(→2H) |
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;Play-style | ;Play-style | ||
:Rushdown, Footsies | :Rushdown, Footsies | ||
;Team Role | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 48: | Line 50: | ||
==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 62: | Line 63: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Hits multiple times, but it's considered to be one hit for scaling purposes | * Hits multiple times, but it's considered to be one hit for scaling purposes | ||
* Huge range but also huge recovery on whiff | |||
* Huge recovery on whiff | * High probability of winning in clash scenarios. Reflect or reversals are the only 2 options if a clash occurs, as it will always wins against anything else. | ||
* High probability of winning in clash scenarios. | * Due to the multiple hits, the move is unquestionably the easiest normal to convert off of both in the corner and mid-screen | ||
* Due to the multiple hits, the move is unquestionably the easiest normal to convert off of both in the corner and mid-screen | }} | ||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lsth:DBFZ/SSB Vegito/Data|5LL}} | {{#lsth:DBFZ/SSB Vegito/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Ground bounces airborne opponents | ||
}} | |||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lsth:DBFZ/SSB Vegito/Data|5LLL}} | {{#lsth:DBFZ/SSB Vegito/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Ground bounces | * Ground bounces | ||
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work | * Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5M</font> ====== | ====== <font style="visibility:hidden" size="0">5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Vegito_5M.png |caption= | |image=DBFZ_Vegito_5M.png |caption= | ||
|name=5M | |name=5M | ||
|data= | |data= | ||
Line 95: | Line 93: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Can reverse beat into 2L | * Can reverse beat into 2L | ||
}} | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Decently fast, but nothing else truly noteworthy. Solid range allows the move to connect from the default neutral position | * Decently fast, but nothing else truly noteworthy. Solid range allows the move to connect from the default neutral position | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Vegito_5S.png |caption= | |image=DBFZ_Vegito_5S.png |caption= | ||
|name=5S | |name=5S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/SSB Vegito/Data|5S}} | {{#lsth:DBFZ/SSB Vegito/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* A point-blank Ki explosion. | * A point-blank Ki explosion. | ||
}} | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Can gatling to and from 5M and 2M | * Can gatling to and from 5M and 2M | ||
* | * Low invulnerable from frame 5 | ||
* Scales like a Medium | * Scales like a Medium | ||
* Can cancel into SD in blockstring without being 2H'd, but can be reflected | |||
* Sort of looks like his 2M, so keep that in mind | * Sort of looks like his 2M, so keep that in mind | ||
}} | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Can reverse beat into 2L | * Can reverse beat into 2L | ||
* Easily Vegito's highest damage starter | * Easily Vegito's highest damage starter | ||
Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup. | Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Vegito_2H.png |caption= | |image=DBFZ_Vegito_2H.png |caption= FLASH KICK! | ||
|name=2H | |name=2H | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Can hit opponents behind Vegito | * Can hit opponents behind Vegito | ||
Vegito's 2H goes very high, making it one of the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S or 214L makes Vegito a little safer, so it's not a total loss if your opponent blocks it. | Vegito's 2H goes very high, making it one of the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S or 214L makes Vegito a little safer, so it's not a total loss if your opponent blocks it. | ||
}} | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Switches sides on Smash hit, launches upward on non-Smash | |||
* Switches sides on Smash hit | * Considered as projectile | ||
* Considered as projectile | Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating Super Dash | ||
Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Great hit-box, high probability of kicking away super dashes. | * Great hit-box, high probability of kicking away super dashes | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6S</font> ====== | |||
{{MoveData | |||
|image=DBFZ_Vegito_5S.png |caption= | |||
|name=6S | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/SSB Vegito/Data|6S}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Hits about 2 characters away | |||
* Deals more blockstun than 5S | |||
5S and 6S count as different normals | |||
}} | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Invulnerable waist down | * Invulnerable waist down | ||
* Great for crossups | * Great for crossups | ||
* Great tool to jab super dashes | * Great tool to jab super dashes | ||
* Vegito's button used for fuzzying | * Vegito's button used for fuzzying | ||
}} | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Good air-to-air | ||
* Combo filler | * Combo filler | ||
}} | |||
}} | }} | ||
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|name=j.H | |name=j.H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5LLLLLLL}} | |||
{{#lsth:DBFZ/SSB Vegito/Data|5LLLLLLL}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.H}} | |||
{{#lsth:DBFZ/SSB Vegito/Data|j.H}} | {{#lsth:DBFZ/SSB Vegito/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Does not knock down | |||
* Does not knock down | * Great hitbox | ||
* Great hitbox | |||
One of Vegito's best air-to-air buttons. Has a huge hitbox, and while it is a little slow, it still has a lot of use. It sends the opponent straight out similar to Piccolo's j.H, so the best way to convert off it mid-screen would be a vanish into 214M. In the corner, j.H connects into j.2H, which can be useful for combos as well as converting off it in the corner if you hit an airborne opponent with it. | One of Vegito's best air-to-air buttons. Has a huge hitbox, and while it is a little slow, it still has a lot of use. It sends the opponent straight out similar to Piccolo's j.H, so the best way to convert off it mid-screen would be a vanish into 214M. In the corner, j.H connects into j.2H, which can be useful for combos as well as converting off it in the corner if you hit an airborne opponent with it. | ||
Can also be used to convert in the corner from jh to 5L | Can also be used to convert in the corner from jh to 5L | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Vegito_jS.png |caption= | |image=DBFZ_Vegito_jS.png |caption= | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
Line 279: | Line 283: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Launches upwards | |||
* Launches upwards | * Considered as projectile | ||
* Considered as projectile | |||
The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable. | The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Vegito_j2H.png |caption= | |image=DBFZ_Vegito_j2H.png |caption= | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Typical launcher/combo extender | ||
* | * Easily combos into j.214M for sliding knockdown. | ||
}} | |||
}} | }} | ||
==Specials== | ==Specials== | ||
====== <font style="visibility:hidden" size="0">Spiral Heel Shot</font> ====== | ====== <font style="visibility:hidden" size="0">Spiral Heel Shot</font> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{Description|8|text= | ||
* The first hit will trigger a kicking sequence on hit and ''clash'' | |||
* Smash triggers on the last hit of this sequence | |||
* Non-smash last hit send the opponent flying with decent hitstun | |||
* Air versions slightly track opponents above Vegito | |||
}} | |||
{{AttackVersion|name=Ground L}} | |||
{{#lsth:DBFZ/SSB Vegito/Data|236L}} | {{#lsth:DBFZ/SSB Vegito/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air L}} | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.236L}} | {{#lsth:DBFZ/SSB Vegito/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Whiff version can be used for advanced combos | ||
}} | |||
{{AttackVersion|name=Ground M}} | |||
{{AttackVersion|name=M}} | |||
{{#lsth:DBFZ/SSB Vegito/Data|236M}} | {{#lsth:DBFZ/SSB Vegito/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air M}} | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.236M}} | {{#lsth:DBFZ/SSB Vegito/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Carries momentum on hit | * Carries momentum on hit | ||
* | * Smash hit corner bounces | ||
Staple of his corner BnBs. | |||
}} | |||
{{AttackVersion|name=Ground H}} | |||
{{AttackVersion|name=H}} | |||
{{#lsth:DBFZ/SSB Vegito/Data|236H}} | {{#lsth:DBFZ/SSB Vegito/Data|236H}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air H}} | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.236H}} | {{#lsth:DBFZ/SSB Vegito/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Smash hit causes big wall bounce, able to followup from midscreen | ||
}} | |||
}} | }} | ||
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{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{Description|8|text= | ||
* Ground version has Anti-Air property | |||
* On whiff, Vegito can act as soon as he starts descending, can be used for mixups | |||
}} | |||
{{AttackVersion|name=Ground L}} | |||
{{#lsth:DBFZ/SSB Vegito/Data|214L}} | {{#lsth:DBFZ/SSB Vegito/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air L}} | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.214L}} | {{#lsth:DBFZ/SSB Vegito/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Travels almost vertically | |||
* Travels almost vertically | * Causes a soft knockdown | ||
* Causes a soft knockdown | }} | ||
{{AttackVersion|name=Ground M}} | |||
{{AttackVersion|name=M}} | |||
{{#lsth:DBFZ/SSB Vegito/Data|214M}} | {{#lsth:DBFZ/SSB Vegito/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air M}} | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.214M}} | {{#lsth:DBFZ/SSB Vegito/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Travels diagonally | * Travels diagonally | ||
* Causes a sliding knockdown | * Causes a sliding knockdown | ||
* Can act as soon as Vegito starts descending | * Can act as soon as Vegito starts descending | ||
Probably Vegito's best air ender for standard BnBs, as it is very easy to combo into either after j.2H or a vanish, and gives sliding knockdown. In the corner it gives Vegito a ton of time to get oki because of this, whereas mid-screen he'll have a harder time keeping pressure because of the distance the move puts on him and the opponent. Regardless, it's his best way to end air combos, so a good Vegito BnB will end in this move. | Probably Vegito's best air ender for standard BnBs, as it is very easy to combo into either after j.2H or a vanish, and gives sliding knockdown. In the corner it gives Vegito a ton of time to get oki because of this, whereas mid-screen he'll have a harder time keeping pressure because of the distance the move puts on him and the opponent. Regardless, it's his best way to end air combos, so a good Vegito BnB will end in this move. | ||
}} | |||
{{AttackVersion|name=Ground H}} | |||
{{AttackVersion|name=H}} | |||
{{#lsth:DBFZ/SSB Vegito/Data|214H}} | {{#lsth:DBFZ/SSB Vegito/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air H}} | ||
{{#lsth:DBFZ/SSB Vegito/Data|j.214H}} | {{#lsth:DBFZ/SSB Vegito/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Travels diagonally | * Travels diagonally | ||
* Causes a | * Causes a ground bounce sliding knockdown, can link into 5L in the corner | ||
}} | |||
}} | }} | ||
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{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth:DBFZ/SSB Vegito/Data|236S}} | {{#lsth:DBFZ/SSB Vegito/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Can be super-dashed through. | * Can be super-dashed through | ||
When performed after a 5M, carries additional momentum and can be air dash canceled. This can be used to mix up opponents by providing a descending overhead mixup, similar to Bardock's Grounded M Rebellion Spear. Somewhat risky if not covered, but a useful tool nonetheless. | |||
The air version of | |||
The air version of 236S carries all of his air momentum in the move, although he halts for a few seconds and then you move. This means Vegito can move quickly forward, back, or whatever he wants to do using 236S, which gives him some neat movement options. They're not perfect, as you can superdash the move, so be cautious when using it. | |||
}} | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Can counter | * Can counter anything except grabs and supers | ||
* The counter attack is | * The counter attack is jump cancellable in Sparking | ||
Vegito's barrier is an alright move. It's somewhat risky to pull off and can be vanished on their hit if your opponent reacts in time or reads your barrier, which hurts the move a little. However, it still has some use for it's unpredictability, and if your opponent can't react in time Vegito can get a decent conversion off of it with a vanish. The fact that it is invincible to everything except supers and grabs helps as well, as it can be used to predict a beam at close range and eat the entire thing, and your opponent most likely won't predict you barrier-ing their beam. Not a great move, but it's got some uses. | * Can grab multiple times in a combo like 5LLL | ||
Vegito's barrier is an alright move. It's somewhat risky to pull off and can be vanished on their hit if your opponent reacts in time or reads your barrier, which hurts the move a little. However, it still has some use for it's unpredictability, and if your opponent can't react in time Vegito can get a decent conversion off of it with a vanish. The fact that it is invincible to everything except supers and grabs helps as well, as it can be used to predict a beam at close range and eat the entire thing, and your opponent most likely won't predict you barrier-ing their beam. Not a great move, but it's got some uses. There are also some edge cases where the counter attack will get stuffed, particularly if it counters a 5LL and the opponent's 5LLL is a grab (looking at you, Cell). | |||
}} | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Has low blockstun, can be super-dashed through and out of blockstun | |||
* Has low blockstun, | * Covers a great distance at an aggressive angle | ||
* Covers a great distance at an aggressive angle | * Very useful in the corner, as it cover all the places the opponent can go | ||
* Very useful in the corner, as it cover all the places the opponent can go | }} | ||
}} | }} | ||
==Supers== | ==Supers== | ||
====== <font style="visibility:hidden" size="0">Spirit Excalibur</font> ====== | ====== <font style="visibility:hidden" size="0">Spirit Excalibur</font> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/SSB Vegito/Data| | {{#lsth:DBFZ/SSB Vegito/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Costs 1 Ki Gauge | * Costs 1 Ki Gauge | ||
* Hits full screen, dragging the opponent down with the sword | * Hits full screen, dragging the opponent down with the sword | ||
* Deals less | * Deals less hits the further away the opponent is and will miss if the opponent is too high up. At max range, does 2 hits (200, 2300) | ||
* Minimum damage | * Minimum damage: 60*4, 598 (838) | ||
As Vegito's DHC super, it is a very good tool for him due to how big the move is. It can be confirmed into from almost anywhere on the screen for damage, and can be helpful for some characters when trying to get another super in. It's also good on it's own for Vegito's damage, as while you can't easily confirm into it on the ground, you can easily combo into it after a 214M sliding knockdown. | As Vegito's DHC super, it is a very good tool for him due to how big the move is. It can be confirmed into from almost anywhere on the screen for damage, and can be helpful for some characters when trying to get another super in. It's also good on it's own for Vegito's damage, as while you can't easily confirm into it on the ground, you can easily combo into it after a j.214M sliding knockdown. | ||
}} | |||
}} | }} | ||
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{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/SSB Vegito/Data|j. | {{#lsth:DBFZ/SSB Vegito/Data|j.236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Costs 1 Ki Gauge | * Costs 1 Ki Gauge | ||
* Minimum damage | * Minimum damage: 300, 440 (740) | ||
* Tracks the opponent | * Tracks the opponent | ||
* Can be easily anti-air'd on reaction | * Can be easily anti-air'd on reaction | ||
Best used as a combo ender to finish a character off or as a setup into another character's super, as the window to Z-Change for this move is huge | Best used as a combo ender to finish a character off or as a setup into another character's super, as the window to Z-Change for this move is huge. It combos from many of Vegito's moves, such as 236X, 214X, j.S, etc. | ||
}} | |||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth:DBFZ/SSB Vegito/Data| | {{#lsth:DBFZ/SSB Vegito/Data|214LM}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth:DBFZ/SSB Vegito/Data|j. | {{#lsth:DBFZ/SSB Vegito/Data|j.214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Costs 3 Ki Gauges | * Costs 3 Ki Gauges | ||
* Minimum damage | * Minimum damage: 1739 | ||
* Causes a | * Causes a hard knockdown anywhere on screen | ||
Vegito's level 3. Fast, easy to punish with and combo into. | Vegito's level 3. Fast, easy to punish with and combo into. | ||
}} | |||
}} | }} | ||
Revision as of 01:31, 11 October 2019
Vegito (SSGSS) |
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Overview
The Potara fusion of Goku and Vegeta, Vegito ("Vege" from Vegeta and "tto" from Kakarotto), was first created during the fight against Majin Buu, and quickly proved himself to be an excellent fighter. He appeared once again to fight against Zamasu's fusion, this time with the power of the "Super Saiyan God Super Saiyans".
Vegito makes his Dragon Ball FighterZ debut as a DLC character, sporting his signature Spirit Sword, which provides him with immense range. With an unorthodox, yet effective mixup game, deceptive normals and extreme damage off the slightest confirm, Vegito quickly proves his claim as "the strongest fusion".
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup. |
2H
2H |
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Vegito's 2H goes very high, making it one of the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S or 214L makes Vegito a little safer, so it's not a total loss if your opponent blocks it. |
2S
2S |
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Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating Super Dash |
6M
6M |
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6S
6S |
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5S and 6S count as different normals |
j.L
j.L |
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j.M
j.M |
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j.H
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j.S
j.S |
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The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable. |
j.2H
j.2H |
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Specials
Spiral Heel Shot
Spiral Heel Shot 236L/M/H (Air OK) |
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Atomic Buster
Atomic Buster 214L/M/H (Air OK) |
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Split Finger Shot
Split Finger Shot 236S (Air OK) |
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Barrier
Barrier 214S |
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Assist
Split Finger Shot A1/A2 |
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Supers
Spirit Excalibur
Spirit Excalibur 236L+M or 236H+S |
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Omega Finishing Blow
Omega Finishing Blow j.236L+M or j.236H+S |
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Final Kamehameha
Final Kamehameha 214L+M or 214H+S (Air OK) |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.