- Ki Blasts are very fast and surprisingly good at controlling space in neutral.
- His ability to convert into his okizeme game is excellent, due to having good specials that can lead to his corner carry, which helps against his inability to afflict sliding knockdown.
- Very strong pressure game with fast normals, rekkas, and command grabs.
- Absurdly high damage when he has the resources to burn, especially in the corner.
- Big Bang Attack is the non-super-projectile with the highest priority in the game.
- All of his specials are excellent combo finishers and are easy to combo into.
- Can easily punish grounded zoning with 214H.
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- Loses to strong aerial zoning; has to take risks in order to close the distance with opponents.
- Cannot inflict sliding knockdown from some of his starters, making it very difficult to maintain offensive momentum at .
- Stubby limbs causes him to have very short range.
- Because of the long startup on Big Bang Attack, he generally loses at range.
- Little to no defensive options; his only reversal is very expensive.
- One of the most situational assists in the game. Can be very unreliable when supporting blockstrings.
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