|
|
Line 596: |
Line 596: |
| * Travels near full screen | | * Travels near full screen |
|
| |
|
| Comes out very quickly, has invulnerability, and allows for a free combo, making it a great punish to anything except aerial moves, but it is not a true reversal. Countering other supers will occasionally require the preemptive input of this move in order for the super flash to appear second. | | Comes out very quickly, has invulnerability, and allows for a free combo, making it a great punish to anything except aerial moves, but it is not a true reversal. Countering other supers will occasionally require the preemptive input of this move in order for the super flash to appear second. Using the canceled version as a punish after a reflect is extremely effective, as it travels a great distance really fast, especially if assists are here to add more damage. |
|
| |
|
| Since it grounds the opponent, certain supers which require characters to be close can properly connect, making this a very good move to DHC out of. | | Since it grounds the opponent, certain supers which require characters to be close can properly connect, making this a very good move to DHC out of. |
Vegeta (SSGSS)
|
|
Health: 10,000
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Rushdown, Hyper Offense, Rekka
|
Overview
Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Beerus, the God of Destruction. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan".
In Dragon Ball FighterZ, this version of Vegeta fights similarly to his original form, attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Ki Blasts are very fast and surprisingly good at controlling space in neutral.
- His ability to convert into his okizeme game is excellent, due to having good starters that can lead to his corner carry.
- Very strong pressure game with fast normals, rekkas, and command grabs.
- Absurdly high damage when he has the resources to burn, especially in the corner.
- Big Bang Attack is the non-super-projectile with the highest priority in the game.
- All of his specials are excellent combo finishers and are easy to combo into.
|
- Loses to strong zoning; has to take risks in order to close the distance with opponents.
- Cannot inflict sliding knockdown from some of his starters, making it very difficult to maintain offensive momentum.
- Stubby limbs causes him to have very short range.
- Because of the long startup on Big Bang Attack, he generally loses at range.
- Little to no defensive options; his only reversal is very expensive.
- One of the most situational assists in the game. Can be very unreliable when supporting blockstrings.
|
Normals
5L
5L
|
400
|
All
|
-
|
6
|
3
|
|
-
|
-
|
700
|
All
|
-
|
8
|
3
|
|
-
|
-
|
1000
|
All
|
-
|
13
|
3
|
|
-
|
-
|
|
5M
5H
5S
2L
2M
2H
2S
6M
j.L
j.M
j.H
j.S
j.2H
j.2S
Specials
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK)
|
500
|
All
|
-
|
12
|
3
|
|
-
|
-
|
500
|
All
|
-
|
15
|
3
|
|
-
|
-
|
600
|
All
|
-
|
11
|
4
|
|
-
|
-
|
|
Super Dash Kick Followup 1
Super Dash Kick Followup 1 Super Dash Kick > L/M/H
|
500
|
All
|
-
|
10
|
3
|
|
-
|
-
|
572
|
All
|
-
|
17
|
(3)(3)(3)
|
|
-
|
-
|
600
|
All
|
-
|
10
|
3
|
|
-
|
-
|
|
Super Dash Kick Followup 2
Super Dash Kick Followup 2 Super Dash Kick Followup 1 > L/M/H
|
500
|
All
|
-
|
12
|
6
|
|
-
|
-
|
600
|
All
|
-
|
18
|
6
|
|
-
|
-
|
700
|
All
|
-
|
16
|
8(on whiff) 15(on hit)
|
|
-
|
-
|
|
On a Scale of One to Ten, I'll Give You a Three
On a Scale of One to Ten, I'll Give You a Three 214L/M/H (Air OK)
Dunk em in the TRAAAASH
|
1200
|
Throw
|
-
|
25
|
1
|
|
-
|
-
|
1200
|
Throw
|
-
|
22
|
5
|
|
-
|
-
|
1560
|
Throw
|
-
|
20
|
5
|
|
-
|
-
|
|
Big Bang Attack
Big Bang Attack 236S(Air OK)
|
1300[1240]
|
All
|
-
|
14
|
|
|
-
|
-
|
1300[1240]
|
All
|
-
|
|
|
|
-
|
-
|
|
Assist
Supers
Niagara Pummel
Niagara Pummel 236L+M
"EEEEEEYAAAAAAAAH" "You're finished!"
|
|
Galick Gun
Galick Gun 236H+S
"Never understimate..." "...a Saiyan's true power!"
|
|
Final Flash
Final Flash 214L+M or 214H+S (Air OK)
"You're as good as space dust!" "WORTHLESS PIECE OF JUNK!"
|
3982
|
All
|
-
|
|
|
|
-
|
-
|
1540
|
All
|
-
|
|
|
|
-
|
-
|
|
Template:Navbar-DBFZ