< DBFZ
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{{ | {{#lsth:DBFZ/SSB Vegeta/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
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|- | |- | ||
|} | |} | ||
{{ | {{#lst:DBFZ/SSB Vegeta/Data|Links}} | ||
<br clear=all/> | <br clear=all/> | ||
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====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSBVegeta__5L.png |caption= | |image=DBFZ_SSBVegeta__5L.png |caption=jab | ||
|image2=DBFZ_SSBVegeta__5LL.png |caption2= | |image2=DBFZ_SSBVegeta__5LL.png |caption2=jab | ||
|image3=DBFZ_SSBVegeta__5LLL.png |caption3= | |image3=DBFZ_SSBVegeta__5LLL.png |caption3= '''PUNCH''' | ||
|name=5L | |name=5L | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">2S</font> ====== | ====== <font style="visibility:hidden" size="0">2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSBVegeta__2S.png |caption= | |image=DBFZ_SSBVegeta__2S.png |caption=''Fore'' | ||
|name=2S | |name=2S | ||
|data= | |data= | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=High | |damage=850 [1000]|guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* [] is on Smash hit. | |||
* Standard IAD jump-in. | * Standard IAD jump-in. | ||
A decent combo ender since SSGSS Vegeta will have a better time with a grounded opponent. Can also be used to set up for certain grounded assists to extend hitstun. | A decent combo ender since SSGSS Vegeta will have a better time with a grounded opponent. Can also be used to set up for certain grounded assists to extend hitstun. | ||
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* Kicks forward. | * Kicks forward. | ||
* On whiff, all version can still do followup attacks. | * On whiff, all version can still do followup attacks. | ||
* | * Ground versions of 236X '''do not''' have head property and cannot be anti-aired by moves like 2H. However, all the followups are very vulnerable to anti-airs. | ||
Can be used to close in on the opponent, but it can be reacted to with a 2H, so be wary. If an opponent expect to see the followups, it can be stopped to reset Vegeta's blockstring and allow to his assists to recover, but it is a little reactable. | Can be used to close in on the opponent, but it can be reacted to with a 2H, so be wary. If an opponent expect to see the followups, it can be stopped to reset Vegeta's blockstring and allow to his assists to recover, but it is a little reactable. | ||
}} | }} | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">Super Dash Kick | ====== <font style="visibility:hidden" size="0">Super Dash Kick Follow-Up 1</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSBVegeta_SuperDashKickFollowup1.png |caption= | |image=DBFZ_SSBVegeta_SuperDashKickFollowup1.png |caption= | ||
|input=Super Dash Kick > L/M/H | |input=Super Dash Kick > L/M/H | ||
|name=Super Dash Kick | |name=Super Dash Kick Follow-Up 1 | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">Super Dash Kick | ====== <font style="visibility:hidden" size="0">Super Dash Kick Follow-Up 2</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSBVegeta_SuperDashKickFollowup2.png |caption= KUTABAREEE!! | |image=DBFZ_SSBVegeta_SuperDashKickFollowup2.png |caption= KUTABAREEE!! | ||
|input=Super Dash Kick | |input=Super Dash Kick Follow-Up 1 > L/M/H | ||
|name=Super Dash Kick | |name=Super Dash Kick Follow-Up 2 | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= 18 |active= 6 |recovery= |frameAdv= -10 | |startup= 18 |active= 6 |recovery= |frameAdv= -10 | ||
|description= | |description= | ||
* | * Pulls back before lunges forward, can be used to bait out attacks. | ||
* Wall bounces. | * Wall bounces. | ||
* Not safe on block. | * Not safe on block. | ||
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====== <font style="visibility:hidden" size="0">On a scale of one to ten, I'll give you a three!</font> ====== | ====== <font style="visibility:hidden" size="0">On a scale of one to ten, I'll give you a three!</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSBVegeta_OnAScaleOfOneToTen.png |caption= | |image=DBFZ_SSBVegeta_OnAScaleOfOneToTen.png |caption= Corner Carry: the move | ||
|input=214L/M/H (Air OK) | |input=214L/M/H (Air OK) | ||
|name=On a scale of one to ten, I'll give you a three! | |name=On a scale of one to ten, I'll give you a three! | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_SSBVegeta_BigBangAttack.png |caption= | |image=DBFZ_SSBVegeta_BigBangAttack.png |caption= | ||
|input=236S(Air OK) | |input=236S (Air OK) | ||
|name=Big Bang Attack | |name=Big Bang Attack | ||
|data= | |data= | ||
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|description= | |description= | ||
* Has a hitbox while charging. | * Has a hitbox while charging. | ||
* Has beam properties | * Has beam properties, will always trade with other beams. | ||
* If performed in the air, will fire downwards. | * If performed in the air, will fire downwards. | ||
Powerful but slow projectile. Because of its initial hit, it has use at close range, allowing for use in combos. Along with the pushback from shooting the projectile, this move is also very safe on block, even from point-blank reflects, unless SSGSS Vegeta is against a wall. At long range, it serves as a suitable answer to enemy projectiles, since SSGSS Vegeta has unconventional | Powerful but slow projectile. Because of its initial hit, it has use at close range, allowing for use in combos. Along with the pushback from shooting the projectile, this move is also very safe on block, even from point-blank reflects, unless SSGSS Vegeta is against a wall. At long range, it serves as a suitable answer to enemy projectiles, since SSGSS Vegeta has unconventional Ki blasts, but can be punished very readily by raw level 3 supers. | ||
While the startup can easily be caught with a Vanish, keep in mind that Vanish by itself does not advance the state of the game unless it is used to escape corner. | While the startup can easily be caught with a Vanish, keep in mind that Vanish by itself does not advance the state of the game unless it is used to escape corner. | ||
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==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_SSBVegeta_AssistBigBangAttack.png |caption= | |image=DBFZ_SSBVegeta_AssistBigBangAttack.png |caption=''"Don't order me around!"'' | ||
|input=A1/A2 | |input=A1/A2 | ||
|name=Big Bang Attack | |name=Big Bang Attack | ||
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* Grounds the opponent on completion. | * Grounds the opponent on completion. | ||
* Not invincible until after startup. | * Not invincible until after startup. | ||
* Travels | * Travels just a little over fullscreen. | ||
Comes out very quickly, has invulnerability, and allows for a free combo, making it a great punish to anything except aerial moves, but it is not a true reversal. Countering other supers will occasionally require the preemptive input of this move in order for the super flash to appear second. Using the canceled version as a punish after a reflect is extremely effective, as it travels a great distance really fast, especially if assists are available to add more damage. | Comes out very quickly, has invulnerability, and allows for a free combo, making it a great punish to anything except aerial moves, but it is not a true reversal. Countering other supers will occasionally require the preemptive input of this move in order for the super flash to appear second. Using the canceled version as a punish after a reflect is extremely effective, as it travels a great distance really fast, especially if assists are available to add more damage. | ||
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|header=no | |header=no | ||
|version=Held | |version=Held | ||
|damage= | |damage=1100 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=280*10 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Acts as SSGSS Vegeta's Z-Change super | * Acts as SSGSS Vegeta's Z-Change super. | ||
* Fires diagonally upward | * Fires diagonally upward. | ||
* Minimum damage is 81*10. | |||
Because of its trajectory, it is not a particularly useful move to DHC. Seldom used for anything beyond confirming off of 236S, or being a much safer and faster super for SSGSS Vegeta to DHC out of combat. | Because of its trajectory, it is not a particularly useful move to DHC. Seldom used for anything beyond confirming off of 236S, or being a much safer and faster super for SSGSS Vegeta to DHC out of combat. However, if Base Goku is on your team, using this super and immediately DHC-ing into Super Spirit Bomb will allow it to combo for devastating results. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=Normal Version | |version=Normal Version | ||
|damage= | |damage=220*20 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
}} | }} | ||
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|version=Final Flash Attack | |version=Final Flash Attack | ||
|subtitle=Hold any button on hit | |subtitle=Hold any button on hit | ||
|damage= | |damage=2200 |guard=All | ||
|header=no | |header=no | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Acts as SSGSS Vegeta's sole reversal option. | * Acts as SSGSS Vegeta's sole reversal option. | ||
* Can hold down buttons to perform an additional attack (requires 2 extra meters) | * Can hold down buttons to perform an additional attack (requires 2 extra meters). | ||
* | * Minimum damage for the full super is 83*20, 924. | ||
Without the extra attack, this super has a less-than-desirable damage output, making it a poor candidate for DHC. As a level 5, it is a powerful finisher that can end matches with a single combo, before the opponent can amount a comeback. | Without the extra attack, this super has a less-than-desirable damage output, making it a poor candidate for DHC. As a level 5, it is a powerful finisher that can end matches with a single combo, before the opponent can amount a comeback. | ||
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{{ | {{#lsth:DBFZ/SSB Vegeta/Data|Links}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Vegeta]] | [[Category:Vegeta]] |
Revision as of 05:24, 15 February 2019
Vegeta (SSGSS) |
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Overview
Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Whis, personal attendant of Lord Beerus. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan".
In Dragon Ball FighterZ, this version of Vegeta fights similarly to his original form: attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Specials
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
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Super Dash Kick Follow-Up 1
Super Dash Kick Follow-Up 1 Super Dash Kick > L/M/H |
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Super Dash Kick Follow-Up 2
Super Dash Kick Follow-Up 2 Super Dash Kick Follow-Up 1 > L/M/H |
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On a scale of one to ten, I'll give you a three!
On a scale of one to ten, I'll give you a three! 214L/M/H (Air OK) |
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Big Bang Attack
Big Bang Attack 236S (Air OK) |
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Assist
Big Bang Attack A1/A2 |
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Supers
Niagara Pummel
Niagara Pummel 236L+M |
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Galick Gun
Galick Gun 236H+S |
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Final Flash
Final Flash 214L+M or 214H+S (Air OK) |
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