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Line 434: |
Line 434: |
| * Tracks the opponent | | * Tracks the opponent |
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| The same purpose as the L version of Followup 1, but instead of needing the airdash, it keeps SSGSS Vegeta close. Has the added benefit of being able to cross-up with an airdash. | | The same purpose as the L version of Followup 1, but instead of needing the airdash, it keeps SSGSS Vegeta close. Has the added benefit of being able to cross-up midscreen with an airdash. |
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| In combos, the L version is used in lieu of the M version in situations where the proration of a combo is too high and it is too slow to connect. However, since it lacks the smash property, it can also be used early on to delay the use of smash attacks, paired with a Sparking Blast or a well-timed assist. | | In combos, the L version is used in lieu of the M version in situations where the proration of a combo is too high and it is too slow to connect. However, since it lacks the smash property, it can also be used early on to delay the use of smash attacks, paired with a Sparking Blast or a well-timed assist. |
SSB Vegeta
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Health: 10,000
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Rushdown, Hyper Offense, Rekka
|
Overview
Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Beerus, the God of Destruction. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan".
In Dragon Ball FighterZ, this version of Vegeta fights similarly to his original form, attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Ki Blasts are very fast and surprisingly good at controlling space in neutral.
- Has corner carries which leads to his strong corner oki.
- Very strong pressure game due to having rekkas and command grabs.
- Absurdly high damage when he has the resources to burn, especially in the corner.
- Big Bang Attack is the non-super-projectile with the highest priority in the game.
- All of his specials are excellent combo finishers and are easy to combo into.
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- Has no hard knockdown on some of his starters, making is very difficult to maintain offensive momentum.
- Stubby limbs causes him to have very short range.
- Little to no defensive options; playstyle is hyper offensive.
- No meterless reversal.
- Long startup on Big Bang Attack causes him to lose at range.
- One of the most situational assists in the game.
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Normals
5L
5L
|
400
|
All
|
-
|
6
|
3
|
|
-
|
-
|
700
|
All
|
-
|
8
|
3
|
|
-
|
-
|
1000
|
All
|
-
|
13
|
3
|
|
-
|
-
|
|
5M
5H
5S
2L
2M
2H
2S
6M
j.L
j.M
j.H
j.S
j.2H
j.2S
Specials
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK)
|
500
|
All
|
-
|
12
|
3
|
|
-
|
-
|
500
|
All
|
-
|
15
|
3
|
|
-
|
-
|
600
|
All
|
-
|
11
|
4
|
|
-
|
-
|
|
Super Dash Kick Followup 1
Super Dash Kick Followup 1 Super Dash Kick > L/M/H
|
500
|
All
|
-
|
10
|
3
|
|
-
|
-
|
572
|
All
|
-
|
17
|
(3)(3)(3)
|
|
-
|
-
|
600
|
All
|
-
|
10
|
3
|
|
-
|
-
|
|
Super Dash Kick Followup 2
Super Dash Kick Followup 2 Super Dash Kick Followup 1 > L/M/H
|
500
|
All
|
-
|
12
|
6
|
|
-
|
-
|
600
|
All
|
-
|
18
|
6
|
|
-
|
-
|
700
|
All
|
-
|
16
|
8(on whiff) 15(on hit)
|
|
-
|
-
|
|
On a Scale of One to Ten, I'll Give You a Three
On a Scale of One to Ten, I'll Give You a Three 214L/M/H (Air OK)
Dunk em in the TRAAAASH
|
1200
|
Throw
|
-
|
25
|
1
|
|
-
|
-
|
1200
|
Throw
|
-
|
22
|
5
|
|
-
|
-
|
1560
|
Throw
|
-
|
20
|
5
|
|
-
|
-
|
|
Big Bang Attack
Big Bang Attack 236S(Air OK)
|
1300[1240]
|
All
|
-
|
14
|
|
|
-
|
-
|
1300[1240]
|
All
|
-
|
|
|
|
-
|
-
|
|
Assist
Supers
Niagara Pummel
Niagara Pummel 236L+M
"EEEEEEYAAAAAAAAH" "You're finished!"
|
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Galick Gun
Galick Gun 236H+S
"Never understimate..." "...a Saiyan's true power!"
|
|
Final Flash
Final Flash 214L+M or 214H+S (Air OK)
"You're as good as dead!" "WHY YOU... WORTHLESS PIECE OF JUNK!"
|
3982
|
All
|
-
|
|
|
|
-
|
-
|
3982,1540
|
All
|
-
|
|
|
|
-
|
-
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