< DBFZ
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{{CharData-DBFZ | |||
|health=10,000 | |||
|jumpStartup=4F | |||
|backdashTime= | |||
|backdashInv= | |||
}} | |||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash type: Run | |||
;Play-style | |||
:Rushdown, Hyper Offense | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Beerus, the God of Destruction. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan". | |||
In ''Dragon Ball FighterZ'', this version of Vegeta fights similarly to his original form, attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar. | |||
===Strengths/Weaknesses=== | |||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
* Extreme corner carry abilities. | |||
* Very high damage potential. | |||
* Good pressure game due to having rekkas and command grabs. | |||
* Big Bang Attack is the non-super-projectile with the highest priority in the game. | |||
| style="width: 50%;"| | |||
* Most normals have very short range. | |||
* No meterless reversal. | |||
* Very poor long-range game. | |||
* One of the most situational assists in the game. | |||
|- | |||
|} | |||
<br clear=all/> | <br clear=all/> | ||
==Normals== | ==Normals== | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Launches on hit | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Important points go here | * Important points go here | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2S</font> ====== | |||
{{MoveData | |||
|image=DBFZ_SSBVegeta__2S.png |caption= | |||
|name=2S | |||
|data= | |||
{{AttackData-DBFZ | |||
|damage=500 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Launches on hit | |||
Similar to SSGSS Vegeta's 5S but instead of throwing it forward, he'll throw it upward at a 45 degree angle. | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Launches on hit | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Important points go here | * Important points go here | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">j.2S</font> ====== | |||
{{MoveData | |||
|image=DBFZ_SSBVegeta__j2S.png |caption= | |||
|name=j.2S | |||
|data= | |||
{{AttackData-DBFZ | |||
|damage=500 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Launches on hit | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=L | |version=L | ||
|damage= |guard=All | |damage=500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Followup attacks can be done on whiff | * Followup attacks can be done on whiff. Attacks straight forward. | ||
Placeholder | Placeholder | ||
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|header=no | |header=no | ||
|version=M | |version=M | ||
|damage= |guard=All | |damage=500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Followup attacks can be done on whiff. Attacks at a higher angle than the L version. | ||
Placeholder | Placeholder | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= |guard=All | |damage=600 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Followup attacks can be done on whiff. Attacks straight forward, much further and faster than the L version. | ||
Placeholder | Placeholder | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Super Dash Kick Followup 1</font> ====== | ====== <font style="visibility:hidden" size="0">Super Dash Kick Followup 1</font> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=L | |version=L | ||
|damage= |guard=All | |damage=500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=M | |version=M | ||
|damage= |guard=All | |damage=572 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= |guard=All | |damage=600 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can side switch if | * Can side switch after the attack if you delay Followup 2 | ||
Placeholder | Placeholder | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Super Dash Kick Followup 2</font> ====== | ====== <font style="visibility:hidden" size="0">Super Dash Kick Followup 2</font> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=L | |version=L | ||
|damage= |guard=All | |damage=500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=M | |version=M | ||
|damage= |guard=All | |damage=600 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=L | |version=L | ||
|damage= |guard=Throw | |damage=1200 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=M | |version=M | ||
|damage= |guard=Throw | |damage=1200 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= |guard=Throw | |damage=1560 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage=1300[1240] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=Air | |version=Air | ||
|damage= |guard=All | |damage=1300[1240] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Has a hitbox while charging | * Has a hitbox while charging | ||
* [] is when first hit lands | |||
Placeholder | Placeholder | ||
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}} | }} | ||
}} | }} | ||
==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|image= | |image=DBFZ_SSBVegeta_AssistBigBangAttack.png |caption= | ||
|input=A1/A2 | |input=A1/A2 | ||
|name=Big Bang Attack | |name=Big Bang Attack | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=800[660] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Good for extending combos | * Good for extending combos | ||
* [] is when first hit lands | |||
SSGSS Vegeta's assist is the air version of his Big Bang Attack that fires downward at an angle. It still has a hitbox while it's charging and launches on hit so it can be a good way to extend your combos by doing stuff like using your character's j.H to knock them down into it during an air combo. | SSGSS Vegeta's assist is the air version of his Big Bang Attack that fires downward at an angle. It still has a hitbox while it's charging and launches on hit so it can be a good way to extend your combos by doing stuff like using your character's j.H to knock them down into it during an air combo. | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_SSBVegeta_NiagaraPummel.png |caption= | |image=DBFZ_SSBVegeta_NiagaraPummel.png |caption= | ||
|image2=DBFZ_SSBVegeta_NiagaraPummel-2.png |caption2= | |||
|input=236L+M | |input=236L+M | ||
|name=Niagara Pummel | |name=Niagara Pummel | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=2210 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Vegeta can avoid performing the rest of the move on hit by holding down the buttons. If so, the attack wallbounces. | ||
Is invulnerable until the hit. Can be used to punish most ground supers on reaction. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_SSBVegeta_GalickGun.png |caption= | |image=DBFZ_SSBVegeta_GalickGun.png |caption= | ||
|image2=DBFZ_SSBVegeta_GalickGun-2.png |caption2= | |||
|input=236H+S | |input=236H+S | ||
|name=Galick Gun | |name=Galick Gun | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=2050 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_SSBVegeta_FinalFlash.png |caption= | |image=DBFZ_SSBVegeta_FinalFlash.png |caption= | ||
|image2=DBFZ_SSBVegeta_FinalFlashAttack.png |caption= | |||
|input=214L+M or 214H+S (Air OK) | |input=214L+M or 214H+S (Air OK) | ||
|name=Final Flash | |name=Final Flash | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |version=Normal Version | ||
|damage=3982 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |version=Final Flash Attack! | ||
|subtitle=Hold L+M or H+S during Attack | |||
|damage=3982,1540 |guard=All | |||
|header=no | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Two extra Ki bars are needed to add in the extra attack. | ||
* Second hit has a minimum damage of 50%/770 | |||
Placeholder | Placeholder |
Revision as of 15:45, 20 February 2018
SSB Vegeta |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Beerus, the God of Destruction. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan".
In Dragon Ball FighterZ, this version of Vegeta fights similarly to his original form, attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Specials
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
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Super Dash Kick Followup 1
Super Dash Kick Followup 1 Super Dash Kick > L/M/H |
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Super Dash Kick Followup 2
Super Dash Kick Followup 2 Super Dash Kick Followup 1 > L/M/H |
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On a Scale of One to Ten, I'll Give You a Three
On a Scale of One to Ten, I'll Give You a Three 214L/M/H (Air OK) |
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Big Bang Attack
Big Bang Attack 236S(Air OK) |
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Assist
Big Bang Attack A1/A2 |
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Supers
Niagara Pummel
Niagara Pummel 236L+M |
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Galick Gun
Galick Gun 236H+S |
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Final Flash
Final Flash 214L+M or 214H+S (Air OK) |
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