DBFZ/SSB Goku/Frame Data

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System Data[edit]

Health: 10,000

Prejump: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 5 - B All - 6 4 11 -3 - 11 16 16 -
5LL 700 7 - F Low - 10 3 19 -6 - 15 Launch 25 -
5LLL 1000 12 - B High U3+ 26 3 28 -5 - - Launch 34 -
2L 400 5 - F Low - 7 3 13 -5 - 11 16 16 -
5M 700 7 - B All - 10 3 21 [15] -8 [-2] - 15 18 18 -
2M 700 7 - F Low - 10 6 15 -5 - 15 Launch 22 -
6M 850 12 - B High - 24 6 4+6L 0 - 15 18 23 -
5H 850 12 - B All U1 14 6 18 -8 - 15 Launch 22 / -
2H 850 12 - B All U1+ 14 3 29 -17 - 15 Launch 22 / 39 -
5S 300*6 - - P1 All - 13 - 25 -4 - 20 23 25 -
2S
j.L 400 5 - H High - 6 4 11 - - 11 16 16 -
j.M 700 7 - H High - 10 3 14 - - 15 18 18 -
j.H 850 [1000] 12 - H High D1+ 13 6 21 - - 15 22 - -
j.2H 850 12 - H All U1+ 11 4 23 - - 15 Launch 22 / 39 -
j.S 600 - - P1 All - 13 - 28 -7 - 20 23 25 -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Divine Void Strike
236L 900 - - B All - 9 6 23 -5 - 22 Launch - -

Projectile Lvl 1 invuln during active frames

j.236L 900 - - H All - 9 6 23 -5 - 23 Launch - -

Projectile Lvl 1 invuln during active frames

236M 1000 - - B All U1 17 10 23 -5 - - Launch - -

Projectile Lvl 1 invuln during active frames

j.236M 1000 - - H All U1 17 10 23 -5 - - Launch - =

Projectile Lvl 1 invuln during active frames

236H 1400 -100 - H All U1 28 10 28 -5 - - Launch - 13-26 Invisible

Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28

j.236H 1400 -100 - H All U1 28 10 28 -5 - - Launch - 13-26 Invisible

Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28

Super God Shock Flash
214L 1200 [800] - - T [B] Throw [All] U1 (throw only) 17 1 [(8) 3] [18] [-5] - 14 Launch - -

Teleport frames 33-35, no counterhit state during recovery

214M 1200 - - T Throw U1 30 1 25 - - - Launch - -

Counterhit state during recovery

214H 1300 [800] -100 - T [B] Throw [All] U1 (throw only) 28 1 [(8) 3] [18] [-5] - 15 Launch - -

Teleport frames 36-38, no counterhit state during recovery

Dragon Flash Kick
j.214L 900 - - H All - 13 Until Landing (2 minimum) 20 -3 - - - - -

Remains active until Goku lands

j.214M 1000 - - H All D1 18 Until Landing (2 minimum) 21 -3 - - - - -

Remains active until Goku lands

j.214H 900, 400*2 -100 - H All D1 11 Until Landing (2 minimum) 20 -3 - - - - -

Remains active until Goku lands

Instant Transmission
236S
or j.214S
900 - - H All D1 39 4 22 +1 - - - - -

Teleport frames 17-21

214S
or j.214S
900 - - H All D1 35 4 22 +1 - - - - -

Teleport frames 17-21

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Dragon Flash Kick
A1/A2 800 - - B All - 35 7 40 +29 - 29 - - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Extreme Speed Kamehameha
236LM
or 236HS
250*10 -100 - P3 All UDV 9+4 45 37 -20 - - - - -

Non-invuln teleport frames 6-7, invuln frames 9-20

j.236LM
or j.236HS
250*10 -100 - P3 All UDV 9+4 45 37 -20 - - - - -

Non-invuln teleport frames 6-7, invuln frames 9-20

x10 Kaioken Kamehameha
214LM
or 214HS
4220 -300 - B All UDV 9+3 5 26 -15 - - - - 1-16 Full

Invuln startup through active frames (1-16)

Evolved Attack
x10 Kaioken > Hold Buttons 1710 -200 - - - UDV - - - - - - - - -

Invuln startup through active frames (1-16)

Sources[edit]

Navigation[edit]


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