DBFZ/SSB Vegeta/Strategy

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General Tactics[edit]

SSB Vegeta is a character with heavy offense and good pressure, but is somewhat depenent on meter to get high amounts of damage dealt. He also has amazing corner carry and rekkas which builds meter fast. However, keep in mind that he might spend meter faster than he builds it.

Team positioning[edit]


The position where meter builders play him. A good starter for offensive teams which revolve around keeping opponents blocking and getting them in the corner. However, he is heavily outclassed in this department by pressure beasts like SSB Goku and Trunks, so keep that in mind.


SSB Vegeta has an assist which is straight up situational in combo extending, but is beast during blockstring pressure. He can be played as a second point or DHC heavy character at this slot, but he might end up being pressured by opponents due to one character being down.


The position in which he is being played the most currently, due to his dependence on meter to get things going in neutral and amazingly fast rekka mixups during Sparking. With ample amounts of meter, he can take down entire teams by himself, making him a good choice for anchor.

Picking Teammates[edit]

As his best position is anchor, he needs meter building allies. However, in the case of assists, he likes lockdown assists (e.g. Kid Buu, SSJ Vegeta) for pressure and elongating blockstrings to get an opening through the mixups (see blockstring video), and quick combo extenders (e.g. Trunks, and beam assists), which ends up adding to his already ridiculous damage output (especially in the corner).



Tips and Tricks[edit]

  • Special cancel 2H into 236S (if blocked) for safety.
  • Try to implement j.2H into your combos to maximize damage potential (Only if you have not used up your Smash already).
  • You can get a sliding knockdown using j.H o Vanish + 214L during air combos.
  • Use his Niagara Pummel super after a sliding knockdown to boost his damage further.
  • When using 236L (and followups) during Rekka pressure, call for an assist and IAD into high low mix-ups.
  • Niagara Pummel can be used in when you see attacks coming at you because it has complete invulnerability and can be used as a combo starter if you hold down the button. You can still get the SKD if you start a combo this way. Be very careful doing this however because it can be baited and is minus on block.

Fighting SSB Vegeta[edit]

  • Keeping him at range is recommended, as he becomes extremely dangerous in front of your face and has some fast normals, but you have to be wary of the grabs that can chase you and allow him to start pressure. Also, be ready to crouch at any time.
  • Characters with a long-reaching and fast 5M have a big advantage on him, since he has short limbs (5M and 5H being his longest normals), but since most character that can do that have big bodies, they are more vulnerable to his hitstrings once he gets in close.
  • Be careful of his ki blasts, as they are fast, well-angled, and he will probably try to Vanish after he used them to catch you. You cannot cancel his ki blast with your blast, so jump or special move through them.
  • Like most strong offensive charaters in most games he has little in the way of defensive measures. So, pressuring him is a good idea if you do not leave a gap wide enough in your blockstrings, or else he will punish you hard (if you leave a gap or if he blocks your mixups correctly).
  • He loses at range due to long startup on BBA, and has a sub-par mid-range game due to short normals. A character like Cell, who is good in both these areas, is recommended against him.


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