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Line 662: |
Line 662: |
| * Acts as SSGSS Vegeta's sole reversal option. | | * Acts as SSGSS Vegeta's sole reversal option. |
| * Can hold down buttons to perform an additional attack (requires 2 extra meters). | | * Can hold down buttons to perform an additional attack (requires 2 extra meters). |
| * Minimum damage for the full super is 72*20, 770. | | * Minimum damage for the full super is 1660, 770. |
| Without the extra attack, this super has a less-than-desirable damage output, making it a poor candidate for DHC. As a level 5, it is a powerful finisher that can end matches with a single combo, before the opponent can amount a comeback. | | Without the extra attack, this super has a less-than-desirable damage output, making it a poor candidate for DHC. As a level 5, it is a powerful finisher that can end matches with a single combo, before the opponent can amount a comeback. |
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| |
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Vegeta (SSGSS)
|
|
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Rushdown, Hyper Offense, Rekka
|
Overview
Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Whis, personal attendant of Lord Beerus. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan".
In Dragon Ball FighterZ, this version of Vegeta fights similarly to his original form: attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Ki Blasts are very fast and surprisingly good at controlling space in neutral.
- His ability to convert into his okizeme game is excellent, due to having specials with a huge corner carry.
- Very strong pressure game with fast normals, rekkas, and command grabs.
- Absurdly high damage when he has the resources to burn, especially in the corner.
- Big Bang Attack is the non-super-projectile with the highest priority in the game.
- All of his specials are excellent combo finishers and are easy to combo into.
|
- Loses to strong aerial zoning; has to take risks in order to close the distance with opponents.
- Cannot inflict sliding knockdown from some of his starters, making it sometimes difficult to maintain offensive momentum.
- Stubby limbs causes him to have medium short range.
- Because of the long startup on Big Bang Attack, he generally loses at range.
- Little to no defensive options.
|
Normals
5L
5L
jab jab PUNCH
|
400
|
All
|
-
|
6
|
3
|
|
-
|
-
|
700
|
All
|
-
|
8
|
3
|
|
-
|
-
|
1000
|
All
|
-
|
13
|
3
|
|
-
|
-
|
|
5M
5H
5S
2L
2M
2H
2S
6M
j.L
j.M
j.H
j.S
j.2H
j.2S
Specials
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK)
|
500
|
All
|
-
|
12
|
3
|
|
-
|
-
|
500
|
All
|
-
|
15
|
3
|
|
-
|
-
|
600
|
All
|
-
|
11
|
4
|
|
-
|
-
|
|
Super Dash Kick Follow-Up 1
Super Dash Kick Follow-Up 1 Super Dash Kick > L/M/H
|
500
|
All
|
-
|
10
|
3
|
|
-
|
-
|
650
|
All
|
-
|
10
|
3
|
|
-
|
-
|
220*3
|
All
|
-
|
17
|
(3)(3)(3)
|
|
-
|
-
|
286*3
|
All
|
-
|
17
|
(3)(3)(3)
|
|
-
|
-
|
600
|
All
|
-
|
10
|
3
|
|
-
|
-
|
960
|
All
|
-
|
10
|
3
|
|
-
|
-
|
|
Super Dash Kick Follow-Up 2
Super Dash Kick Follow-Up 2 Super Dash Kick Follow-Up 1 > L/M/H
KUTABAREEE!!
|
500
|
All
|
-
|
12
|
6
|
|
-
|
-
|
650
|
All
|
-
|
12
|
6
|
|
-
|
-
|
1000
|
All
|
-
|
12
|
6
|
|
-
|
-
|
600
|
All
|
-
|
18
|
6
|
|
-
|
-
|
780
|
All
|
-
|
18
|
6
|
|
-
|
-
|
1200
|
All
|
-
|
18
|
6
|
|
-
|
-
|
100*4, 450
|
All
|
-
|
16
|
8(on whiff) 15(on hit)
|
|
-
|
-
|
150*4, 675
|
All
|
-
|
16
|
8(on whiff) 15(on hit)
|
|
-
|
-
|
260*4, 1170
|
All
|
-
|
16
|
8(on whiff) 15(on hit)
|
|
-
|
-
|
|
On a scale of one to ten, I'll give you a three!
On a scale of one to ten, I'll give you a three! 214L/M/H (Air OK)
Corner Carry: the move
|
1200
|
Throw
|
-
|
25
|
1
|
|
-
|
-
|
1200
|
Throw
|
-
|
22
|
5
|
|
-
|
-
|
1000, 800
|
Throw
|
-
|
20
|
5
|
|
-
|
-
|
|
Big Bang Attack
Big Bang Attack 236S (Air OK)
|
300, 1400
|
All
|
-
|
14
|
|
|
-
|
-
|
300, 1400
|
All
|
-
|
|
|
|
-
|
-
|
|
Assist
Big Bang Attack A1/A2
"Don't order me around!"
|
|
Supers
Niagara Pummel
Niagara Pummel 236L+M
"Only a naive numbskull like him..." "Can use those Saiyan cells to their fullest!"
|
2220
|
All
|
-
|
|
|
|
-
|
-
|
1100
|
All
|
-
|
|
|
|
-
|
-
|
|
Galick Gun
Galick Gun 236H+S
"Never understimate..." "...a Saiyan's true power!"
|
|
Final Flash
Final Flash 214L+M or 214H+S (Air OK)
"Cocky bastard!" "You're as good as space dust!" "WORTHLESS PIECE OF JUNK!"
|
220*20
|
All
|
-
|
|
|
|
-
|
-
|
2200
|
All
|
-
|
|
|
|
-
|
-
|
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