void Strike
236L/j.236L
900 Strike All 11 6 22 -5 - - - - - -

Projectile Lvl 1 invuln during active frames

236M/j.236M
1000 Strike All 17 8 24 -5 - - - - - -

Projectile Lvl 1 invuln during active frames

236H/j.236H
1100 Strike All 34 8 24 -5 - - - - - -

Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28

Super God Shock Flash
214L
1000 (500 on strike only) Throw, Strike Throw, All 26, 8 2, 3 18 -5 - - - - 3 -

Teleport frames 33-35, no counterhit state during recovery

214M
1000 Throw Throw 26 2 33 - - - - - - -

Counterhit state during recovery

214H
1200 (500 on strike only) Throw, Strike Throw, All 26, 12 2, 3 18 -5 - - - - 3 -

Teleport frames 36-38, no counterhit state during recovery

Dragon Flash Kick
j.214L
900 Strike All 15 2+ 20 -3 - - - - - -

Remains active until Goku lands

j.214M
1000 Strike All 23 2+ 23 -3 - - - - - -

Remains active until Goku lands

j.214H
1100 Strike All 11 2+ 20 -3 - - - - - -

Remains active until Goku lands

Instant Transmission
236S
900 Strike All 40 3 23 -5 - - - - 5 -

Teleport frames 17-21

214S
900 Strike All 35 3 23 -5 - - - - 5 -

Teleport frames 17-21

j.236S
900 Strike All 40 3 23 -5 - - - - 5 -

Teleport frames 17-21

j.214S
900 Strike All 35 3 23 -5 - - - - 5 -

Teleport frames 17-21

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Dragon Flash Kick
A1/A2
800 Strike All 47 7 40 - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Extreme Speed Kamehameha
236L+M
or 236H+S
2050 (20 hits) Projectile Lvl 3 All 9+4 45 37 -20 - - - - 12 -

Non-invuln teleport frames 6-7, invuln frames 9-20

j.236L+M
or j.236H+S
2050 (20 hits) Projectile Lvl 3 All 9+4 45 37 -20 - - - - 12 -

Non-invuln teleport frames 6-7, invuln frames 9-20

x10 Kaioken Kamehameha
214L+M
or 214H+S
4220 (32 hits) Strike All 9+3 5 26 -15 - - - - 16 -

Invuln startup through active frames (1-16)

Evolved Attack
x10 Kaioken > Hold Buttons
5930 (34 hits) Strike All 9+3 5 26 -15 - - - - 16 -

Invuln startup through active frames (1-16)

Sources[edit]


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc