< DBFZ
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* | * Ki Blasts are very fast and surprisingly good at controlling space in neutral. | ||
* | * 214H and j. 214H are excellent combo finishers as they are corner carries and leads to his strong corner oki. | ||
* | * Very strong pressure game due to having rekkas and command grabs. | ||
* Absurdly high damage when he has the resources to burn, especially in the corner. | |||
* Big Bang Attack is the non-super-projectile with the highest priority in the game. | * Big Bang Attack is the non-super-projectile with the highest priority in the game. | ||
* All of his specials are excellent combo finishers and are easy to combo into. | |||
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* | * Has no hard knockdown on some of his starters, making is very difficult to maintain offensive momentum. | ||
* Stubby limbs causes him to have very short range. | |||
* Little to no defensive options; playstyle is hyper offensive. | |||
* No meterless reversal. | * No meterless reversal. | ||
* | * Long startup on Big Bang Attack causes him to lose at range. | ||
* One of the most situational assists in the game. | * One of the most situational assists in the game. | ||
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==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== |
Revision as of 06:59, 10 March 2018
SSB Vegeta |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Beerus, the God of Destruction. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan".
In Dragon Ball FighterZ, this version of Vegeta fights similarly to his original form, attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Specials
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
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Super Dash Kick Followup 1
Super Dash Kick Followup 1 Super Dash Kick > L/M/H |
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Super Dash Kick Followup 2
Super Dash Kick Followup 2 Super Dash Kick Followup 1 > L/M/H |
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On a Scale of One to Ten, I'll Give You a Three
On a Scale of One to Ten, I'll Give You a Three 214L/M/H (Air OK) |
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Big Bang Attack
Big Bang Attack 236S(Air OK) |
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Assist
Big Bang Attack A1/A2 |
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Supers
Niagara Pummel
Niagara Pummel 236L+M |
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Galick Gun
Galick Gun 236H+S |
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Final Flash
Final Flash 214L+M or 214H+S (Air OK) |
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