DBFZ/SSB Vegeta/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 - - Strike All - 6 3 - -3 - - - - -
5LL 700 - - Strike All - 8 3 - -4 - - - - -
5LLL 1000 - - Strike All - 13 3 - -4 - - - - -
2L 400 - - Strike Low - 7 3 - -3 - - - - -
5M 700 - - Strike All - 9 6 - -6 - - - - -
2M 700 - - Strike Low - 10 4 - -6 - - - - -
6M 850 - - Strike High - 24 6 - 0 - - - - -
5H 850 - - Strike All - 14 3 - -8 - - - - -
2H 850 - - Strike All - 13 2 - -17 - - - - -
5S 500 - - Projectile Lvl 1 All - 13 - - -5 - - - - -
2S 500 - - Projectile Lvl 1 All - 13 - - -5 - - - - -
j.L 400 - - Strike High - - - - - - - - - -
j.M 700 - - Strike High - - - - - - - - - -
j.H 850 [1000] - - Strike High - - - - - - - - - -
j.2H 850 - - Strike All - - - - - - - - - -
j.S 500 - - Projectile Lvl 1 All - - - - - - - - - -
j.2S 500 - - Projectile Lvl 1 All - - - - - - - - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Super Dash Kick
236L 500 - - Strike All - 12 3 - -5 - - - - -
236M 500 - - Strike All - 15 3 - 2 - - - - -
236H 600 - - Strike All - 11 4 - -5 - - - - -
j.236L 500 - - Strike All - 12 3 - -5 - - - - -
j.236M 500 - - Strike All - 15 3 - 2 - - - - -
j.236H 600 - - Strike All - 11 4 - -5 - - - - -
Super Dash Kick Followup 1
Super Dash Kick > L 500 [650] - - Strike All - 10 3 - -8 - - - - -
  • Values in [] are when done after 236H
Super Dash Kick > M 220*3 [286*3] - - Strike All - 17 3/3/3 - -8 - - - - -
  • Values in [] are when done after 236H
Super Dash Kick > H 600 [960] - - Strike All - 10 3 - -13 - - - - -
  • Values in [] are when done after 236H
Super Dash Kick Followup 2
Super Dash Kick Followup 1 > L 500 [650] {1000} - - Strike All - 12 6 - -9 - - - - -
  • Values in [] are when done after 236H > L/M or 236L/M > H
  • Values in {} are when done after 236H > H
Super Dash Kick Followup 1 > M 600 [780] {1200} - - Strike All - 18 6 - -10 - - - - -
  • Values in [] are when done after 236H > L/M or 236L/M > H
  • Values in {} are when done after 236H > H
Super Dash Kick Followup 1 > H 100*4, 450
[150*4, 675]
{260*4,1170}
- - Strike All - 16 8 [15 on hit] - -5 - - - - -
  • Values in [] are when done after 236H > L/M or 236L/M > H
  • Values in {} are when done after 236H > H
On a Scale of One to Ten, I'll Give You a Three
214L 1200 - - - Throw - 25 1 - - - - - - -
214M 1200 - - - Throw - 22 5 - - - - - - -
214H 1000, 800 - - - Throw - 20 5 - - - - - - -
j.214L 1200 - - - Throw - 25 1 - - - - - - -
j.214M 1200 - - - Throw - 22 5 - - - - - - -
j.214H 1000, 800 - - - Throw - 20 5 - - - - - - -
Big Bang Attack
236S 300, 1400 - - Projectile Lvl 2 All - 14 - - -13 - - - - -
j.236S 300, 1400 - - Projectile Lvl 2 All - - - - - - - - - -

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Big Bang Attack
A1/A2 100, 1000 - - Projectile Lvl 2 All - 47, 67 - - - - - - - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Niagara Pummel
236LM 2230 - - Strike All - - - - - - - - - -
236[LM]
One Hit
1100 - - Strike All - - - - - - - - - -
Galick Gun
236HS 280*10 - - Projectile Lvl 3 All - - - - - - - - - -
Final Flash
214LM
or 214HS
220*20 - - Projectile Lvl 3 All - - - - - - - - - -
j.214LM
or j.214HS
220*20 - - - All - - - - - - - - - -
Final Flash Attack!
Final Flash > Hold Buttons 2200 - - - - - - - - - - - - - -

Sources[edit]

Navigation[edit]


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System Explanations

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