DBFZ/SSB Vegeta: Difference between revisions

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{{CharData-DBFZ|SSBVegeta}}
{{#lsth:DBFZ/SSB Vegeta/Data|SystemData}}
;Movement Options
;Movement Options
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
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{{CharLinks-DBFZ|SSBVegeta}}
{{#lst:DBFZ/SSB Vegeta/Data|Links}}
<br clear=all/>
<br clear=all/>


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====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSBVegeta__5L.png |caption=
|image=DBFZ_SSBVegeta__5L.png |caption=jab
|image2=DBFZ_SSBVegeta__5LL.png |caption2=
|image2=DBFZ_SSBVegeta__5LL.png |caption2=jab
|image3=DBFZ_SSBVegeta__5LLL.png |caption3= Gosh darn it
|image3=DBFZ_SSBVegeta__5LLL.png |caption3= '''PUNCH'''
|name=5L
|name=5L
|data=
|data=
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====== <font style="visibility:hidden" size="0">2S</font> ======
====== <font style="visibility:hidden" size="0">2S</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSBVegeta__2S.png |caption=
|image=DBFZ_SSBVegeta__2S.png |caption=''Fore''
|name=2S
|name=2S
|data=
|data=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=High
  |damage=850 [1000]|guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* [] is on Smash hit.
* Standard IAD jump-in.
* Standard IAD jump-in.
A decent combo ender since SSGSS Vegeta will have a better time with a grounded opponent. Can also be used to set up for certain grounded assists to extend hitstun.
A decent combo ender since SSGSS Vegeta will have a better time with a grounded opponent. Can also be used to set up for certain grounded assists to extend hitstun.
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}}
}}


====== <font style="visibility:hidden" size="0">Super Dash Kick Followup 1</font> ======
====== <font style="visibility:hidden" size="0">Super Dash Kick Follow-Up 1</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSBVegeta_SuperDashKickFollowup1.png |caption=
|image=DBFZ_SSBVegeta_SuperDashKickFollowup1.png |caption=
|input=Super Dash Kick > L/M/H
|input=Super Dash Kick > L/M/H
|name=Super Dash Kick Followup 1
|name=Super Dash Kick Follow-Up 1
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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}}
}}


====== <font style="visibility:hidden" size="0">Super Dash Kick Followup 2</font> ======
====== <font style="visibility:hidden" size="0">Super Dash Kick Follow-Up 2</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSBVegeta_SuperDashKickFollowup2.png |caption= KUTABAREEE!!
|image=DBFZ_SSBVegeta_SuperDashKickFollowup2.png |caption= KUTABAREEE!!
|input=Super Dash Kick Followup 1 > L/M/H
|input=Super Dash Kick Follow-Up 1 > L/M/H
|name=Super Dash Kick Followup 2
|name=Super Dash Kick Follow-Up 2
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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====== <font style="visibility:hidden" size="0">On a scale of one to ten, I'll give you a three!</font> ======
====== <font style="visibility:hidden" size="0">On a scale of one to ten, I'll give you a three!</font> ======
{{MoveData
{{MoveData
|image=DBFZ_SSBVegeta_OnAScaleOfOneToTen.png |caption= ''"I'll slap your shit, boy!"''
|image=DBFZ_SSBVegeta_OnAScaleOfOneToTen.png |caption= Corner Carry: the move
|input=214L/M/H (Air OK)
|input=214L/M/H (Air OK)
|name=On a scale of one to ten, I'll give you a three!
|name=On a scale of one to ten, I'll give you a three!
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{{MoveData
{{MoveData
|image=DBFZ_SSBVegeta_BigBangAttack.png |caption=
|image=DBFZ_SSBVegeta_BigBangAttack.png |caption=
|input=236S(Air OK)
|input=236S (Air OK)
|name=Big Bang Attack
|name=Big Bang Attack
|data=
|data=
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  |description=
  |description=
* Has a hitbox while charging.
* Has a hitbox while charging.
* Has beam properties (will always trade with other beams).
* Has beam properties, will always trade with other beams.
* If performed in the air, will fire downwards.
* If performed in the air, will fire downwards.
Powerful but slow projectile. Because of its initial hit, it has use at close range, allowing for use in combos. Along with the pushback from shooting the projectile, this move is also very safe on block, even from point-blank reflects, unless SSGSS Vegeta is against a wall. At long range, it serves as a suitable answer to enemy projectiles, since SSGSS Vegeta has unconventional ki blasts, but can be punished very readily by raw level 3 supers.
Powerful but slow projectile. Because of its initial hit, it has use at close range, allowing for use in combos. Along with the pushback from shooting the projectile, this move is also very safe on block, even from point-blank reflects, unless SSGSS Vegeta is against a wall. At long range, it serves as a suitable answer to enemy projectiles, since SSGSS Vegeta has unconventional Ki blasts, but can be punished very readily by raw level 3 supers.


While the startup can easily be caught with a Vanish, keep in mind that Vanish by itself does not advance the state of the game unless it is used to escape corner.
While the startup can easily be caught with a Vanish, keep in mind that Vanish by itself does not advance the state of the game unless it is used to escape corner.
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==Assist==
==Assist==
{{MoveData
{{MoveData
|image=DBFZ_SSBVegeta_AssistBigBangAttack.png |caption=
|image=DBFZ_SSBVegeta_AssistBigBangAttack.png |caption=''"Don't order me around!"''
|input=A1/A2
|input=A1/A2
|name=Big Bang Attack
|name=Big Bang Attack
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  |header=no
  |header=no
  |version=Held
  |version=Held
  |damage=1110 |guard=All
  |damage=1100 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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* Fires diagonally upward.
* Fires diagonally upward.
* Minimum damage is 81*10.
* Minimum damage is 81*10.
Because of its trajectory, it is not a particularly useful move to DHC. Seldom used for anything beyond confirming off of 236S, or being a much safer and faster super for SSGSS Vegeta to DHC out of combat.
Because of its trajectory, it is not a particularly useful move to DHC. Seldom used for anything beyond confirming off of 236S, or being a much safer and faster super for SSGSS Vegeta to DHC out of combat. However, if Base Goku is on your team, using this super and immediately DHC-ing into Super Spirit Bomb will allow it to combo for devastating results.
  }}
  }}
}}
}}
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* Acts as SSGSS Vegeta's sole reversal option.
* Acts as SSGSS Vegeta's sole reversal option.
* Can hold down buttons to perform an additional attack (requires 2 extra meters).
* Can hold down buttons to perform an additional attack (requires 2 extra meters).
* Minimum damage for the full super is 72*20, 770.
* Minimum damage for the full super is 83*20, 924.
Without the extra attack, this super has a less-than-desirable damage output, making it a poor candidate for DHC. As a level 5, it is a powerful finisher that can end matches with a single combo, before the opponent can amount a comeback.  
Without the extra attack, this super has a less-than-desirable damage output, making it a poor candidate for DHC. As a level 5, it is a powerful finisher that can end matches with a single combo, before the opponent can amount a comeback.  


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{{CharLinks-DBFZ|SSBVegeta}}
{{#lsth:DBFZ/SSB Vegeta/Data|Links}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category:Vegeta]]
[[Category:Vegeta]]

Revision as of 05:24, 15 February 2019

Vegeta (SSGSS)
DBFZ SSB Vegeta Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Rushdown, Hyper Offense, Rekka

Overview

Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Whis, personal attendant of Lord Beerus. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan".

In Dragon Ball FighterZ, this version of Vegeta fights similarly to his original form: attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar.

Strengths/Weaknesses

Strengths Weaknesses
  • Ki Blasts are very fast and surprisingly good at controlling space in neutral.
  • His ability to convert into his okizeme game is excellent, due to having specials with a huge corner carry.
  • Very strong pressure game with fast normals, rekkas, and command grabs.
  • Absurdly high damage when he has the resources to burn, especially in the corner.
  • Big Bang Attack is the non-super-projectile with the highest priority in the game.
  • All of his specials are excellent combo finishers and are easy to combo into.
  • Loses to strong aerial zoning; has to take risks in order to close the distance with opponents.
  • Cannot inflict sliding knockdown from some of his starters, making it sometimes difficult to maintain offensive momentum.
  • Stubby limbs causes him to have medium short range.
  • Because of the long startup on Big Bang Attack, he generally loses at range.
  • Little to no defensive options.


Normals

5L
5L
DBFZ SSBVegeta 5L.png
jab
DBFZ SSBVegeta 5LL.png
jab
DBFZ SSBVegeta 5LLL.png
PUNCH
400 All - 6 3 - - 700 All - 8 3 - - 1000 All - 13 3 - -
5M
5M
DBFZ SSBVegeta 5M.png
700 All - 9 6 - -
5H
5H
DBFZ SSBVegeta 5H.png
850 All - 14 3 - -
5S
5S
DBFZ SSBVegeta 5S.png
500 All - 13 - -
2L
2L
DBFZ SSBVegeta 2L.png
400 Low - 7 3 - -
2M
2M
DBFZ SSBVegeta 2M.png
WHAT ARE THOOOOOSE
700 Low - 10 4 - -
2H
2H
DBFZ SSBVegeta 2H.png
IMMA KICK 'IM
850 All - 13 2 - -
2S
2S
DBFZ SSBVegeta 2S.png
Fore
500 All - 13 - -
6M
6M
850 High - 24 6 - -
j.L
j.L
DBFZ SSBVegeta jL.png
400 High - - -
j.M
j.M
DBFZ SSBVegeta jM.png
700 High - - -
j.H
j.H
DBFZ SSBVegeta jH.png
850 [1000] High - - -
j.S
j.S
DBFZ SSBVegeta jS.png
500 All - - -
j.2H
j.2H
DBFZ SSBVegeta j2H.png
850 All - - -
j.2S
j.2S
DBFZ SSBVegeta j2S.png
500 All - - -

Specials

Super Dash Kick
Super Dash Kick
236L/M/H (Air OK)
DBFZ SSBVegeta SuperDashKick.png
500 All - 12 3 - - 500 All - 15 3 - - 600 All - 11 4 - -
Super Dash Kick Follow-Up 1
Super Dash Kick Follow-Up 1
Super Dash Kick > L/M/H
DBFZ SSBVegeta SuperDashKickFollowup1.png
500 All - 10 3 - - 650 All - 10 3 - - 220*3 All - 17 (3)(3)(3) - - 286*3 All - 17 (3)(3)(3) - - 600 All - 10 3 - - 960 All - 10 3 - -
Super Dash Kick Follow-Up 2
Super Dash Kick Follow-Up 2
Super Dash Kick Follow-Up 1 > L/M/H
DBFZ SSBVegeta SuperDashKickFollowup2.png
KUTABAREEE!!
500 All - 12 6 - - 650 All - 12 6 - - 1000 All - 12 6 - - 600 All - 18 6 - - 780 All - 18 6 - - 1200 All - 18 6 - - 100*4, 450 All - 16 8(on whiff) 15(on hit) - - 150*4, 675 All - 16 8(on whiff) 15(on hit) - - 260*4, 1170 All - 16 8(on whiff) 15(on hit) - -
On a scale of one to ten, I'll give you a three!
On a scale of one to ten, I'll give you a three!
214L/M/H (Air OK)
DBFZ SSBVegeta OnAScaleOfOneToTen.png
Corner Carry: the move
1200 Throw - 25 1 - - 1200 Throw - 22 5 - - 1000, 800 Throw - 20 5 - -
Big Bang Attack
Big Bang Attack
236S (Air OK)
DBFZ SSBVegeta BigBangAttack.png
300, 1400 All - 14 - - 300, 1400 All - - -

Assist

Big Bang Attack
A1/A2 "Don't order me around!"
100, 1000 All - - -

Supers

Niagara Pummel
Niagara Pummel
236L+M
DBFZ SSBVegeta NiagaraPummel.png
"Only a naive numbskull like him..."
DBFZ SSBVegeta NiagaraPummel-2.png
"Can use those Saiyan cells to their fullest!"
2220 All - - - 1100 All - - -
Galick Gun
Galick Gun
236H+S
DBFZ SSBVegeta GalickGun.png
"Never understimate..."
DBFZ SSBVegeta GalickGun-2.png
"...a Saiyan's true power!"
280*10 All - - -
Final Flash
Final Flash
214L+M or 214H+S (Air OK)
DBFZ SSBVegeta FinalFlash.png
"Cocky bastard!"
DBFZ SSBVegeta FinalFlash2.png
"You're as good as space dust!"
DBFZ SSBVegeta FinalFlashAttack.png
"WORTHLESS PIECE OF JUNK!"
220*20 All - - - 2200 All - - -


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