< DBFZ
m (→Playstyle) |
(→Playstyle: Might want to reword this. He has a nigh coast to coast rejump. And the new meterless skd corner routes from M buttons all do ~5k, about the same as everybody else.) |
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* [[DBFZ/SSB Vegito#j.S|j.S]] is a great anti-anti-air that leads into high reward on hit. It's also particularly useful in combos. | * [[DBFZ/SSB Vegito#j.S|j.S]] is a great anti-anti-air that leads into high reward on hit. It's also particularly useful in combos. | ||
* [[DBFZ/SSB Vegito#Atomic Buster|Atomic Buster]] is an all-around fantastic move, acting both as a great anti-air and meterless sliding knockdown. | * [[DBFZ/SSB Vegito#Atomic Buster|Atomic Buster]] is an all-around fantastic move, acting both as a great anti-air and meterless sliding knockdown. | ||
* Boasts among the highest solo | * Boasts among the highest solo damage in the game with resources. | ||
* Versatile supers that deal good damage and are easy to combo into. | * Versatile supers that deal good damage and are easy to combo into. | ||
* Solid selection of assists, making him a flexible option during team composition. | * Solid selection of assists, making him a flexible option during team composition. | ||
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* High/low mix-up game is basic. | * High/low mix-up game is basic. | ||
* Fastest normal is 7F, limiting plus frames and opportunities to challenge gaps during blockstrings. | * Fastest normal is 7F, limiting plus frames and opportunities to challenge gaps during blockstrings. | ||
* Cannot naturally put the opponent | * Cannot naturally put the opponent into the corner from midscreen without spending resources. | ||
* Normals and counter-pokes have high recovery on whiff. | * Normals and counter-pokes have high recovery on whiff. | ||
}} | }} |
Revision as of 07:02, 2 June 2020
Vegito (SSGSS) | |
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Play-style | Rushdown, Footsies |
Team Role | Point |
Overview
"Alright!" | |
Lore: | The Potara fusion of Goku and Vegeta, Vegito ("Vege" from Vegeta and "tto" from Kakarotto), was first created during the fight against Majin Buu, and quickly proved himself to be an excellent fighter. He appeared once again to fight against Zamasu's fusion, this time with the power of the "Super Saiyan God Super Saiyans". |
Voice: | Japanese: Masako Nozawa/Ryō Horikawa English: Sean Schemmel/Christoper Sabat |
Playstyle
SSB Vegito SSB Vegito utilizes his deluge of flashy moves to pressure his opponent and uses any window of opportunity to rack up outrageous damage.
Pros
Cons
- Low barrier to entry, with simple BnBs and straight-forward gameplan.
- Solid toolkit, allowing him to adapt to most situations.
- Terrific stagger pressure capabilities, with 5L, 5LL, 5M, and 2L being safe on block and the ability to reverse beat many of his normals.
- Amazing buttons, with 5L being one of the best of its kind.
- j.S is a great anti-anti-air that leads into high reward on hit. It's also particularly useful in combos.
- Atomic Buster is an all-around fantastic move, acting both as a great anti-air and meterless sliding knockdown.
- Boasts among the highest solo damage in the game with resources.
- Versatile supers that deal good damage and are easy to combo into.
- Solid selection of assists, making him a flexible option during team composition.
- High/low mix-up game is basic.
- Fastest normal is 7F, limiting plus frames and opportunities to challenge gaps during blockstrings.
- Cannot naturally put the opponent into the corner from midscreen without spending resources.
- Normals and counter-pokes have high recovery on whiff.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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6S
6S | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Spiral Heel Shot
Spiral Heel Shot 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Atomic Buster
Atomic Buster 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Split Finger Shot
Split Finger Shot 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Barrier
Barrier 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Split Finger Shot Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Spiral Heel Shot Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Spirit Sword Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Spirit Excalibur
Spirit Excalibur 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Omega Finishing Blow
Omega Finishing Blow j.236L+M or j.236H+S |
Template:AttackDataHeader-DBFZ |
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Final Kamehameha
Final Kamehameha 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/SSB Vegito/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.