DBFZ/SSB Goku/Frame Data

From Dustloop Wiki
Jump to: navigation, search

System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 - - Strike All - 6 4 11 -3 - - - - -
5LL 700 - - Strike Low - 10 3 19 -6 - - - - -
5LLL 1000 - - Strike High - 26 3 18 -5 - - - - -
2L 400 - - Strike Low - 7 3 13 -3 - - - - -
5M 700 - - Strike All - 10 3 18 -5 - - - - -
2M 700 - - Strike Low - 10 6 15 -4 - - - - -
6M 850 - - Strike High - 24 6 10 0 - - - - -
5H 850 - - Strike All - 14 6 18 -8 - - - - -
2H 850 - - Strike All - 14 3 30 -17 - - - - -
5S 300*1~6 - - Projectile Lvl 1 All - 13 1-51 24 -4 - - - - -
2S 300 - - Projectile Lvl 1 All - 13 1 24 -4 - - - - -
j.L 400 - - Strike High - 6 4 11 -1 - - - - -
j.M 700 - - Strike High - 10 3 14 -1 - - - - -
j.H 850 [1000] - - Strike High - 13 6 21 -11 - - - - -
j.2H 850 - - Strike All - 11 4 23 -11 - - - - -
j.S 600 - - Projectile Lvl 1 All - 13 1 27 -7 - - - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Divine Void Strike
236L 900 - - Strike All - 11 6 22 -5 - - - - -

Projectile Lvl 1 invuln during active frames

j.236L 900 - - Strike All - 11 6 22 - - - - - -

Projectile Lvl 1 invuln during active frames

236M 1000 - - Strike All - 17 8 24 -5 - - - - -

Projectile Lvl 1 invuln during active frames

j.236M 1000 - - Strike All - 17 8 24 - - - - - -

Projectile Lvl 1 invuln during active frames

236H 1100 - - Strike All - 34 8 24 -5 - - - - -

Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28

j.236H 1100 - - Strike All - 34 8 24 - - - - - -

Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28

Super God Shock Flash
214L 1000 [800] - - Throw, Strike Throw [All] - 26, 8 2, 3 18 -5 - - - - 3

Teleport frames 33-35, no counterhit state during recovery

214M 1000 - - Throw Throw - 26 2 33 - - - - - -

Counterhit state during recovery

214H 1200 [800] - - Throw, Strike Throw [All] - 26, 12 2, 3 18 -5 - - - - 3

Teleport frames 36-38, no counterhit state during recovery

Dragon Flash Kick
j.214L 900 - - Strike All - 15 2+ 20 -3 - - - - -

Remains active until Goku lands

j.214M 1000 - - Strike All - 23 2+ 23 -3 - - - - -

Remains active until Goku lands

j.214H 1100 - - Strike All - 11 2+ 20 -3 - - - - -

Remains active until Goku lands

Instant Transmission
236S
or j.214S
900 - - Strike All - 40 3 23 -5 - - - - 5

Teleport frames 17-21

214S
or j.214S
900 - - Strike All - 35 3 23 -5 - - - - 5

Teleport frames 17-21

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Dragon Flash Kick
A1/A2 800 - - Strike All - 47 7 40 - - - - - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Extreme Speed Kamehameha
236LM
or 236HS
250*10 - - Projectile Lvl 3 All - 9+4 45 37 -20 - - - - 12

Non-invuln teleport frames 6-7, invuln frames 9-20

j.236LM
or j.236HS
250*10 - - Projectile Lvl 3 All - 9+4 45 37 -20 - - - - 12

Non-invuln teleport frames 6-7, invuln frames 9-20

x10 Kaioken Kamehameha
214LM
or 214HS
4220 - - Strike All - 9+3 5 26 -15 - - - - 16

Invuln startup through active frames (1-16)

Evolved Attack
x10 Kaioken > Hold Buttons 1710 - - Strike All - 9+3 5 26 -15 - - - - 16

Invuln startup through active frames (1-16)

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in DBFZ/SSB Goku/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc