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{{#lsth:DBFZ/SSB Vegito/Data|5L}} | {{#lsth:DBFZ/SSB Vegito/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits multiple times, but it's considered to be one hit for scaling purposes. | * Hits multiple times, but it's considered to be one hit for scaling purposes. | ||
* This one-hit property is a double-edged sword: if your combo starts after the first hit, the rest of the combo will not scale for more damage like most characters after whiffing standing L. | * This one-hit property is a double-edged sword: if your combo starts after the first hit, the rest of the combo will not scale for more damage like most characters after whiffing standing L. | ||
Line 74: | Line 74: | ||
{{#lsth:DBFZ/SSB Vegito/Data|5LL}} | {{#lsth:DBFZ/SSB Vegito/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Groundbounces airborne opponents. | * Groundbounces airborne opponents. | ||
}} | }} | ||
Line 81: | Line 81: | ||
{{#lsth:DBFZ/SSB Vegito/Data|5LLL}} | {{#lsth:DBFZ/SSB Vegito/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Ground bounces. | * Ground bounces. | ||
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. | * Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. | ||
Line 96: | Line 96: | ||
{{#lsth:DBFZ/SSB Vegito/Data|5M}} | {{#lsth:DBFZ/SSB Vegito/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can reverse beat into 2L. | * Can reverse beat into 2L. | ||
}} | }} | ||
Line 110: | Line 110: | ||
{{#lsth:DBFZ/SSB Vegito/Data|5H}} | {{#lsth:DBFZ/SSB Vegito/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Decently fast, but nothing else truly noteworthy. Solid range allows the move to connect from the default neutral position. | * Decently fast, but nothing else truly noteworthy. Solid range allows the move to connect from the default neutral position. | ||
}} | }} | ||
Line 125: | Line 125: | ||
{{#lsth:DBFZ/SSB Vegito/Data|5S}} | {{#lsth:DBFZ/SSB Vegito/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* A point-blank Ki explosion. | * A point-blank Ki explosion. | ||
* Like with other Ki blast-type moves, the opponent can cancel their blockstun with Reflect or Super Dash. | * Like with other Ki blast-type moves, the opponent can cancel their blockstun with Reflect or Super Dash. | ||
Line 133: | Line 133: | ||
{{#lsth:DBFZ/SSB Vegito/Data|6S}} | {{#lsth:DBFZ/SSB Vegito/Data|6S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits about 2 characters away. | * Hits about 2 characters away. | ||
* Deals more blockstun than 5S. | * Deals more blockstun than 5S. | ||
Line 149: | Line 149: | ||
{{#lsth:DBFZ/SSB Vegito/Data|2L}} | {{#lsth:DBFZ/SSB Vegito/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can gatling to and from 5M and 2M. | * Can gatling to and from 5M and 2M. | ||
* Beats lows. But not a low itself. | * Beats lows. But not a low itself. | ||
Line 164: | Line 164: | ||
{{#lsth:DBFZ/SSB Vegito/Data|2M}} | {{#lsth:DBFZ/SSB Vegito/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can reverse beat into 2L. | * Can reverse beat into 2L. | ||
* Easily Vegito's highest damage starter | * Easily Vegito's highest damage starter | ||
Line 180: | Line 180: | ||
{{#lsth:DBFZ/SSB Vegito/Data|2H}} | {{#lsth:DBFZ/SSB Vegito/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can hit opponents behind Vegito. | * Can hit opponents behind Vegito. | ||
Vegito's 2H goes very high, making it possibly the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S makes Vegito a little safer, so it's not a total loss if your opponent blocks it. | Vegito's 2H goes very high, making it possibly the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S makes Vegito a little safer, so it's not a total loss if your opponent blocks it. | ||
Line 195: | Line 195: | ||
{{#lsth:DBFZ/SSB Vegito/Data|2S}} | {{#lsth:DBFZ/SSB Vegito/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Average meter gain on hit. | * Average meter gain on hit. | ||
* Switches sides on Smash hit. | * Switches sides on Smash hit. | ||
Line 212: | Line 212: | ||
{{#lsth:DBFZ/SSB Vegito/Data|6M}} | {{#lsth:DBFZ/SSB Vegito/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Great hit-box, high probability of kicking away super dashes. | * Great hit-box, high probability of kicking away super dashes. | ||
}} | }} | ||
Line 226: | Line 226: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.L}} | {{#lsth:DBFZ/SSB Vegito/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* | * Invulnerable waist down. | ||
}} | }} | ||
}} | }} | ||
Line 240: | Line 240: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.M}} | {{#lsth:DBFZ/SSB Vegito/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be used as an anti-air. | * Can be used as an anti-air. | ||
* Combo filler. | * Combo filler. | ||
Line 255: | Line 255: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.H}} | {{#lsth:DBFZ/SSB Vegito/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* [] is on ''Dynamic'' hit only. This move doesn't have a Smash version. | * [] is on ''Dynamic'' hit only. This move doesn't have a Smash version. | ||
* Does not knock down. | * Does not knock down. | ||
Line 274: | Line 274: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.S}} | {{#lsth:DBFZ/SSB Vegito/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Average meter gain on hit. | * Average meter gain on hit. | ||
* Launches upwards. | * Launches upwards. | ||
Line 291: | Line 291: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.2H}} | {{#lsth:DBFZ/SSB Vegito/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be jump-canceled to extend air combos. | * Can be jump-canceled to extend air combos. | ||
* Special-cancellable. | * Special-cancellable. | ||
Line 314: | Line 314: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.236L}} | {{#lsth:DBFZ/SSB Vegito/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* The first hit will trigger a pseudo cinematic kicking sequence on hit. | * The first hit will trigger a pseudo cinematic kicking sequence on hit. | ||
* [] is on whiff or hitting assist/armor. | * [] is on whiff or hitting assist/armor. | ||
Line 326: | Line 326: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.236M}} | {{#lsth:DBFZ/SSB Vegito/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Carries momentum on hit. | * Carries momentum on hit. | ||
* The first hit will trigger a pseudo cinematic kicking sequence on hit. | * The first hit will trigger a pseudo cinematic kicking sequence on hit. | ||
Line 340: | Line 340: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.236H}} | {{#lsth:DBFZ/SSB Vegito/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* The first hit will trigger a pseudo cinematic kicking sequence on hit. | * The first hit will trigger a pseudo cinematic kicking sequence on hit. | ||
* [] is on whiff or hitting assist/armor. | * [] is on whiff or hitting assist/armor. | ||
Line 364: | Line 364: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.214L}} | {{#lsth:DBFZ/SSB Vegito/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* All version has invulnerability against Head property attacks. | * All version has invulnerability against Head property attacks. | ||
* Travels almost vertically. | * Travels almost vertically. | ||
Line 377: | Line 377: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.214M}} | {{#lsth:DBFZ/SSB Vegito/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Travels diagonally. | * Travels diagonally. | ||
* Causes a sliding knockdown. | * Causes a sliding knockdown. | ||
Line 390: | Line 390: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.214H}} | {{#lsth:DBFZ/SSB Vegito/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Travels diagonally. | * Travels diagonally. | ||
* Causes a sliding knockdown. | * Causes a sliding knockdown. | ||
Line 408: | Line 408: | ||
{{#lsth:DBFZ/SSB Vegito/Data|236S}} | {{#lsth:DBFZ/SSB Vegito/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can be super-dashed through. | * Can be super-dashed through. | ||
* Beaten by beams (soft projectiles). | * Beaten by beams (soft projectiles). | ||
Line 417: | Line 417: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.236S}} | {{#lsth:DBFZ/SSB Vegito/Data|j.236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can be super-dashed through. | * Can be super-dashed through. | ||
* Beaten by beams(soft projectiles). | * Beaten by beams(soft projectiles). | ||
Line 439: | Line 439: | ||
{{#lsth:DBFZ/SSB Vegito/Data|214S Attack}} | {{#lsth:DBFZ/SSB Vegito/Data|214S Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can counter everything except grabs and supers. | * Can counter everything except grabs and supers. | ||
* The counter attack is close or medium range. | * The counter attack is close or medium range. | ||
Line 456: | Line 456: | ||
{{#lsth:DBFZ/SSB Vegito/Data|A1/A2}} | {{#lsth:DBFZ/SSB Vegito/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hard to extend combos. | * Hard to extend combos. | ||
* Has low blockstun, and because it is a ki blast it can be super-dashed through. | * Has low blockstun, and because it is a ki blast it can be super-dashed through. | ||
Line 477: | Line 477: | ||
{{#lsth:DBFZ/SSB Vegito/Data|236HS}} | {{#lsth:DBFZ/SSB Vegito/Data|236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Costs 1 Ki Gauge. | * Costs 1 Ki Gauge. | ||
* Hits full screen, dragging the opponent down with the sword. Will miss if the opponent is too high up. | * Hits full screen, dragging the opponent down with the sword. Will miss if the opponent is too high up. | ||
Line 497: | Line 497: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.236HS}} | {{#lsth:DBFZ/SSB Vegito/Data|j.236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Costs 1 Ki Gauge. | * Costs 1 Ki Gauge. | ||
* Minimum damage is 300, 440. | * Minimum damage is 300, 440. | ||
Line 521: | Line 521: | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.214HS}} | {{#lsth:DBFZ/SSB Vegito/Data|j.214HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Costs 3 Ki Gauges. | * Costs 3 Ki Gauges. | ||
* Minimum damage is 1739. | * Minimum damage is 1739. | ||
Line 534: | Line 534: | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category: Vegito]] | [[Category:Vegito]] |
Revision as of 17:46, 7 April 2019
Vegito (SSGSS) |
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Overview
The Potara fusion of Goku and Vegeta, Vegito ("Vege" from Vegeta and "tto" from Kakarotto), was first created during the fight against Majin Buu, and quickly proved himself to be an excellent fighter. He appeared once again to fight against Zamasu's fusion, this time with the power of the "Super Saiyan God Super Saiyans".
Vegito makes his Dragon Ball FighterZ debut as a DLC character, sporting his signature Spirit Sword, which provides him with immense range. With an unorthodox, yet effective mixup game, deceptive normals and extreme damage off the slightest confirm, Vegito quickly proves his claim as "the strongest fusion".
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup. |
2H
2H |
Template:AttackDataHeader-DBFZ
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Vegito's 2H goes very high, making it possibly the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S makes Vegito a little safer, so it's not a total loss if your opponent blocks it. |
2S
2S |
Template:AttackDataHeader-DBFZ
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Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating superdashes. |
6M
6M |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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One of Vegito's best air-to-air buttons. Has a huge hitbox, and while it is a little slow, it still has a lot of use. It sends the opponent straight out similar to Piccolo's j.H, so the best way to convert off it mid-screen would be a vanish into 214M. In the corner, j.H connects into j.2H, which can be useful for combos as well as converting off it in the corner if you hit an airborne opponent with it. Can also be used to convert in the corner from jh to 5L |
j.S
j.S |
Template:AttackDataHeader-DBFZ
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The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable. |
j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Specials
Spiral Heel Shot
Spiral Heel Shot 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Atomic Buster
Atomic Buster 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Split Finger Shot
Split Finger Shot 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Barrier
Barrier 214S |
Template:AttackDataHeader-DBFZ |
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Assist
Split Finger Shot A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Spirit Excalibur
Spirit Excalibur 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Omega Finishing Blow
Omega Finishing Blow j.236L+M or j.236H+S |
Template:AttackDataHeader-DBFZ |
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Final Kamehameha
Final Kamehameha 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.