No edit summary |
|||
Line 59: | Line 59: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|5L}} | {{#lsth:DBFZ/SSB Vegeta/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Typical jab. | * Typical jab. | ||
}} | }} | ||
Line 66: | Line 66: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|5LL}} | {{#lsth:DBFZ/SSB Vegeta/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Moderately low reach, hitbox doesn't extend beyond his fist and he doesn't move forward very much. | * Moderately low reach, hitbox doesn't extend beyond his fist and he doesn't move forward very much. | ||
}} | }} | ||
Line 73: | Line 73: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|5LLL}} | {{#lsth:DBFZ/SSB Vegeta/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* NOT an overhead. | * NOT an overhead. | ||
* Moves SSGSS Vegeta forward. | * Moves SSGSS Vegeta forward. | ||
Line 89: | Line 89: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|5M}} | {{#lsth:DBFZ/SSB Vegeta/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Combo fodder or blockstring filler. | * Combo fodder or blockstring filler. | ||
* About the same range as 2M and will hit higher. | * About the same range as 2M and will hit higher. | ||
Line 104: | Line 104: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|5H}} | {{#lsth:DBFZ/SSB Vegeta/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be special cancelled into 236L for rekka pressure. | * Can be special cancelled into 236L for rekka pressure. | ||
SSGSS Vegeta lacks good range on both of his 5M and 2M moves, unlike many other characters who have one or both, which puts 5H in the spotlight. It is his farthest reaching normal, and it is quite fast compared to other 5H buttons, but it is still a heavy attack, making it slower than many other attacks and is unsafe on block. If it is blocked, always special cancel. | SSGSS Vegeta lacks good range on both of his 5M and 2M moves, unlike many other characters who have one or both, which puts 5H in the spotlight. It is his farthest reaching normal, and it is quite fast compared to other 5H buttons, but it is still a heavy attack, making it slower than many other attacks and is unsafe on block. If it is blocked, always special cancel. | ||
Line 119: | Line 119: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|5S}} | {{#lsth:DBFZ/SSB Vegeta/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Fast animation. | * Fast animation. | ||
* Launches on hit. | * Launches on hit. | ||
Line 139: | Line 139: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|2L}} | {{#lsth:DBFZ/SSB Vegeta/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Typical crouching kick. | * Typical crouching kick. | ||
Good move to mash in the corner after 214L. | Good move to mash in the corner after 214L. | ||
Line 154: | Line 154: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|2M}} | {{#lsth:DBFZ/SSB Vegeta/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Starter for high damage combos. | * Starter for high damage combos. | ||
* Neither reaches far or moves him much closer. | * Neither reaches far or moves him much closer. | ||
Line 170: | Line 170: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|2H}} | {{#lsth:DBFZ/SSB Vegeta/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Puts SSGSS Vegeta in an aerial state. | * Puts SSGSS Vegeta in an aerial state. | ||
While it is unsafe on block, it can always be special canceled into 236S, turning it safe and pushing the opponent almost half a screen away. 236L and 214L will whiff partially or entirely on crouch blockers and certain characters since SSGSS Vegeta is in the air. | While it is unsafe on block, it can always be special canceled into 236S, turning it safe and pushing the opponent almost half a screen away. 236L and 214L will whiff partially or entirely on crouch blockers and certain characters since SSGSS Vegeta is in the air. | ||
Line 185: | Line 185: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|2S}} | {{#lsth:DBFZ/SSB Vegeta/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Fast animation. | * Fast animation. | ||
* Launches on hit . | * Launches on hit. | ||
* Ki blast angled upward. | * Ki blast angled upward. | ||
* Can cancel recovery to 5S regardless if it hits. | * Can cancel recovery to 5S regardless if it hits. | ||
Line 205: | Line 205: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|6M}} | {{#lsth:DBFZ/SSB Vegeta/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Universal overhead. | * Universal overhead. | ||
Standard 6M move. Can be used to condition opponents into blocking high for 214L to be a viable option in blockstrings. | Standard 6M move. Can be used to condition opponents into blocking high for 214L to be a viable option in blockstrings. | ||
Line 220: | Line 220: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.L}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Typical air knee. | * Typical air knee. | ||
The extra jump from j.L x2 can used to prevent the opponent from going too far above due to j.2H. | The extra jump from j.L x2 can used to prevent the opponent from going too far above due to j.2H. | ||
Line 235: | Line 235: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.M}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Go-to air overhead. | * Go-to air overhead. | ||
Used in conjunction with 236L > L or 236L > L/M > L to hit the opponent high and continue pressure. | Used in conjunction with 236L > L or 236L > L/M > L to hit the opponent high and continue pressure. | ||
Line 250: | Line 250: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.H}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
* Standard IAD jump-in. | * Standard IAD jump-in. | ||
Line 266: | Line 266: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.S}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Fast animation. | * Fast animation. | ||
* Launches on hit. | * Launches on hit. | ||
Line 284: | Line 284: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.2H}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hitbox is horizontally impaired. | * Hitbox is horizontally impaired. | ||
The move that every combo should try to fit in at least once. It doesn't hit in front of SSGSS Vegeta very well, so because of this, combos can be dropped if 2M wasn't done close enough. | The move that every combo should try to fit in at least once. It doesn't hit in front of SSGSS Vegeta very well, so because of this, combos can be dropped if 2M wasn't done close enough. | ||
Line 301: | Line 301: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.2S}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Fast animation. | * Fast animation. | ||
* Launches on hit. | * Launches on hit. | ||
Line 328: | Line 328: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.236L}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Kicks forward. | * Kicks forward. | ||
* On whiff, all version can still do followup attacks. | * On whiff, all version can still do followup attacks. | ||
Line 341: | Line 341: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.236M}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Kicks upward and travels farther than L version. | * Kicks upward and travels farther than L version. | ||
Theoretically can be used to catch jumping opponents pressured, but 2S and 214M is much better suited for jumpers. Mostly used for combos for it's angle, since it is not any better than 236L in keeping the opponent blocking. Can be used to cross up after 2L or 2M, double cross up by using a backdash after that, or doing an overhead in the corner. It needs coverage though, like most of Vegeta's options. | Theoretically can be used to catch jumping opponents pressured, but 2S and 214M is much better suited for jumpers. Mostly used for combos for it's angle, since it is not any better than 236L in keeping the opponent blocking. Can be used to cross up after 2L or 2M, double cross up by using a backdash after that, or doing an overhead in the corner. It needs coverage though, like most of Vegeta's options. | ||
Line 352: | Line 352: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.236H}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Kicks forward and travels farther than L version. | * Kicks forward and travels farther than L version. | ||
* Adds extra damage to all followups. | * Adds extra damage to all followups. | ||
Line 370: | Line 370: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|236X > L}} | {{#lsth:DBFZ/SSB Vegeta/Data|236X > L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Damage increases if H version was used in the string. | * Damage increases if H version was used in the string. | ||
* On whiff, all version can still do followup attacks. | * On whiff, all version can still do followup attacks. | ||
Line 382: | Line 382: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|236X > M}} | {{#lsth:DBFZ/SSB Vegeta/Data|236X > M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits thrice and moves SSGSS Vegeta forward. | * Hits thrice and moves SSGSS Vegeta forward. | ||
Another option for pressure after the first kick, but instead of allowing SSGSS Vegeta to hover in the air for a good bit, it will put him closer to the enemy and to the ground. | Another option for pressure after the first kick, but instead of allowing SSGSS Vegeta to hover in the air for a good bit, it will put him closer to the enemy and to the ground. | ||
Line 395: | Line 395: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|236X > H}} | {{#lsth:DBFZ/SSB Vegeta/Data|236X > H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits once and moves SSGSS Vegeta forward. | * Hits once and moves SSGSS Vegeta forward. | ||
* Can side switch | * Can no longer choose to stay same side, always side switch no matter what. | ||
* Adds extra damage to all followups. | * Adds extra damage to all followups. | ||
Similar to Vanish, the H version can be used as a 1 meter investment to confirm off of the first kick with an assist, or to simply escape corner, since it is safe. The side switch can be used to set up an assist on the opposite side of SSGSS Vegeta, which he can use to take advantage of their knockback on either block or hit. | Similar to Vanish, the H version can be used as a 1 meter investment to confirm off of the first kick with an assist, or to simply escape corner, since it is safe. The side switch can be used to set up an assist on the opposite side of SSGSS Vegeta, which he can use to take advantage of their knockback on either block or hit. | ||
Line 414: | Line 414: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|236X > X > L}} | {{#lsth:DBFZ/SSB Vegeta/Data|236X > X > L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Damage increases if H versions were used in the string. | * Damage increases if H versions were used in the string. | ||
* All versions track the opponent. | * All versions track the opponent. | ||
Line 429: | Line 429: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|236X > X > M}} | {{#lsth:DBFZ/SSB Vegeta/Data|236X > X > M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Pulls back before lunges forward, can be used to bait out attacks. | * Pulls back before lunges forward, can be used to bait out attacks. | ||
* Wall bounces. | * Wall bounces. | ||
Line 442: | Line 442: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|236X > X > H}} | {{#lsth:DBFZ/SSB Vegeta/Data|236X > X > H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Multi-hit move which travels full screen. | * Multi-hit move which travels full screen. | ||
* Always does fixed amount of hits and damage. | * Always does fixed amount of hits and damage. | ||
Line 465: | Line 465: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.214L}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Whiffs on crouching opponents. | * Whiffs on crouching opponents. | ||
* Deflects Ki Blasts. | * Deflects Ki Blasts. | ||
Line 480: | Line 480: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.214M}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Travels moderately upward. | * Travels moderately upward. | ||
* Deflects Ki Blasts. | * Deflects Ki Blasts. | ||
Line 495: | Line 495: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.214H}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Moderately quicker than meterless versions. | * Moderately quicker than meterless versions. | ||
* Whiffs on crouching opponents. | * Whiffs on crouching opponents. | ||
Line 522: | Line 522: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|j.236S}} | {{#lsth:DBFZ/SSB Vegeta/Data|j.236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has a hitbox while charging. | * Has a hitbox while charging. | ||
* Has beam properties, will always trade with other beams. | * Has beam properties, will always trade with other beams. | ||
Line 542: | Line 542: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|A1/A2}} | {{#lsth:DBFZ/SSB Vegeta/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has a hitbox while charging. | * Has a hitbox while charging. | ||
* Places SSGSS Vegeta in the air behind active character. | * Places SSGSS Vegeta in the air behind active character. | ||
Line 565: | Line 565: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|236LM}} | {{#lsth:DBFZ/SSB Vegeta/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hold down any button to only perform the first punch. | * Hold down any button to only perform the first punch. | ||
* Grounds the opponent on completion. | * Grounds the opponent on completion. | ||
Line 577: | Line 577: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|236[LM]}} | {{#lsth:DBFZ/SSB Vegeta/Data|236[LM]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has smash property. | * Has smash property. | ||
* Wallbounces if smash hasn't been used in the combo. | * Wallbounces if smash hasn't been used in the combo. | ||
Line 594: | Line 594: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|236HS}} | {{#lsth:DBFZ/SSB Vegeta/Data|236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Acts as SSGSS Vegeta's Z-Change super. | * Acts as SSGSS Vegeta's Z-Change super. | ||
* Fires diagonally upward. | * Fires diagonally upward. | ||
Line 621: | Line 621: | ||
{{#lsth:DBFZ/SSB Vegeta/Data|214[HS]}} | {{#lsth:DBFZ/SSB Vegeta/Data|214[HS]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Acts as SSGSS Vegeta's sole reversal option. | * Acts as SSGSS Vegeta's sole reversal option. | ||
* Can hold down buttons to perform an additional attack (requires 2 extra meters). | * Can hold down buttons to perform an additional attack (requires 2 extra meters). |
Revision as of 17:37, 7 April 2019
Vegeta (SSGSS) |
---|
|
Overview
Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Whis, personal attendant of Lord Beerus. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan".
In Dragon Ball FighterZ, this version of Vegeta fights similarly to his original form: attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L | Template:AttackDataHeader-DBFZ |
---|
5M
5M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
5H
5H |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SSGSS Vegeta lacks good range on both of his 5M and 2M moves, unlike many other characters who have one or both, which puts 5H in the spotlight. It is his farthest reaching normal, and it is quite fast compared to other 5H buttons, but it is still a heavy attack, making it slower than many other attacks and is unsafe on block. If it is blocked, always special cancel. |
5S
5S |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The speed at which the ki blast will come out makes this a good move for fishing freebies or forcing the opponent to block. Can special cancel to 236L/H or 214L to start pressure on block or capitalize on hit respectively. Because the projectile hugs the ground, it will low-profile standard ki blasts and trade with the opponent, which can be both an advantage and a disadvantage. |
2L
2L |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Good move to mash in the corner after 214L. |
2M
2M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlike other 2M buttons, this move is solely for pressure since it lacks any noteworthy range. |
2H
2H |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
While it is unsafe on block, it can always be special canceled into 236S, turning it safe and pushing the opponent almost half a screen away. 236L and 214L will whiff partially or entirely on crouch blockers and certain characters since SSGSS Vegeta is in the air. |
2S
2S |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Similar to 5S, it also has great speed, making 2S a great way to put a check on jumpy and aggressive opponents. Since 5S cannot clash with other projectiles that well, 2S must fill that role. Due to it's angle it can only clash when the opponent's projectile is close. However, 5S can be done immediately after to catch long recoveries. |
6M
6M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard 6M move. Can be used to condition opponents into blocking high for 214L to be a viable option in blockstrings. |
j.L
j.L |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The extra jump from j.L x2 can used to prevent the opponent from going too far above due to j.2H. |
j.M
j.M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Used in conjunction with 236L > L or 236L > L/M > L to hit the opponent high and continue pressure. |
j.H
j.H |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A decent combo ender since SSGSS Vegeta will have a better time with a grounded opponent. Can also be used to set up for certain grounded assists to extend hitstun. |
j.S
j.S |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
In contrast to 2S, j.S can be used as a pseudo-jump in due to speed. Since it will stop SSGSS Vegeta in the air, can also be used to bait 2H buttons, provided he is not too close to the enemy. |
j.2H
j.2H |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The move that every combo should try to fit in at least once. It doesn't hit in front of SSGSS Vegeta very well, so because of this, combos can be dropped if 2M wasn't done close enough. Can be used for the "j.2H whiff tech". Since it doesn't make him fall too slowly, and allow him to keep momentum, it can be used to have strong set up off certain situation, especially in the corner. |
j.2S
j.2S |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
Similar to SSGSS Vegeta's j.S but instead of throwing it downward, he'll throw it in a shallow upward angle. Can be a good air-to-air at a distance. Like j.S, can also be used against 2H moves, but by performing this move instead, the ki blast may miss and will allow SSGSS Vegeta to perform a stronger starter for a full combo once he lands. |
Specials
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Super Dash Kick Follow-Up 1
Super Dash Kick Follow-Up 1 Super Dash Kick > L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Super Dash Kick Follow-Up 2
Super Dash Kick Follow-Up 2 Super Dash Kick Follow-Up 1 > L/M/H |
Template:AttackDataHeader-DBFZ |
---|
On a scale of one to ten, I'll give you a three!
On a scale of one to ten, I'll give you a three! 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Big Bang Attack
Big Bang Attack 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Assist
Big Bang Attack A1/A2 |
Template:AttackDataHeader-DBFZ |
---|
Supers
Niagara Pummel
Niagara Pummel 236L+M |
Template:AttackDataHeader-DBFZ |
---|
Galick Gun
Galick Gun 236H+S |
Template:AttackDataHeader-DBFZ |
---|
Final Flash
Final Flash 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.