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;Play-style | ;Play-style | ||
:Rushdown, Footsies | :Rushdown, Footsies | ||
;Team Role | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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|name=5S | |name=5S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/SSB Vegito/Data|5S}} | {{#lsth:DBFZ/SSB Vegito/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* A point-blank Ki explosion. | * A point-blank Ki explosion. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Vegito_2H.png |caption= | |image=DBFZ_Vegito_2H.png |caption= FLASH KICK! | ||
|name=2H | |name=2H | ||
|data= | |data= | ||
Line 207: | Line 201: | ||
{{Description|7|text= | {{Description|7|text= | ||
* Great hit-box, high probability of kicking away super dashes | * Great hit-box, high probability of kicking away super dashes | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6S</font> ====== | |||
{{MoveData | |||
|image=DBFZ_Vegito_5S.png |caption= | |||
|name=6S | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/SSB Vegito/Data|6S}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Hits about 2 characters away | |||
* Deals more blockstun than 5S | |||
5S and 6S count as different normals | |||
}} | }} | ||
}} | }} | ||
Line 237: | Line 247: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Good air-to-air | ||
* Combo filler | * Combo filler | ||
}} | }} | ||
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|name=j.H | |name=j.H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5LLLLLLL}} | |||
{{#lsth:DBFZ/SSB Vegito/Data|5LLLLLLL}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.H}} | |||
{{#lsth:DBFZ/SSB Vegito/Data|j.H}} | {{#lsth:DBFZ/SSB Vegito/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Does not knock down | * Does not knock down | ||
* Great hitbox | * Great hitbox | ||
Line 301: | Line 314: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* The first hit will trigger a kicking sequence on hit '' | * The first hit will trigger a kicking sequence on hit and ''clash'' | ||
* Smash triggers on the last hit of this sequence | * Smash triggers on the last hit of this sequence | ||
* Non-smash last hit send the opponent flying with decent hitstun | * Non-smash last hit send the opponent flying with decent hitstun | ||
Line 424: | Line 437: | ||
* Can counter anything except grabs and supers | * Can counter anything except grabs and supers | ||
* The counter attack is jump cancellable in Sparking | * The counter attack is jump cancellable in Sparking | ||
Vegito's barrier is an alright move. It's somewhat risky to pull off and can be vanished on their hit if your opponent reacts in time or reads your barrier, which hurts the move a little. However, it still has some use for it's unpredictability, and if your opponent can't react in time Vegito can get a decent conversion off of it with a vanish. The fact that it is invincible to everything except supers and grabs helps as well, as it can be used to predict a beam at close range and eat the entire thing, and your opponent most likely won't predict you barrier-ing their beam. Not a great move, but it's got some uses. | * Can grab multiple times in a combo like 5LLL | ||
Vegito's barrier is an alright move. It's somewhat risky to pull off and can be vanished on their hit if your opponent reacts in time or reads your barrier, which hurts the move a little. However, it still has some use for it's unpredictability, and if your opponent can't react in time Vegito can get a decent conversion off of it with a vanish. The fact that it is invincible to everything except supers and grabs helps as well, as it can be used to predict a beam at close range and eat the entire thing, and your opponent most likely won't predict you barrier-ing their beam. Not a great move, but it's got some uses. There are also some edge cases where the counter attack will get stuffed, particularly if it counters a 5LL and the opponent's 5LLL is a grab (looking at you, Cell). | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Has low blockstun, | * Has low blockstun, can be super-dashed through and out of blockstun | ||
* Covers a great distance at an aggressive angle | * Covers a great distance at an aggressive angle | ||
* Very useful in the corner, as it cover all the places the opponent can go | * Very useful in the corner, as it cover all the places the opponent can go |
Revision as of 01:31, 11 October 2019
Vegito (SSGSS) |
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Overview
The Potara fusion of Goku and Vegeta, Vegito ("Vege" from Vegeta and "tto" from Kakarotto), was first created during the fight against Majin Buu, and quickly proved himself to be an excellent fighter. He appeared once again to fight against Zamasu's fusion, this time with the power of the "Super Saiyan God Super Saiyans".
Vegito makes his Dragon Ball FighterZ debut as a DLC character, sporting his signature Spirit Sword, which provides him with immense range. With an unorthodox, yet effective mixup game, deceptive normals and extreme damage off the slightest confirm, Vegito quickly proves his claim as "the strongest fusion".
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup. |
2H
2H |
Template:AttackDataHeader-DBFZ
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Vegito's 2H goes very high, making it one of the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S or 214L makes Vegito a little safer, so it's not a total loss if your opponent blocks it. |
2S
2S |
Template:AttackDataHeader-DBFZ
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Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating Super Dash |
6M
6M |
Template:AttackDataHeader-DBFZ
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6S
6S |
Template:AttackDataHeader-DBFZ
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5S and 6S count as different normals |
j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable. |
j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Specials
Spiral Heel Shot
Spiral Heel Shot 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Atomic Buster
Atomic Buster 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Split Finger Shot
Split Finger Shot 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Barrier
Barrier 214S |
Template:AttackDataHeader-DBFZ |
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Assist
Split Finger Shot A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Spirit Excalibur
Spirit Excalibur 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Omega Finishing Blow
Omega Finishing Blow j.236L+M or j.236H+S |
Template:AttackDataHeader-DBFZ |
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Final Kamehameha
Final Kamehameha 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.