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{{#lsth: | {{#lsth:{{PAGENAME}}/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
;Play-style | ;Play-style | ||
:Rushdown, Footsies | :Rushdown, Footsies | ||
;Team Role | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 27: | Line 29: | ||
|- style="vertical-align:top;text-alighn:left" | |- style="vertical-align:top;text-alighn:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Low barrier to entry, with simple BnBs and straight-forward gameplan. | ||
* | * Solid toolkit, allowing him to adapt to most situations. | ||
* | * Good stagger pressure capabilities, with 5L, 5LL, 5M, and 2L being safe on block. | ||
* | * Amazing buttons, with 5L being one of the best of its kind. | ||
* | * One of the few characters to have a anti-air command grab. | ||
* | * Has access to a meterless knockdown everywhere on screen. | ||
* Boasts among the highest solo combo damage in the game. | |||
* Versatile supers that deal good damage and are easy to combo into. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * High/low mix-up game is basic. | ||
* Close range normals are on the slower side. | |||
* | |||
|- | |- | ||
|} | |} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
== | ==Normal Moves== | ||
======<font style="visibility:hidden;font-size:0">5L</font>====== | |||
====== <font style="visibility:hidden | |||
{{MoveData | {{MoveData | ||
|name=5L | |name=5L | ||
|image=DBFZ_Vegito_5L.png |caption=I have a quick question... | |||
|image2=DBFZ_Vegito_5LL.png |caption2=What's that on your face? | |||
|image3=DBFZ_Vegito_5LLL.png |caption3=MAH FIST! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Hits multiple times, but it's considered to be one hit for scaling purposes | * Hits multiple times, but it's considered to be one hit for scaling purposes | ||
* Huge range but also huge recovery on whiff | |||
* Huge recovery on whiff | * High probability of winning in clash scenarios. Reflect or reversals are the only 2 options if a clash occurs, as it will wins against anything else. | ||
* Due to the multiple hits, the move is unquestionably the easiest normal to convert off of both in the corner and mid-screen | |||
* High probability of winning in clash scenarios. | 5L > Z-Change is a Spark bait since 5L's long animation makes it an easy target for Guard Cancel/Sparking. And since grounded normals on block/hit can Z-Change while the tagged out character is still doing that normal, this is also a true blockstring. | ||
* Due to the multiple hits, the move is unquestionably the easiest normal to convert off of both in the corner and mid-screen. | }} | ||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Ground bounces airborne opponents | ||
}} | |||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Ground bounces | * Ground bounces | ||
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work | * Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5M | |name=5M | ||
|image=DBFZ_Vegito_5M.png |caption= Falcon... PAWNCH!!! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Can reverse beat into 2L | * Can reverse beat into 2L | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5H | |||
|image=DBFZ_Vegito_5H.png |caption=Sadly not as spammable as Guile's f.MK | |image=DBFZ_Vegito_5H.png |caption=Sadly not as spammable as Guile's f.MK | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Decently fast, but nothing else truly noteworthy. Solid range allows the move to connect from the default neutral position | * Decently fast, but nothing else truly noteworthy. Solid range allows the move to connect from the default neutral position | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5S | |name=5S | ||
|image=DBFZ_Vegito_5S.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:{{PAGENAME}}/Data|5S}} | |||
{{#lsth: | |||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* A point-blank Ki explosion. | * A point-blank Ki explosion. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2L | |name=2L | ||
|image=DBFZ_Vegito_2L.png |caption=Look how cool my reverse beat is, guys! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Can gatling to and from 5M and 2M | * Can gatling to and from 5M and 2M | ||
* | * Low invulnerable from frame 5 | ||
* Scales like a Medium | * Scales like a Medium | ||
* Can cancel into SD in blockstring without being 2H'd, but can be reflected | |||
* Sort of looks like his 2M, so keep that in mind | * Sort of looks like his 2M, so keep that in mind | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2M | |name=2M | ||
|image=DBFZ_Vegito_2M.png |caption=DMs inbound | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Can reverse beat into 2L | * Can reverse beat into 2L | ||
* Easily Vegito's highest damage starter | * Easily Vegito's highest damage starter | ||
Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup. | Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2H | |name=2H | ||
|image=DBFZ_Vegito_2H.png |caption=FLASH KICK! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Can hit opponents behind Vegito | * Can hit opponents behind Vegito | ||
Vegito's 2H goes very high, making it | Vegito's 2H goes very high, making it one of the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S or 214L makes Vegito a little safer, so it's not a total loss if your opponent blocks it. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2S | |name=2S | ||
|image=DBFZ_Vegito_2S.png |caption="''I can do this too you know!''" | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Switches sides on Smash hit, launches upward on non-Smash | |||
* Switches sides on Smash hit | * Considered as projectile | ||
* Considered as projectile | Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating Super Dash | ||
Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=6M | |||
|image=DBFZ_Vegito_6M.png |caption= | |image=DBFZ_Vegito_6M.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ | {{#lsth:{{PAGENAME}}/Data|6M}} | ||
{{!}}- | |||
{{Description|7|text= | |||
* Great hit-box, high probability of kicking away super dashes | |||
}} | |||
}} | |||
======<font style="visibility:hidden;font-size:0">6S</font>====== | |||
{{MoveData | |||
|name=6S | |||
|image=DBFZ_Vegito_5S.png |caption= | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|6S}} | |||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Hits about 2 characters away | ||
* Deals more blockstun than 5S | |||
5S and 6S count as different normals | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.L | |||
|image=DBFZ_Vegito_jL.png |caption= | |image=DBFZ_Vegito_jL.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Invulnerable waist down | * Invulnerable waist down | ||
* Great tool to jab super dashes | * Great for crossups | ||
* Great tool to jab super dashes | |||
* Vegito's button used for fuzzying | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.M | |||
|image=DBFZ_Vegito_jM.png |caption= | |image=DBFZ_Vegito_jM.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Good air-to-air | ||
* Combo filler | * Combo filler | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.H | |||
|image=DBFZ_Vegito_jH.png |caption= | |image=DBFZ_Vegito_jH.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5LLLLLLL}} | |||
{{#lsth:{{PAGENAME}}/Data|5LLLLLLL}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{Description|8|text= | ||
* Smash hit wall bounces. | |||
}} | |||
{{AttackVersion|name=j.H}} | |||
{{#lsth:{{PAGENAME}}/Data|j.H}} | |||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Does not knock down | |||
* Does not knock down | * Great hitbox | ||
* Great hitbox | |||
One of Vegito's best air-to-air buttons. Has a huge hitbox, and while it is a little slow, it still has a lot of use. It sends the opponent straight out similar to Piccolo's j.H, so the best way to convert off it mid-screen would be a vanish into 214M. In the corner, j.H connects into j.2H, which can be useful for combos as well as converting off it in the corner if you hit an airborne opponent with it. | One of Vegito's best air-to-air buttons. Has a huge hitbox, and while it is a little slow, it still has a lot of use. It sends the opponent straight out similar to Piccolo's j.H, so the best way to convert off it mid-screen would be a vanish into 214M. In the corner, j.H connects into j.2H, which can be useful for combos as well as converting off it in the corner if you hit an airborne opponent with it. | ||
Can also be used to convert in the corner from jh to 5L | Can also be used to convert in the corner from jh to 5L | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.S | |name=j.S | ||
|image=DBFZ_Vegito_jS.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Launches upwards | |||
* Launches upwards | * Considered as projectile | ||
* Considered as projectile | |||
The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable. | The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.2H | |name=j.2H | ||
|image=DBFZ_Vegito_j2H.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Typical launcher/combo extender | ||
* | * Easily combos into j.214M for sliding knockdown. | ||
}} | |||
}} | }} | ||
== | ==Special Moves== | ||
======<font style="visibility:hidden;font-size:0">Spiral Heel Shot</font>====== | |||
====== <font style="visibility:hidden | |||
{{MoveData | {{MoveData | ||
| | |name=Spiral Heel Shot | ||
|input=236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
| | |image=DBFZ_Vegito_SpiralHeelShot.png |caption=''"I only need to use my feet to beat you!"'' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{Description|8|text= | ||
{{#lsth: | * The first hit will trigger a kicking sequence on hit and ''clash'' | ||
* Smash triggers on the last hit of this sequence | |||
* Non-smash last hit send the opponent flying with decent hitstun | |||
* Air versions slightly track opponents above Vegito | |||
}} | |||
{{AttackVersion|name=Ground L}} | |||
{{#lsth:{{PAGENAME}}/Data|236L}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Whiff version can be used for advanced combos | ||
}} | |||
{{AttackVersion|name=Ground M}} | |||
{{#lsth:{{PAGENAME}}/Data|236M}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=Air M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236M}} | ||
{{ | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Carries momentum on hit | * Carries momentum on hit | ||
* | * Smash hit corner bounces | ||
Staple of his corner BnBs. | |||
}} | |||
{{AttackVersion|name=Ground H}} | |||
{{#lsth:{{PAGENAME}}/Data|236H}} | |||
{{AttackVersion|name=H}} | |||
{{#lsth: | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Smash hit causes big wall bounce, able to followup from midscreen | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Atomic Buster</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Atomic Buster | ||
|input=214L/M/H (Air OK) | |input=214L/M/H (Air OK) | ||
| | |image=DBFZ_Vegito_AtomicBuster.png |caption=THIS B**** EMPTY... | ||
|image2=DBFZ_Vegito_AtomicBuster2.png |caption2=YEET! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{Description|8|text= | ||
{{#lsth: | * Ground version has Anti-Air property | ||
* On whiff, Vegito can act as soon as he starts descending, can be used for mixups | |||
}} | |||
{{AttackVersion|name=Ground L}} | |||
{{#lsth:{{PAGENAME}}/Data|214L}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Travels almost vertically | |||
* Travels almost vertically | * Causes a soft knockdown | ||
* Causes a soft knockdown | }} | ||
{{AttackVersion|name=Ground M}} | |||
{{#lsth:{{PAGENAME}}/Data|214M}} | |||
{{AttackVersion|name=M}} | |||
{{#lsth: | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Travels diagonally | * Travels diagonally | ||
* Causes a sliding knockdown | * Causes a sliding knockdown | ||
* Can act as soon as Vegito starts descending | * Can act as soon as Vegito starts descending | ||
Probably Vegito's best air ender for standard BnBs, as it is very easy to combo into either after j.2H or a vanish, and gives sliding knockdown. In the corner it gives Vegito a ton of time to get oki because of this, whereas mid-screen he'll have a harder time keeping pressure because of the distance the move puts on him and the opponent. Regardless, it's his best way to end air combos, so a good Vegito BnB will end in this move. | Probably Vegito's best air ender for standard BnBs, as it is very easy to combo into either after j.2H or a vanish, and gives sliding knockdown. In the corner it gives Vegito a ton of time to get oki because of this, whereas mid-screen he'll have a harder time keeping pressure because of the distance the move puts on him and the opponent. Regardless, it's his best way to end air combos, so a good Vegito BnB will end in this move. | ||
}} | |||
{{AttackVersion|name=Ground H}} | |||
{{AttackVersion|name=H}} | {{#lsth:{{PAGENAME}}/Data|214H}} | ||
{{#lsth: | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Travels diagonally | * Travels diagonally | ||
* Causes a sliding knockdown | * Causes a ground bounce sliding knockdown, can link into 5L in the corner | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Split Finger Shot</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Split Finger Shot | ||
|input=236S (Air OK) | |input=236S (Air OK) | ||
| | |image=DBFZ_Vegito_SplitFingerShot.png |caption=''"Here's a present for ya!"'' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236S}} | ||
{{ | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236S}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Can be super-dashed through. | * Can be super-dashed through | ||
When performed after a 5M, carries additional momentum and can be air dash canceled. This can be used to mix up opponents by providing a descending overhead mixup, similar to Bardock's Grounded M Rebellion Spear. Somewhat risky if not covered, but a useful tool nonetheless. | |||
The air version of | |||
The air version of 236S carries all of his air momentum in the move, although he halts for a few seconds and then you move. This means Vegito can move quickly forward, back, or whatever he wants to do using 236S, which gives him some neat movement options. They're not perfect, as you can superdash the move, so be cautious when using it. | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Barrier</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Barrier | ||
|input=214S | |input=214S | ||
| | |image=DBFZ_Vegito_Barrier.png |caption="''SHIELDS UP!''" | ||
|image2=DBFZ_Vegito_Barrier2.png |caption2="''HEADS DOWN!''" | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Catch}} | {{AttackVersion|name=Catch}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S Catch}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack}} | {{AttackVersion|name=Attack}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Can counter | * Can counter anything except grabs and supers | ||
* The counter attack is | * The counter attack is jump cancellable in Sparking | ||
Vegito's barrier is an alright move. It's somewhat risky to pull off and can be vanished on their hit if your opponent reacts in time or reads your barrier, which hurts the move a little. However, it still has some use for it's unpredictability, and if your opponent can't react in time Vegito can get a decent conversion off of it with a vanish. The fact that it is invincible to everything except supers and grabs helps as well, as it can be used to predict a beam at close range and eat the entire thing, and your opponent most likely won't predict you barrier-ing their beam. Not a great move, but it's got some uses. | * Can grab multiple times in a combo like 5LLL | ||
Vegito's barrier is an alright move. It's somewhat risky to pull off and can be vanished on their hit if your opponent reacts in time or reads your barrier, which hurts the move a little. However, it still has some use for it's unpredictability, and if your opponent can't react in time Vegito can get a decent conversion off of it with a vanish. The fact that it is invincible to everything except supers and grabs helps as well, as it can be used to predict a beam at close range and eat the entire thing, and your opponent most likely won't predict you barrier-ing their beam. Not a great move, but it's got some uses. There are also some edge cases where the counter attack will get stuffed, particularly if it counters a 5LL and the opponent's 5LLL is a grab (looking at you, Cell). | |||
}} | |||
}} | }} | ||
==Assist== | ==Z Assists== | ||
======<font style="visibility:hidden;font-size:0">Assist A</font>====== | |||
{{MoveData | {{MoveData | ||
|name=Split Finger Shot | |||
|input=Assist A | |||
|image=DBFZ_Vegito_SplitFingerShot.png |caption=THA FINGAH LAZERS | |image=DBFZ_Vegito_SplitFingerShot.png |caption=THA FINGAH LAZERS | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ | {{#lsth:{{PAGENAME}}/Data|Assist A}} | ||
{{!}}- | |||
{{Description|7|text= | |||
* Has low blockstun, can be super-dashed through and out of blockstun | |||
* Covers a great distance at an aggressive angle | |||
* Very useful in the corner, as it cover all the places the opponent can go | |||
}} | |||
}} | |||
======<font style="visibility:hidden;font-size:0">Assist B</font>====== | |||
{{MoveData | |||
|name=Spiral Heel Shot | |||
|input=Assist B | |||
|image=DBFZ_Vegito_SpiralHeelShot.png |caption= | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|Assist B}} | |||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
}} | |||
}} | }} | ||
== | ======<font style="visibility:hidden;font-size:0">Assist C</font>====== | ||
{{MoveData | |||
|name=Spirit Sword | |||
|input=Assist C | |||
|image=DBFZ_Vegito_jS.png |caption= | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:{{PAGENAME}}/Data|Assist C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
}} | |||
}} | |||
====== <font style="visibility:hidden | ==Super Moves== | ||
======<font style="visibility:hidden;font-size:0">Spirit Excalibur</font>====== | |||
{{MoveData | {{MoveData | ||
| | |name=Spirit Excalibur | ||
|input=236L+M or 236H+S | |input=236L+M or 236H+S | ||
| | |image=DBFZ_Vegito_SpiritExcalibur.png |caption=Check out how big mine can get | ||
|data= | |image2=DBFZ_Vegito_SpiritExcalibur2.png |caption2=CAPTAIN SWORD! | ||
|data= | |||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Costs 1 Ki Gauge | * Costs 1 Ki Gauge | ||
* Hits full screen, dragging the opponent down with the sword | * Hits full screen, dragging the opponent down with the sword | ||
* Deals less | * Deals less hits the further away the opponent is and will miss if the opponent is too high up. At max range, does 2 hits (200, 2300) | ||
* Minimum damage | * Minimum damage: 60*4, 598 (838) | ||
As Vegito's DHC super, it is a very good tool for him due to how big the move is. It can be confirmed into from almost anywhere on the screen for damage, and can be helpful for some characters when trying to get another super in. It's also good on it's own for Vegito's damage, as while you can't easily confirm into it on the ground, you can easily combo into it after a 214M sliding knockdown. | As Vegito's DHC super, it is a very good tool for him due to how big the move is. It can be confirmed into from almost anywhere on the screen for damage, and can be helpful for some characters when trying to get another super in. It's also good on it's own for Vegito's damage, as while you can't easily confirm into it on the ground, you can easily combo into it after a j.214M sliding knockdown. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Omega Finishing Blow</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Omega Finishing Blow | |||
|input=j.236L+M or j.236H+S | |||
|image=DBFZ_Vegito_OmegaFinishingBlow.png |caption="''You can't keep up with me!''" | |image=DBFZ_Vegito_OmegaFinishingBlow.png |caption="''You can't keep up with me!''" | ||
|image2=DBFZ_Vegito_OmegaFinishingBlow2.png |caption2="''Just look at my speed!''" | |image2=DBFZ_Vegito_OmegaFinishingBlow2.png |caption2="''Just look at my speed!''" | ||
|data= | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Costs 1 Ki Gauge | * Costs 1 Ki Gauge | ||
* Minimum damage | * Minimum damage: 300, 440 (740) | ||
* Tracks the opponent | * Tracks the opponent | ||
* Can be easily anti-air'd on reaction | * Can be easily anti-air'd on reaction | ||
Best used as a combo ender to finish a character off or as a setup into another character's super, as the window to Z-Change for this move is huge | Best used as a combo ender to finish a character off or as a setup into another character's super, as the window to Z-Change for this move is huge. It combos from many of Vegito's moves, such as 236X, 214X, j.S, etc. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Final Kamehameha</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Final Kamehameha | |||
|input=214L+M or 214H+S (Air OK) | |||
|image=DBFZ_Vegito_FinalKamehameha.png |caption=''"It's the '''biggie'''!!"'' | |image=DBFZ_Vegito_FinalKamehameha.png |caption=''"It's the '''biggie'''!!"'' | ||
|image2=DBFZ_Vegito_FinalKamehameha2.png |caption2='''''"GO TO HELL!!"''''' | |image2=DBFZ_Vegito_FinalKamehameha2.png |caption2='''''"GO TO HELL!!"''''' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214LM}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Costs 3 Ki Gauges | * Costs 3 Ki Gauges | ||
* Minimum damage | * Minimum damage: 1739 | ||
* Causes a | * Causes a hard knockdown anywhere on screen | ||
Vegito's level 3. Fast, easy to punish with and combo into. | Vegito's level 3. Fast, easy to punish with and combo into. Also the hands get bigger for the cinematic but they forgot to reduce it so for a few frames vegitto has huge hands. | ||
}} | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Vegito]] | [[Category:Vegito]] |
Revision as of 03:34, 26 February 2020
Vegito (SSGSS) |
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|
Overview
The Potara fusion of Goku and Vegeta, Vegito ("Vege" from Vegeta and "tto" from Kakarotto), was first created during the fight against Majin Buu, and quickly proved himself to be an excellent fighter. He appeared once again to fight against Zamasu's fusion, this time with the power of the "Super Saiyan God Super Saiyans".
Vegito makes his Dragon Ball FighterZ debut as a DLC character, sporting his signature Spirit Sword, which provides him with immense range. With an unorthodox, yet effective mixup game, deceptive normals and extreme damage off the slightest confirm, Vegito quickly proves his claim as "the strongest fusion".
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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Long range slide. Easy to catch people off guard with in the corner as the hop at the beginning looks like a fuzzy guard setup. |
2H
2H |
Template:AttackDataHeader-DBFZ
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Vegito's 2H goes very high, making it one of the highest hitting 2H in the game. It's very risky to use because of this, as if it whiffs, it whiffs hard, however cancelling it on hit into 236S or 214L makes Vegito a little safer, so it's not a total loss if your opponent blocks it. |
2S
2S |
Template:AttackDataHeader-DBFZ
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Vegito 2S is somewhat slow, but is good for grounded side-switch combos, as well as beating Super Dash |
6M
6M |
Template:AttackDataHeader-DBFZ
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6S
6S |
Template:AttackDataHeader-DBFZ
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5S and 6S count as different normals |
j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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The cornerstone of Vegito strings, j.S is a very good button for him. It has a lot of use in Vegito's strings, allowing him to set up 236x or 214x very easily, due to it flinging the opponent upwards. Its hitbox being wider than it seems allows him to snag opponents a little higher than him during air combos. In Sparking, it becomes jump-cancellable, which gives Vegito lots of unique and tricky pressure options. It's also good for snagging opponents below you, and for catching those too eager to get in on you with an airdash, though it may be a bit predictable. |
j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Special Moves
Spiral Heel Shot
Spiral Heel Shot 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Atomic Buster
Atomic Buster 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Split Finger Shot
Split Finger Shot 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Barrier
Barrier 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Split Finger Shot Assist A |
Template:AttackDataHeader-DBFZ
| |||||
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Assist B
Spiral Heel Shot Assist B |
Template:AttackDataHeader-DBFZ
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Assist C
Spirit Sword Assist C |
Template:AttackDataHeader-DBFZ
| |||||
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|
Super Moves
Spirit Excalibur
Spirit Excalibur 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Omega Finishing Blow
Omega Finishing Blow j.236L+M or j.236H+S |
Template:AttackDataHeader-DBFZ |
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Final Kamehameha
Final Kamehameha 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.