DBFZ/SSB Vegeta: Difference between revisions

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|-
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{{CharData-DBFZ
|health=10,000
|jumpStartup=4F
|backdashTime=
|backdashInv=
}}
;Movement Options
;Movement Options
*??
:Double Jump, Super Jump, 1 Airdash, Dash type: Run
;Play-style
:Rushdown, Hyper Offense
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
Line 22: Line 30:
</div>
</div>
==Overview==
==Overview==
Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Beerus, the God of Destruction. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan".
In ''Dragon Ball FighterZ'', this version of Vegeta fights similarly to his original form, attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar.
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
* Extreme corner carry abilities.
* Very high damage potential.
* Good pressure game due to having rekkas and command grabs.
* Big Bang Attack is the non-super-projectile with the highest priority in the game.
| style="width: 50%;"|
* Most normals have very short range.
* No meterless reversal.
* Very poor long-range game.
* One of the most situational assists in the game.
|-
|}
<br clear=all/>
<br clear=all/>
==Normals==
==Normals==
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=5L
  |version=5L
  |damage= |guard=All
  |damage=400 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=5LL
  |version=5LL
  |damage= |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=5LLL
  |version=5LLL
  |damage= |guard=All
  |damage=1000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Launches on hit
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=400 |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
}}
}}
====== <font style="visibility:hidden" size="0">2S</font> ======
{{MoveData
|image=DBFZ_SSBVegeta__2S.png |caption=
|name=2S
|data=
{{AttackData-DBFZ
|damage=500 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Launches on hit
Similar to SSGSS Vegeta's 5S but instead of throwing it forward, he'll throw it upward at a 45 degree angle.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=H
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 155: Line 199:
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=400 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 168: Line 212:
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Launches on hit
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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}}
}}


====== <font style="visibility:hidden" size="0">j.2S</font> ======
{{MoveData
|image=DBFZ_SSBVegeta__j2S.png |caption=
|name=j.2S
|data=
{{AttackData-DBFZ
|damage=500 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Launches on hit
}}
}}


==Specials==
==Specials==
====== <font style="visibility:hidden" size="0">Super Dash Kick</font> ======
{{MoveData
|image=DBFZ_SSBVegeta_SuperDashKick.png |caption=
|input=236L/M/H (Air OK)
|name=Super Dash Kick
|data=
{{AttackData-DBFZ
|version=L
|damage=500 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Followup attacks can be done on whiff. Attacks straight forward.
Placeholder
}}
{{AttackData-DBFZ
|header=no
|version=M
|damage=500 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Followup attacks can be done on whiff. Attacks at a higher angle than the L version.
Placeholder
}}
{{AttackData-DBFZ
|header=no
|version=H
|damage=600 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Followup attacks can be done on whiff. Attacks straight forward, much further and faster than the L version.
Placeholder
}}
}}
====== <font style="visibility:hidden" size="0">Super Dash Kick Followup 1</font> ======
{{MoveData
|image=DBFZ_SSBVegeta_SuperDashKickFollowup1.png |caption=
|input=Super Dash Kick > L/M/H
|name=Super Dash Kick Followup 1
|data=
{{AttackData-DBFZ
|version=L
|damage=500 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Placeholder
}}
{{AttackData-DBFZ
|header=no
|version=M
|damage=572 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Unlike the L and H versions, the M version has SSGSS Vegeta do a flurry of kicks.
}}
{{AttackData-DBFZ
|header=no
|version=H
|damage=600 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Can side switch after the attack if you delay Followup 2
Placeholder
}}
}}
====== <font style="visibility:hidden" size="0">Super Dash Kick Followup 2</font> ======
{{MoveData
|image=DBFZ_SSBVegeta_SuperDashKickFollowup2.png |caption=
|input=Super Dash Kick Followup 1 > L/M/H
|name=Super Dash Kick Followup 2
|data=
{{AttackData-DBFZ
|version=L
|damage=500 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Placeholder
}}
{{AttackData-DBFZ
|header=no
|version=M
|damage=600 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Wall bounces
Placeholder
}}
{{AttackData-DBFZ
|header=no
|version=H
|damage=700 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Wall bounces
The lunging kick does multiple hits. 
}}
}}
====== <font style="visibility:hidden" size="0">On a Scale of One to Ten, I'll Give You a Three</font> ======
{{MoveData
|image=DBFZ_SSBVegeta_OnAScaleOfOneToTen.png |caption=
|input=214L/M/H (Air OK)
|name=On a Scale of One to Ten, I'll Give You a Three
|data=
{{AttackData-DBFZ
|version=L
|damage=1200 |guard=Throw
|startup= |active= |recovery= |frameAdv=
|description=
* Hits airborne and standing opponents but whiffs on crouching opponents
Placeholder
}}
{{AttackData-DBFZ
|header=no
|version=M
|damage=1200 |guard=Throw
|startup= |active= |recovery= |frameAdv=
|description=
* Wall bounces
Placeholder
}}
{{AttackData-DBFZ
|header=no
|version=H
|damage=1560 |guard=Throw
|startup= |active= |recovery= |frameAdv=
|description=
* Wall bounces
Placeholder
}}
}}
====== <font style="visibility:hidden" size="0">Big Bang Attack</font> ======
{{MoveData
|image=DBFZ_SSBVegeta_BigBangAttack.png |caption=
|input=236S(Air OK)
|name=Big Bang Attack
|data=
{{AttackData-DBFZ
|version=Ground
|damage=1300[1240] |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
}}
{{AttackData-DBFZ
|header=no
|version=Air
|damage=1300[1240] |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Has a hitbox while charging
* [] is when first hit lands
Placeholder
}}
}}
==Assist==
{{MoveData
|image=DBFZ_SSBVegeta_AssistBigBangAttack.png |caption=
|input=A1/A2
|name=Big Bang Attack
|data=
{{AttackData-DBFZ
|damage=800[660] |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Good for extending combos
* [] is when first hit lands
SSGSS Vegeta's assist is the air version of his Big Bang Attack that fires downward at an angle. It still has a hitbox while it's charging and launches on hit so it can be a good way to extend your combos by doing stuff like using your character's j.H to knock them down into it during an air combo.
}}
}}
==Supers==
==Supers==
====== <font style="visibility:hidden" size="0">Niagara Pummel</font> ======
{{MoveData
|image=DBFZ_SSBVegeta_NiagaraPummel.png |caption=
|image2=DBFZ_SSBVegeta_NiagaraPummel-2.png |caption2=
|input=236L+M
|name=Niagara Pummel
|data=
{{AttackData-DBFZ
|damage=2210 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Vegeta can avoid performing the rest of the move on hit by holding down the buttons. If so, the attack wallbounces.
Is invulnerable until the hit. Can be used to punish most ground supers on reaction.
}}
}}
====== <font style="visibility:hidden" size="0">Galick Gun</font> ======
{{MoveData
|image=DBFZ_SSBVegeta_GalickGun.png |caption=
|image2=DBFZ_SSBVegeta_GalickGun-2.png |caption2=
|input=236H+S
|name=Galick Gun
|data=
{{AttackData-DBFZ
|damage=2050 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Placeholder
}}
}}
====== <font style="visibility:hidden" size="0">Final Flash</font> ======
{{MoveData
|image=DBFZ_SSBVegeta_FinalFlash.png |caption=
|image2=DBFZ_SSBVegeta_FinalFlashAttack.png |caption=
|input=214L+M or 214H+S (Air OK)
|name=Final Flash
|data=
{{AttackData-DBFZ
|version=Normal Version
|damage=3982 |guard=All
|startup= |active= |recovery= |frameAdv=
}}
{{AttackData-DBFZ
|version=Final Flash Attack!
|subtitle=Hold L+M or H+S during Attack
|damage=3982,1540 |guard=All
|header=no
|startup= |active= |recovery= |frameAdv=
|description=
* Two extra Ki bars are needed to add in the extra attack.
* Second hit has a minimum damage of 50%/770
Placeholder
}}
}}
----
----
{{CharLinks
{{CharLinks

Revision as of 15:45, 20 February 2018

SSB Vegeta
DBFZ SSB Vegeta Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash type: Run
Play-style
Rushdown, Hyper Offense
  

Overview

Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Beerus, the God of Destruction. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan".

In Dragon Ball FighterZ, this version of Vegeta fights similarly to his original form, attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar.

Strengths/Weaknesses

Strengths Weaknesses
  • Extreme corner carry abilities.
  • Very high damage potential.
  • Good pressure game due to having rekkas and command grabs.
  • Big Bang Attack is the non-super-projectile with the highest priority in the game.
  • Most normals have very short range.
  • No meterless reversal.
  • Very poor long-range game.
  • One of the most situational assists in the game.


Normals

5L
5L
DBFZ SSBVegeta 5L.png
DBFZ SSBVegeta 5LL.png
DBFZ SSBVegeta 5LLL.png
400 All - - - 700 All - - - 1000 All - - -
5M
5M
DBFZ SSBVegeta 5M.png
700 All - - -
5H
5H
DBFZ SSBVegeta 5H.png
850 All - - -
5S
5S
DBFZ SSBVegeta 5S.png
500 All - - -


2L
2L
DBFZ SSBVegeta 2L.png
400 L - - -
2M
2M
DBFZ SSBVegeta 2M.png
700 L - - -
2H
2H
DBFZ SSBVegeta 2H.png
850 All - - -
2S
2S
DBFZ SSBVegeta 2S.png
500 All - - -
6M
6M
850 H - - -
j.L
j.L
DBFZ SSBVegeta jL.png
400 H - - -
j.M
j.M
DBFZ SSBVegeta jM.png
700 H - - -
j.H
j.H
DBFZ SSBVegeta jH.png
850 H - - -
j.S
j.S
DBFZ SSBVegeta jS.png
500 All - - -
j.2H
j.2H
DBFZ SSBVegeta j2H.png
850 All - - -
j.2S
j.2S
DBFZ SSBVegeta j2S.png
500 All - - -

Specials

Super Dash Kick
Super Dash Kick
236L/M/H (Air OK)
DBFZ SSBVegeta SuperDashKick.png
500 All - - - 500 All - - - 600 All - - -
Super Dash Kick Followup 1
Super Dash Kick Followup 1
Super Dash Kick > L/M/H
DBFZ SSBVegeta SuperDashKickFollowup1.png
500 All - - - 572 All - - - 600 All - - -
Super Dash Kick Followup 2
Super Dash Kick Followup 2
Super Dash Kick Followup 1 > L/M/H
DBFZ SSBVegeta SuperDashKickFollowup2.png
500 All - - - 600 All - - - 700 All - - -
On a Scale of One to Ten, I'll Give You a Three
On a Scale of One to Ten, I'll Give You a Three
214L/M/H (Air OK)
DBFZ SSBVegeta OnAScaleOfOneToTen.png
1200 Throw - - - 1200 Throw - - - 1560 Throw - - -
Big Bang Attack
Big Bang Attack
236S(Air OK)
DBFZ SSBVegeta BigBangAttack.png
1300[1240] All - - - 1300[1240] All - - -

Assist

Big Bang Attack
A1/A2
800[660] All - - -

Supers

Niagara Pummel
Niagara Pummel
236L+M
DBFZ SSBVegeta NiagaraPummel.png
DBFZ SSBVegeta NiagaraPummel-2.png
2210 All - - -
Galick Gun
Galick Gun
236H+S
DBFZ SSBVegeta GalickGun.png
DBFZ SSBVegeta GalickGun-2.png
2050 All - - -
Final Flash
Final Flash
214L+M or 214H+S (Air OK)
DBFZ SSBVegeta FinalFlash.png
DBFZ SSBVegeta FinalFlashAttack.png
3982 All - - - 3982,1540 All - - -

Template:Navbar-DBFZ